﻿division_template = {
	name = "Liwa Mushat Mechaniqui" 	#Mechanised Brigade

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
		armor_Bat = { x = 1 y = 0 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Liwa Mushat" 		#Infantry Brigade

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
	}
	support = {
		Mot_Recce_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Fawj al Maghawir" 		#Commando Regiment

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
	}
	priority = 2
}

division_template = {
	name = "Fawj Midali" 		#Airborne Regiment

	regiments = {
		L_Air_Inf_Bat = { x = 0 y = 0 }
		L_Air_Inf_Bat = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Fawj Qu'wat Khasa" 		#Intervention Regiment

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		SP_Arty_Battery = { x = 0 y = 0 }
		armor_Recce_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Liwa Harass Jumhori" 		#Republican Guards

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
	}

	priority = 2
}

division_template = {
	name = "Fawj Moudar'a" 		#Armoured Regiment

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
	}
	support = {
		SP_Arty_Battery = { x = 0 y = 0 }
		armor_Recce_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Fawj Harass Houdoud" 		#Land Border Regiment

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
	}
	priority = 0
}

units = {
	division = {
		name = "1. Liwa Mushat Mechaniqui"
		location = 792 #?
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Liwa Mushat Mechaniqui"
		location = 792 #?
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "3. Liwa Mushat Mechaniqui"
		location = 1108 #?
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "5. Liwa Mushat Mechaniqui"
		location = 13278 #?
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "6. Liwa Mushat Mechaniqui"
		location = 1108 #?
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "7. Liwa Mushat"
		location = 792 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "8. Liwa Mushat"
		location = 792 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "9. Liwa Mushat"
		location = 13278 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "10. Liwa Mushat"
		location = 1108 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "11. Liwa Mushat"
		location = 13278 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "12. Liwa Mushat"
		location = 1108 #?
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Commandos"
		location = 792 #?
		division_template = "Fawj al Maghawir"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Midali"
		location = 792 #?
		division_template = "Fawj Midali"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "1. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "3. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "4. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "5. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "6. Fawj Qu'wat Khasa"
		location = 1108 #?
		division_template = "Fawj Qu'wat Khasa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Liwa Harass Jumhori"
		location = 792 #?
		division_template = "Liwa Harass Jumhori"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "1. Fawj Moudar'a"
		location = 792 #?
		division_template = "Fawj Moudar'a"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "1. Fawj Harass Houdoud"
		location = 6206 #?
		division_template = "Fawj Harass Houdoud"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Fawj Harass Houdoud"
		location = 6206 #?
		division_template = "Fawj Harass Houdoud"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "3. Fawj Harass Houdoud"
		location = 6206 #?
		division_template = "Fawj Harass Houdoud"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons4		 #M4 Carbine
		amount = 400
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #M16
		amount = 2000
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		 #AK-47
		amount = 2000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #FAMAS
		amount = 2000
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons3		 #G36
		amount = 400
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		 #G3
		amount = 2000
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #G3
		amount = 2000
		producer = SWI
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1		 #TOW-2
		amount = 300
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2		 #Kornet
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1		 #MILAN
		amount = 400
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		 #Strela-2
		amount = 600
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1		 #M60
		amount = 10
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_1		 #M48
		#version_name = "M48 Patton"
		amount = 104
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_1		 #T-55
		amount = 180
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #Humvee
		amount = 1375
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #M113
		amount = 2000
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #VAB
		amount = 80
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		 #Panhard AML
		#version_name = "Panhard AML"
		amount = 74
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1		 #M109
		#version_name = "M109A3"
		amount = 24
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #M198
		#version_name = "M198 Howitzer"
		amount = 219
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #M114
		#version_name = "M114"
		amount = 20
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #M101
		#version_name = "M101"
		amount = 15
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #M102
		amount = 10
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #D-30
		amount = 42
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #2A36 Giatsint-B
		#version_name = "2A36 Giatsint-B"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		 #BM-21 Grad
		amount = 30
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #Land Rover Defender
		amount = 200
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0		 #M151 Jeep
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0		 #Peugeot P4
		amount = 200
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 2000
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#SA-330 Puma
		amount = 11
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#UH-1
		amount = 29
		producer = USA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		BRA = {
			create_production_license = {
				target = LEB
				equipment = {
					type = L_Strike_fighter3
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = L_Strike_fighter3
					creator = "BRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}