﻿#couldnt find sufficient info for 2k oob, MD oob also inacurate. Re-used 2k17 oob land units###

division_template = {
	name = "Infantry Division"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
		Mot_Inf_Bat = { x = 1 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 3 }
		Arty_Bat = { x = 2 y = 0 }
		Arty_Bat = { x = 2 y = 1 }
		Arty_Bat = { x = 2 y = 2 }
		Arty_Bat = { x = 2 y = 3 }
		armor_Bat = { x = 3 y = 0 }
		Mech_Inf_Bat = { x = 3 y = 1 }
	}
}
division_template = {
	name = "Infantry Division W/ AA"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
		Mot_Inf_Bat = { x = 1 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 3 }
		Arty_Bat = { x = 2 y = 0 }
		Arty_Bat = { x = 2 y = 1 }
		Arty_Bat = { x = 2 y = 2 }
		Arty_Bat = { x = 2 y = 3 }
		armor_Bat = { x = 3 y = 0 }
		Mech_Inf_Bat = { x = 3 y = 1 }
	}
	support = {
		SP_AA_Battery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Homeland Defense Infantry Div"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 1 y = 0 }
		L_Inf_Bat = { x = 1 y = 1 }
		L_Inf_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
		Arty_Bat = { x = 3 y = 0 }
		L_Inf_Bat = { x = 3 y = 1 }
	}
	support = {
		SP_AA_Battery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Homeland Defense Infantry Div 2"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		Arty_Bat = { x = 0 y = 2 }
		L_Inf_Bat = { x = 1 y = 0 }
		L_Inf_Bat = { x = 1 y = 1 }
		Arty_Bat = { x = 1 y = 2 }
		L_Inf_Bat = { x = 1 y = 3 }
		L_Inf_Bat = { x = 1 y = 4 }
		L_Inf_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
		L_Inf_Bat = { x = 2 y = 2 }
		L_Inf_Bat = { x = 2 y = 3 }
		L_Inf_Bat = { x = 2 y = 4 }
		SP_AA_Bat = { x = 3 y = 0 }
	}
	support = {
		SP_AA_Battery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Marine Division"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
		L_Marine_Bat = { x = 0 y = 1 }
		L_Marine_Bat = { x = 0 y = 2 }
		L_Marine_Bat = { x = 0 y = 3 }
		L_Marine_Bat = { x = 0 y = 4 }
		L_Marine_Bat = { x = 1 y = 0 }
		L_Marine_Bat = { x = 1 y = 1 }
		L_Marine_Bat = { x = 1 y = 2 }
		L_Marine_Bat = { x = 1 y = 3 }
		L_Marine_Bat = { x = 1 y = 4 }
		armor_Bat = { x = 2 y = 0 }
		Mech_Marine_Bat = { x = 2 y = 1 }
		SP_Arty_Bat = { x = 2 y = 2 }
		SP_Arty_Bat = { x = 2 y = 3 }
		SP_Arty_Bat = { x = 2 y = 4 }
	}
}
division_template = {
	name = "Mechanized Infantry Division"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 1 }
		SP_Arty_Bat = { x = 1 y = 2 }
		armor_Bat = { x = 2 y = 0 }
		armor_Bat = { x = 2 y = 1 }
		Arm_Inf_Bat = { x = 2 y = 2 }
		SP_Arty_Bat = { x = 2 y = 3 }
		SP_Arty_Bat = { x = 2 y = 4 }
		Mech_Inf_Bat = { x = 3 y = 0 }
		Mech_Inf_Bat = { x = 3 y = 1 }
		SP_AA_Bat = { x = 3 y = 2 }
	}
}
division_template = {
	name = "Mechanized Infantry Division 2"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		armor_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }

		armor_Bat = { x = 1 y = 0 }
		armor_Bat = { x = 1 y = 1 }
		Arm_Inf_Bat = { x = 1 y = 2 }
		SP_Arty_Bat = { x = 1 y = 3 }


		Mech_Inf_Bat = { x = 2 y = 0 }
		Mech_Inf_Bat = { x = 2 y = 1 }
		armor_Bat = { x = 2 y = 2 }
		SP_Arty_Bat = { x = 2 y = 3 }
	}
	support = {
		H_Engi_Comp = { x = 0 y = 0 }
		Mech_Recce_Comp = { x = 0 y = 1 }
		SP_AA_Battery = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Capitol Infantry Division (mech)"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
		armor_Bat = { x = 0 y = 4 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 1 }
		SP_Arty_Bat = { x = 1 y = 2 }
		SP_Arty_Bat = { x = 1 y = 3 }
		armor_Bat = { x = 1 y = 4 }
	}
}
division_template = {
	name = "Armor Brigade"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		armor_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
	}
	support = {
		H_Engi_Comp = { x = 0 y = 0 }
		Mot_Recce_Comp = { x = 0 y = 1 }
		SP_AA_Battery = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Separate Infantry BDE"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
		Mot_Inf_Bat = { x = 1 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 3 }
		Arty_Bat = { x = 2 y = 0 }
		Arty_Bat = { x = 2 y = 1 }
	}
	support = {
		H_Engi_Comp = { x = 0 y = 0 }
		armor_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Special Assault Regiment"

