﻿division_template = {
	name = "Ko Kongthab"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Phaaenk Thahan Hab"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }

		L_Inf_Bat = { x = 1 y = 0 }
		L_Inf_Bat = { x = 1 y = 1 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
		Mot_Recce_Comp = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
}

units = {
	division = {
		name = "Ko Kongthab"
		location = 4539 		#
		division_template = "Ko Kongthab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "1 Phaaenk Thahan Hab"
		location = 1464 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "2 Phaaenk Thahan Hab"
		location = 1577 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "3 Phaaenk Thahan Hab"
		location = 10326 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "4 Phaaenk Thahan Hab"
		location = 4339 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "5 Phaaenk Thahan Hab"
		location = 12392 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "6 Phaaenk Thahan Hab"
		location = 10330 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "7 Phaaenk Thahan Hab"
		location = 9961 		#
		division_template = "Phaaenk Thahan Hab"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons	 		#AKM
		amount = 4100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#PT-76
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "T-55"
		amount = 30
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1			#BTR-60
		amount = 70
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#D-30
		amount = 48
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#M101
		#version_name = "M101"
		amount = 25
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#M114
		#version_name = "M114"
		amount = 10
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0			#Strela
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-17
		amount = 26
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter2			#Mi-26
		amount = 1
		producer = SOV
	}
}