﻿division_template = {
	name = "Airmobile Brigade"

	regiments = {
		L_Air_assault_Bat = { x = 0 y = 0 }
		L_Air_assault_Bat = { x = 0 y = 1 }
		L_Air_assault_Bat = { x = 0 y = 2 }
		L_Air_assault_Bat = { x = 0 y = 3 }
	}
}
division_template = {
	name = "Light Mechanized Brigade"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 2 y = 0 }
		SP_Arty_Bat = { x = 2 y = 1 }
	}
}
division_template = {
	name = "Mechanized Brigade"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 1 y = 2 }
		Mot_Inf_Bat = { x = 2 y = 0 }
		Mech_Inf_Bat = { x = 3 y = 0 }
		SP_Arty_Bat = { x = 3 y = 1 }
	}
}
division_template = {
	name = "Korps Commandotroepen"

	regiments = {
		special_forces = { x = 0 y = 0 }
	}
	priority = 2
}
#Marines
division_template = {
	name = "Korps Mariniers"

	regiments = {
		Mech_Marine_Bat = { x = 0 y = 0 }
		Mot_Marine_Bat = { x = 0 y = 1 }
		special_forces = { x = 1 y = 0 }
	}
}
division_template = {
	name = "Raiding Squadron"

	regiments = {
		special_forces = { x = 0 y = 0 }
	}
	priority = 2
}

units = {
	division = {
		name = "11th Airmobile Brigade"
		location = 6241
		division_template = "Airmobile Brigade"
		start_experience_factor = 0.8
		start_equipment_factor = 0.01
	}
	division = {
		name = "13th Light Mechanized Brigade"
		location = 6500
		division_template = "Light Mechanized Brigade"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "43rd Mechanized Brigade"
		location = 9403
		division_template = "Mechanized Brigade"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "Korps Commandotroepen"
		location = 3262
		division_template = "Korps Commandotroepen"
		start_experience_factor = 0.9
		start_equipment_factor = 0.01
	}
	#marines
	division = {
		name = "Korps Mariniers"
		location = 9498
		division_template = "Korps Mariniers"
		start_experience_factor = 0.8
		start_equipment_factor = 0.01
	}
	division = {
		name = "32nd Raiding Squadron"
		location = 153
		division_template = "Raiding Squadron"
		start_experience_factor = 0.9
		start_equipment_factor = 0.01
	}

	#diesel_attack_submarine_3 = Walrus-Class
	#missile_frigate_4 = De Zeven Provinciën-Class
	#missile_frigate_1 = Karel Doorman-Class
	#LPD_1 = Rotterdam Class
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons2 #C7NLD
		amount = 1930
		producer = CAN
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment4 #C4ISTAR Equipment
		amount = 434
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons3 #C8NLD
		amount = 1500
		producer = CAN
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons5 #HK-416
		amount = 150
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_2 #Spike
		amount = 162
		producer = ISR
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2 #Spike
		amount = 36
		producer = ISR
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1 #FIM-92 Stinger
		amount = 147
		producer = USA
	}
	#Vehicles
	add_equipment_to_stockpile = {
		type = MBT_5 #LEO2A7
		amount = 18
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = APC_6 #Boxer
		amount = 85
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Patria Pasi
		amount = 70
		producer = FIN
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Bv-206
		amount = 87
		producer = SWE
	}
	add_equipment_to_stockpile = {
		type = APC_4 #Bv-10
		amount = 73
		producer = SWE
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Tpz-1
		amount = 9
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = IFV_4 #CV90
		amount = 184
		producer = SWE
	}
	add_equipment_to_stockpile = {
		type = SP_arty_2 #Pz-2000
		amount = 57
		producer = GER
	}


	add_equipment_to_stockpile = {
		type = util_vehicle_3 #FENNEK
		amount = 365
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_3 #Bushmaster
		amount = 85
		producer = AST
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2 #lohr lva
		amount = 150
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_4 #VECTOR
		amount = 50
	}

	### Airforce ###
	add_equipment_to_stockpile = {
		type = Air_UAV2 #MQ9
		amount = 12
		producer = USA
	}

	add_equipment_to_stockpile = {
	type = MR_Fighter4 #F-35
	amount = 2
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = MR_Fighter2 #F-16A
	amount = 61
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter4 #NHIndustries NH-90
	amount = 18
	producer = FRA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter2 #
	amount = 8
	producer = FRA
	}

	add_equipment_to_stockpile = {
	type = attack_helicopter3 #AH-64D
	amount = 28
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter3 #chinook
	amount = 17
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_plane3 #C-130J Super Hercules
	amount = 4
	producer = USA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = HOL
				equipment = {
					type = APC_6 #GTK Boxer
				}
				cost_factor = 0
			}

		}
		else = {
			add_equipment_production = {
				equipment = {
					type = APC_6 #GTK Boxer
					creator = "GER"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = HOL
				equipment = {
					type = MBT_5 #Leo2A7
				}
				cost_factor = 0
			}

		}
		else = {
			add_equipment_production = {
				equipment = {
					type = MBT_5 #Leo2A7
					creator = "GER"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = MR_Fighter4 #F-35 Lightning II
				}
				cost_factor = 0
			}

		}
		else = {
			add_equipment_production = {
				equipment = {
					type = MR_Fighter4 #F-35 Lightning II
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		FRA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = transport_helicopter4 #NH90 NFH/TTH
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = transport_helicopter4 #
					creator = "FRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = HOL
				equipment = {
					type = infantry_weapons4
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		ISR = {
			create_production_license = {
				target = HOL
				equipment = {
					type = Anti_tank_2
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		ISR = {
			create_production_license = {
				target = HOL
				equipment = {
					type = Heavy_Anti_tank_2
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = HOL
				equipment = {
					type = SP_arty_2
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = Anti_Air_2
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = Air_UAV2
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = attack_helicopter3
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = transport_plane3
				}
				cost_factor = 0
			}
		}
	}
}