	regiments = {
		L_Air_assault_Bat = { x = 0 y = 0 }
		L_Air_assault_Bat = { x = 0 y = 1 }
		L_Air_assault_Bat = { x = 0 y = 2 }
		L_Air_assault_Bat = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Special Forces"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
	}
	priority = 2
}
division_template = {
	name = "Marine Brigade"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
		L_Marine_Bat = { x = 0 y = 1 }
		L_Marine_Bat = { x = 0 y = 2 }
		L_Marine_Bat = { x = 0 y = 3 }
		Arty_Bat = { x = 1 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Yeonpyeong Unit"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
		L_Marine_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 1 y = 0 }
	}
}

units = {
   #http://www.globalsecurity.org/military/world/rok/roka.htm
	#Special Warfare Command
	division = {
		name = "1st Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "5th Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "7th Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "9th Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "11th Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "13th Special Forces Brigade"
		location = 4126
		division_template = "Special Forces"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	#First Republic of Korea Army
	division = {
		name = "3rd Armored Brigade 'LIGHTNING"
		location = 1148
		division_template = "Armor Brigade"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "11th Infantry Division 'Hwa-rang'"
		location = 1148
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	##II Corps 'DOUBLE DRAGONS'##
	division = {
		name = "7th Infantry Division 'SEVEN STARS'"
		location = 11958
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "15th Infantry Division 'VICTORY'"
		location = 11958
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "27th Infantry Division 'LET'S WIN'"
		location = 11958
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	##III Corps 'MOUNTAINS'##
	division = {
		name = "2nd Infantry Division 'ANGRY WAVE'"
		location = 4004
		division_template = "Infantry Division W/ AA"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "12th Infantry Division 'EULJI'"
		location = 4004
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "21st Infantry Division 'MT. BAEKDU'"
		location = 4004
		division_template = "Infantry Division W/ AA"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	##VIII Corps 'DRAGON OF THE EAST SEA'##
	division = {
		name = "22nd Infantry Division 'YULGOK'"
		location = 3247
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "23rd Infantry Division 'IRON WALL'"
		location = 12011
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}

	#Second Operational Command/Rear Operations Command
	##IX Corps##
	division = {
		name = "31st Homeland Defense Infantry Division"
		location = 10110
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	division = {
		name = "32nd Homeland Defense Infantry Division"
		location = 11977
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	division = {
		name = "35th Homeland Defense Infantry Division"
		location = 4126
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	division = {
		name = "37th Homeland Defense Infantry Division"
		location = 4126
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	##XI Corps##
	division = {
		name = "39th Homeland Defense Infantry Division"
		location = 12060
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	division = {
		name = "50th Homeland Defense Infantry Division"
		location = 4086
		division_template = "Homeland Defense Infantry Div 2"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	division = {
		name = "53rd Homeland Defense Infantry Division"
		location = 4056
		division_template = "Homeland Defense Infantry Div"
		start_experience_factor = 0.35
		start_equipment_factor = 0.01
	}
	#Third Republic of Korea Army
	##Capital Corps 'DEVOTION'##
	division = {
		name = "1st Marine Division"
		location = 3308
		division_template = "Marine Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "2nd Marine Division"
		location = 3308
		division_template = "Marine Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "6th Marine Brigade"
		location = 10115
		division_template = "Marine Brigade"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "Yeonpyeong Unit"
		location = 1177
		division_template = "Yeonpyeong Unit"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "17th Infantry Division 'LIGHTNING'"
		location = 3308
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "61st Reserve Infantry Division 'ALWAYS VICTORY'"
		location = 3308
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	#I Corps 'GWANGGAETO'
	division = {
		name = "2nd Armored Brigade 'LOYALTY'"
		location = 3308
		division_template = "Armor Brigade"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "701st Special Assault Regiment"
		location = 3308
		division_template = "Special Assault Regiment"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "1st Infantry Division 'FORWARD'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "9th Infantry Division 'WHITE HORSE'"
		location = 3308
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "25th Infantry Division 'FLYING DRAGON'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "30th Mechanized Infantry Division 'CERTAIN VICTORY' "
		location = 3308
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	#V Corps 'VICTORIOUS ADVANCE'
	division = {
		name = "1st Armored Brigade 'BLITZKRIEG'"
		location = 3285
		division_template = "Armor Brigade"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "705th Special Assault Regiment"
		location = 3285
		division_template = "Special Assault Regiment"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Infantry Division 'WHITE SKULL'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "6th Infantry Division 'BLUE STAR'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "8th Infantry Division 'TUMBLER'"
		location = 11948
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "Capitol Mechanized Infantry Division"
		location = 3285
		division_template = "Capitol Infantry Division (mech)"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	#VI Corps 'ADVANCE'
	division = {
		name = "Armored Brigade 'IRON STORM'"
		location = 3285
		division_template = "Armor Brigade"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "706th Special Assault Regiment"
		location = 3285
		division_template = "Special Assault Regiment"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "5th Infantry Division 'THE KEY'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "26th Mechanized Infantry Division 'FIRES'"
		location = 7125
		division_template = "Mechanized Infantry Division 2"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "28th Infantry Division 'INVINCIBLE TYPHOON'"
		location = 7125
		division_template = "Infantry Division"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	##VII maneuver Corps 'VANGUARD'##
	division = {
		name = "Capital Mechanized Infantry Division 'TIGER DIVISION'"
		location = 7221
		division_template = "Mechanized Infantry Division 2"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}
	division = {
		name = "20th Mechanized Infantry Division 'DECISIVE BATTLE'"
		location = 7221
		division_template = "Mechanized Infantry Division 2"
		start_experience_factor = 0.65
		start_equipment_factor = 0.01
	}

