﻿division_template = {
	name = "Liwa Mechaniqui" 	#Mechanised Brigade

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		Mech_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
		armor_Comp = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Liwa Mushat" 	#Infantry Brigade

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		Mot_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Liwa Moudar'a" 	#Armoured Brigade

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }

		Arm_Inf_Bat = { x = 1 y = 0 }
	}
	support = {
		Mech_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Liwa Commando" 	#Commando Brigade

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

division_template = {
	name = "Liwa Haris Milkiun"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "6. 'Tahrir' Liwa Mechaniqui"
		location = 8085 #
		division_template = "Liwa Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "26. 'Al-Soor' Liwa Mechaniqui"
		location = 8085 #
		division_template = "Liwa Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "94. 'Al-Yarmouk' Liwa Mechaniqui"
		location = 8085 #
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "15. 'Mubarak' Liwa Moudar'a"
		location = 8085 #
		division_template = "Liwa Moudar'a"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "35. 'Shahid' Liwa Moudar'a"
		location = 8085 #
		division_template = "Liwa Moudar'a"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "25. Liwa Commando"
		location = 8085 #
		division_template = "Liwa Commando"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "Liwa Haris Milkiun"
		location = 8085
		division_template = "Liwa Haris Milkiun"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #M16A1
		amount = 1000
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_4		 #M1A2 Abrams
		amount = 218
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_2		 #M-84A
		amount = 150
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = IFV_5		 #Warrior
		amount = 254
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = IFV_4		 #BMP-3
		amount = 245
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_3		 #BMP-2
		amount = 76
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #M113
		amount = 230
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = APC_3		 #Fahd
		amount = 40
		producer = EGY
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #Humvee
		amount = 770
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1		 #PLZ-45
		#version_name = "PLZ-45"
		amount = 75
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		 #M109
		amount = 23
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		 #BM-30
		#version_name = "BM-30 Smerch"
		amount = 27
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0		 #TOW
		amount = 9
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1		 #TOW-II
		amount = 90
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1		 #Konkurs
		amount = 240
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1		 #Fagot
		amount = 460
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment3
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = CV_MR_Fighter3	#F/A-18 Hornet
		amount = 27
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_plane1	#Hercules
		amount = 1
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_plane3	#Globemaster
		amount = 2
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter2	#Apache
		amount = 16
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#AS-332
		amount = 5
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#SA-330
		amount = 6
		producer = FRA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = KUW
				equipment = {
					type = AS_Fighter3			#EF-2000
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = AS_Fighter3
					creator = "GER"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}