﻿division_template = {
	name = "Regimiento de Fuerzas Especiales"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 0 }
	}


	priority = 2
}

division_template = {
	name = "Brigada de Infanteria"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Regimiento de Caballería Blindada"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		L_arm_Bat = { x = 0 y = 2 }
	}


}

division_template = {
	name = "Batallón Anfibio"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
	}


}
units = {

	division = {
		name = "Regimiento de Fuerzas Especiales"
		location = 12865
		division_template = "Regimiento de Fuerzas Especiales"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}
	division = {
		name = "I Brigada de Infanteria"
		location = 12865
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "II Brigada de Infanteria"
		location = 9870
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "III Brigada de Infanteria"
		location = 9870
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "IV Brigada de Infanteria"
		location = 2031
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Regimiento de Caballería Blindada"
		location = 12865
		division_template = "Regimiento de Caballería Blindada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Batallón Anfibio"
		location = 12865
		division_template = "Batallón Anfibio"
		start_experience_factor = 0.6
		start_equipment_factor = 0.01
	}

}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons
		amount = 3500
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_0
		amount = 100
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 100
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 350
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0
		amount = 6
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 100
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0		#Saladin
		#version_name = "Alvis Saladin"
		amount = 50
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0		#RBY-1
		amount = 13
		producer = ISR
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_1		#Scorpion
		amount = 12
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_2		#Scimitar
		amount = 3
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = artillery_0		#M102
		amount = 24
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_0		#M198
		#version_name = "M198 howizter"
		amount = 4
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1
		amount = 13
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter1
		amount = 11
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_plane1
		amount = 3
		producer = USA
	}
}