﻿division_template = {
	name = "Jėgerių Batalionas"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

division_template = {
	name = "Mechanizuotoji Pėstininkų Brigada"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		Mech_Inf_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Motorizuotoji Pėstininkų Brigada"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Arty_Bat = { x = 0 y = 2 }
		Mech_Inf_Bat = { x = 1 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Teritorinis Vienetas"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}

	priority = 0
}

units = {

	division = {
		name = "Vytauto Didžiojo Jėgerių Batalionas"
		location = 3320		#Vilnius
		division_template = "Jėgerių Batalionas"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}

	division = {
		name = "Mechanizuotoji Pėstininkų Brigada 'Geležinis Vilkas'"
		location = 6296		#Rukla
		division_template = "Mechanizuotoji Pėstininkų Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "Motorizuotoji Pėstininkų Brigada 'Žemaitija'"
		location = 3288		#Klaipeda
		division_template = "Motorizuotoji Pėstininkų Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons3	 #G36
		amount = 1600
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2	 #Javelin
		amount = 50
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2	 #Spike-LR
		amount = 50
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = APC_2	 #M113
		amount = 210
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = APC_6	 #Boxer (rest in production)
		amount = 10
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2	 #Humvee
		amount = 220
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2	 #Land Rover Defender
		amount = 100
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = SP_arty_2	 #Panzerhaubitze 2000
		amount = 21
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = artillery_0	 #M101
		amount = 54
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1	 #RBS-70
		amount = 21
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1	 #Stinger
		amount = 54
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter2	 #Aero L-39
		amount = 4
		producer = CZE
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = LIT
				equipment = {
					type = APC_6		#Boxer
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = APC_6
					creator = "GER"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}

}