	#Reserves

	#Capital Defense Command
	#60 Mob Res Infantry Division - Seoul
	#71 Mob Res Infantry Division - Seoul
	#52 Hom. Def. Infantry Division - Seoul
	#56 Hom. Def. Infantry Division - Seoul
	#57 Hom. Def. Infantry Division - Seoul

	##1st ROK Army reserves
	#69 Mob. Reserve Inf Div - From VIII Corps 'DRAGON OF THE EAST SEA' - location 7021
	#62 Mob Res Infantry Division - location N/A
	#67 Mob Res Infantry Division - location N/A
	#70 Mob Res Infantry Division - location N/A
	#76 Mob Res Infantry Division - location N/A
	#36 Hom. Def. Infantry Division - location N/A

	#2nd ROK Army reserves
	#51st Infantry Division 'TOTAL VICTORY' - location 3308
	#55th Infantry Division 'BEACON FIRE' - location 3308
	#72nd Reserve Infantry Division 'OLYMPIC' - location 3308

	#3rd ROK Army reserves
	#65 Mob Res Infantry Division - location N/A
	#66 Mob Res Infantry Division - location N/A
	#72 Mob Res Infantry Division - location N/A
	#75 Mob Res Infantry Division - location N/A
	#51 Hom. Def. Infantry Division - location N/A
	#55 Hom. Def. Infantry Division - location N/A
}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons2 #K2
		amount = 28500
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons1 #K1
		amount = 10000
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons4 #M4
		amount = 10000
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons1 #M16
		amount = 10000
		producer = USA
	}
		add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 3400
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment3
		amount = 3750
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_2
		amount = 2200
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 900
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1 #Mistral
		amount = 500
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1 #16
		amount = 500
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_2
		amount = 1200
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2
		amount = 7800
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "K1"
		amount = 1000
		producer = KOR
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "T-80"
		amount = 1000
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "M48 Patton"
		amount = 1310
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = IFV_4 #BMP-3
		amount = 40
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_4 #BMP-3
		amount = 40
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_3 #K200 KIFV
		amount = 1700
	}
	add_equipment_to_stockpile = {
		type = APC_2 #M113 APC
		amount = 560
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Type 6614
		amount = 200
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = APC_4 #BTR-80
		amount = 20
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M102
		amount = 900
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_1 #KH-178
		amount = 1500
	}
	add_equipment_to_stockpile = {
		type = artillery_2 #KH-179
		amount = 1100
	}
	add_equipment_to_stockpile = {
		type = SP_arty_1 #M109A2
		amount = 502
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_2 #K9 Thunder
		amount = 502
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #M110
		amount = 13
		producer = USA
		#version_name = "M110"
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #M110
		amount = 13
		producer = USA
		#version_name = "M110"
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #K-136 Kooryong
		amount = 156
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #M270
		amount = 29
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1 #KIFV Vulcan SPAAG
		amount = 600
	}
	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 #M163 Vulcan
		amount = 60
		producer = USA
		#version_name = "M163 Vulcan"
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1 #Mistral
		amount = 170
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = attack_helicopter1 #AH-1 Cobra
		amount = 60
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell UH-1 Iroquois
		amount = 175
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bo 105
		amount = 12
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter2 #Sikorsky UH-60 Black Hawk
		amount = 116
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Eurocopter AS332 Super Puma
		amount = 3
		producer = FRA
		#version_name = 'Eurocopter AS332 Super Puma"
	}
	add_equipment_to_stockpile = {
		type = naval_plane2 #P-3C Orion
		amount = 8
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Aérospatiale SA-316 Alouette III
		amount = 8
		producer = FRA
		#version_name = "Aérospatiale SA-316 Alouette III"
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter2 #Westland WG-13 Lynx
		amount = 15
		producer = ENG
		#version_name = "Aérospatiale SA-316 Alouette III"
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter3 #F-16C Fighting Falcon
		amount = 160
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = AS_Fighter1 #F-5E Tiger II
		amount = 195
	}
	add_equipment_to_stockpile = {
		type = AS_Fighter1 #F-4 Phantom II
		amount = 130
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #A-37 Dragonfly
		amount = 22
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell UH-1 Iroquois
		amount = 9
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #C-130 Hercules
		amount = 10
		producer = USA
	}

