﻿division_template = {
	name = "Armoured Brigade"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		L_arm_Bat = { x = 0 y = 2 }
	}
	support = {
		H_Engi_Comp = { x = 0 y = 0 }
		armor_Recce_Comp = { x = 0 y = 1 }
		SP_Arty_Battery = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Infantry Brigade"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Reduced Infantry Brigade"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Independent Infantry Battalion"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
	}

	priority = 0
}

division_template = {
	name = "Special Forces Battalion"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}


division_template = {
	name = "Air Cavalry Battalion"

	regiments = {
		L_Air_assault_Bat = { x = 0 y = 0 }
	}
}


division_template = {
	name = "Airborne Battalion"

	regiments = {
		Mot_Air_Inf_Bat = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "14th Armoured Brigade"
		location = 5079
		division_template = "Armoured Brigade"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "12th Infantry Brigade"
		location = 5210
		division_template = "Infantry Brigade"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "8th Infantry Brigade"
		location = 9082
		division_template = "Reduced Infantry Brigade"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "10th Independent Infantry Battalion"
		location = 11145
		division_template = "Independent Infantry Battalion"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "Special Operations Battalion"
		location = 1939
		division_template = "Special Forces Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "Ranger Battalion"
		location = 1939
		division_template = "Special Forces Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "Air Cavalry Battalion"
		location = 6796
		division_template = "Air Cavalry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Airborne Battalion"
		location = 6020
		division_template = "Airborne Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons		#G3
		amount = 600
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		#AKM
		amount = 600
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		#Galil
		amount = 300
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4		#M4 Carbine
		amount = 150
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons5		#FN SCAR
		amount = 150
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 300
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = MBT_1			#Vickers MkIII
		#version_name = "Vickers MBT Mk 3"
		amount = 78
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Panhard AML
		#version_name = "Panhard AML"
		amount = 72
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Ferret
		amount = 12
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#S52
		#version_name = "S52 Mk 3"
		amount = 8
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = APC_1			#UR-416
		#version_name = "Henschel UR-416"
		amount = 84
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = APC_3			#ZSL-92
		amount = 32
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = APC_1			#Panhard M3
		amount = 10
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5			#PUMA M26-15
		#version_name = "PUMA M26-15"
		amount = 105
		producer = SAF
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#Mod 56
		amount = 8
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = artillery_1			#L118
		amount = 40
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#MILAN
		amount = 100
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0			#TOW
		amount = 40
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#
		amount = 100
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1			#Nora B-52
		amount = 30
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1		#Harbin WZ-9
		amount = 4
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#Mi-17
		amount = 2
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#SA-330 Puma
		amount = 14
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter1		#F-5
		amount = 17
		producer = USA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = KEN
				equipment = {
					type = transport_helicopter1
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = transport_helicopter1
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}