﻿division_template = {
	name = "Respublikaliq Ulani"		#Republican Guard

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }

		Arty_Bat = { x = 0 y = 0 }
		Arty_Bat = { x = 0 y = 1 }
	}

	priority = 2
}

division_template = {
	name = "Motoatqishtar Brïgada"		#Motor rifle brigade

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		Arm_Inf_Bat = { x = 0 y = 3 }

		SP_Arty_Bat = { x = 1 y = 0 }
		SP_Arty_Bat = { x = 1 y = 1 }
	}
	support = {
		SP_AA_Battery = { x = 0 y = 0 }
		H_Engi_Comp = { x = 0 y = 1 }
		armor_Recce_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Tank Brïgada"		#Motor rifle brigade

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		armor_Bat = { x = 0 y = 2 }
		Arm_Inf_Bat = { x = 0 y = 3 }

		SP_Arty_Bat = { x = 1 y = 0 }
		SP_Arty_Bat = { x = 1 y = 1 }
	}
	support = {
		SP_AA_Battery = { x = 0 y = 0 }
		H_Engi_Comp = { x = 0 y = 1 }
		armor_Recce_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Taw Bataloni"		#mountain battalion

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Äwe Shabwildawshi Brïgada"		#air assault brigade

	regiments = {
		L_Air_assault_Bat = { x = 0 y = 0 }
		L_Air_assault_Bat = { x = 0 y = 1 }
		L_Air_assault_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
	}
}

units = {
	division = {
		name = "1-shi Respublikaliq Ulani Brigada"
		location = 10308 	#Astana
		division_template = "Respublikaliq Ulani"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "2-shi Respublikaliq Ulani Brigada"
		location = 10308 		#Astana
		division_template = "Respublikaliq Ulani"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	#Astana regional command
	division = {
		name = "7-shi Jeke Motoatqishtar Brïgadasi"
		location = 4333 		#Karagandy
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	#East regional command
	division = {
		name = "3-shi Jeke Motoatqishtar Brïgadasi"
		location = 1864 		#Usharal
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "4-shi Jeke Motoatqishtar Brïgadasi"
		location = 1864 		#Ust-Kamenogorsk
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "11-shi Kabanbai Batyr Tank Brïgada"
		location = 7784 		#Ayaguz
		division_template = "Tank Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	#West regional command
	division = {
		name = "8-shi Jeke Motoatqishtar Brïgadasi"
		location = 11537 		#
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	#South regional command
	division = {
		name = "5-shi Jeke Motoatqishtar Brïgadasi"
		location = 10603 		#Taraz
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "6-shi Jeke Motoatqishtar Brïgadasi"
		location = 10148 		#Shymkent
		division_template = "Motoatqishtar Brïgada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "Taw Bataloni"
		location = 10148 		#Shymkent
		division_template = "Taw Bataloni"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	#Airmobile forces
	division = {
		name = "35-shi Äwe Shabwildawshi Brïgada"
		location = 10547 		#Kapshagai
		division_template = "Äwe Shabwildawshi Brïgada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "36-shi Äwe Shabwildawshi Brïgada"
		location = 10308 		#Astana
		division_template = "Äwe Shabwildawshi Brïgada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "37-shi Äwe Shabwildawshi Brïgada"
		location = 10619 		#Taldykorgan
		division_template = "Äwe Shabwildawshi Brïgada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "38-shi Äwe Shabwildawshi Brïgada"
		location = 13210 		#Almaty
		division_template = "Äwe Shabwildawshi Brïgada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2		#L-39
		amount = 17
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons1		#AK74
		amount = 6000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4		#ARX160
		amount = 1000
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "T-72B"
		amount = 300
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_5		#BMPT
		#version_name = "BMPT"
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_3		#BMP-2
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_4		#BTR-80
		amount = 107
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_2		#MT-LB
		amount = 180
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#BRDM-2
		amount = 60
		producer = UKR
	}

	add_equipment_to_stockpile = {
		type = APC_4		#BTR-82
		#version_name = "BTR-82"
		amount = 70
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_4		#BTR-4
		amount = 100
		producer = UKR
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5		#Marauder
		#version_name = "Marauder"
		amount = 20
		producer = SAF
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3		#GAZ Tigr
		amount = 130
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4		#BPM-97
		amount = 18
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3		#Otokar Cobra
		amount = 17
		producer = TUR
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		#Humvee
		amount = 54
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		#TOS-1
		#version_name = "TOS-1"
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		#BM-30 Smerch
		#version_name = "BM-30 Smerch"
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		#BM-27 uragan
		amount = 180
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		#BM-21 Grad
		amount = 190
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		#2s3 Akatsiya
		amount = 89
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		#2s1 gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 74
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		#2s9 nona
		#version_name = "2S9 Nona"
		amount = 26
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_2		#Semser
		amount = 10
		producer = KAZ
	}

	add_equipment_to_stockpile = {
		type = artillery_0		#D-30
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		#SA-6
		#version_name = "SA-6 Gainful"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		#S-125
		#version_name = "S-125 Pechora"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = AS_Fighter1		#MiG-23
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Strike_fighter2		#MiG-27
		#version_name = "MiG-27 Flogger"
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2		#MiG-29
		amount = 16
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = AS_Fighter2		#MiG-31
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = cas1		#SU-25
		amount = 14
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = AS_Fighter2		#SU-30
		#version_name = "Su-30 Flanker-C"
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#mi-8/17
		amount = 380
		producer = SOV
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SAF = {
			create_production_license = {
				target = KAZ
				equipment = {
					type = util_vehicle_5		#Marauder
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = util_vehicle_5		#Marauder
					version_name = "Marauder"
					creator = "SAF"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}