	###DOMESTIC PRODUCTION#######
	add_equipment_production = {
		equipment = {
			type = IFV_3 #K200 KIFV
			creator = "KOR"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 50
	}
	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		add_equipment_production = {
			equipment = {
				type = missile_frigate_2 #Gwanggaeto the Great-Class
				creator = "KOR"
			}
			requested_factories = 1
			progress = 0.1
			efficiency = 100
		}
	}
	add_equipment_production = {
		equipment = {
			type = SP_Anti_Air_2 #Chunma K-SAM
			creator = "KOR"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 50
	}

	###FOREIGN PRODUCTION#####


	if = {
		limit = { has_dlc = "Death or Dishonor" }

		GER = {
			if = {
				limit = { NOT = { has_dlc = "Man the Guns" } }
				create_production_license = {
					target = KOR
					equipment = {
						type = diesel_attack_submarine_2 #Type 209-Class
					}
					cost_factor = 0
				}
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = transport_helicopter1 #Bo 105
				}
				cost_factor = 0
			}

		}
		FRA = {

			create_production_license = {
				target = KOR
				equipment = {
					type = Anti_Air_1 #Mistral
				}
				cost_factor = 0
			}
		}
		ENG = {

			create_production_license = {
				target = KOR
				equipment = {
					type = transport_helicopter1 #AgustaWestland AW159 Wildcat
				}
				cost_factor = 0
			}
		}
		IND = {

			create_production_license = {
				target = KOR
				equipment = {
					type = transport_plane2 #CASA CN-235"
				}
				cost_factor = 0
			}
		}
		SOV = {

			create_production_license = {
				target = KOR
				equipment = {
					type = APC_4 #BTR-80
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = IFV_4 #BMP-3
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = mbt_hull_1
					version = 3
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = Anti_Air_1 #SA-16 Igla
				}
				cost_factor = 0
			}

		}
		USA = {

			create_production_license = {
				target = KOR
				equipment = {
					type = transport_helicopter2 #Sikorsky UH-60 Black Hawk
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = MR_Fighter3 #F-16C Fighting Falcon
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = APC_2 #M113 APC
				}
				cost_factor = 0
			}
			create_production_license = {
				target = KOR
				equipment = {
					type = SP_R_arty_1 #"M270
				}
				cost_factor = 0
			}

		}
		else = {
			if = {
				limit = { NOT = { has_dlc = "Man the Guns" } }
				add_equipment_production = {
					equipment = {
						type = diesel_attack_submarine_2 #Type 209-Class
						creator = "GER"
						version_name = "Type 209-Class"
					}
					requested_factories = 1
					progress = 0.1
					efficiency = 100
				}
			}
			add_equipment_production = {
				equipment = {
					type = transport_helicopter2 #Sikorsky UH-60 Black Hawk
					creator = "USA"
					version_name = "Type 209-Class"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = MR_Fighter3 #F-16C Fighting Falcon
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = APC_2 #M113 APC
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = APC_4 #BTR-80
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = IFV_4 #BMP-3
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = SP_R_arty_1 #"M270
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = Anti_Air_1 #Mistral
					creator = "FRA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = Anti_Air_1 #SA-16 Igla
					creator = "FRA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_helicopter1 #AgustaWestland AW159 Wildcat
					creator = "ENG"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_plane2 #CASA CN-235"
					creator = "IND"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_helicopter1 #Bo 105
					creator = "KOR"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}

		}
	}
}