﻿division_template = {
	name = "Airmobile Brigade"

	regiments = {
		L_Air_assault_Bat = { x = 0 y = 0 }
		L_Air_assault_Bat = { x = 0 y = 1 }
		L_Air_assault_Bat = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Light Mechanized Brigade"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 2 y = 0 }
		SP_Arty_Bat = { x = 2 y = 1 }
	}
}
division_template = {
	name = "Mechanized Brigade"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 1 y = 2 }
		Mot_Inf_Bat = { x = 2 y = 0 }
		Mech_Inf_Bat = { x = 3 y = 0 }
		SP_Arty_Bat = { x = 3 y = 1 }
	}
}
division_template = {
	name = "Armored Brigade"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		SP_Arty_Bat = { x = 2 y = 0 }
	}
	support = {
	H_Engi_Comp = { x = 0 y = 0 }
	Arm_Recce_Comp = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Korps Commandotroepen"

	regiments = {
		special_forces = { x = 0 y = 0 }
	}
	priority = 2
}
#Marines
division_template = {
	name = "Korps Mariniers"

	regiments = {
		Arm_Marine_Bat = { x = 0 y = 0 }
		Mot_Marine_Bat = { x = 0 y = 1 }
		special_forces = { x = 1 y = 0 }
		special_forces = { x = 1 y = 1 }
		Arty_Bat = { x = 2 y = 0 }
	}
	support = {
		Mot_Recce_Comp = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "11e Luchtmobiele Brigade"
		location = 6241
		division_template = "Airmobile Brigade"
		start_experience_factor = 0.8
		start_equipment_factor = 0.01
	}
	division = {
		name = "41e Gemechaniseerde Brigade"
		location = 6500 #Seedorf, GER
		division_template = "Mechanized Brigade"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "13e Gemechaniseerde Brigade"
		location = 6500
		division_template = "Mechanized Brigade"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	division = {
		name = "43e Gemechaniseerde Brigade"
		location = 9403
		division_template = "Mechanized Brigade"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	division = {
		name = "Korps Commandotroepen"
		location = 3262
		division_template = "Korps Commandotroepen"
		start_experience_factor = 0.9
		start_equipment_factor = 0.01
	}
	#marines
	division = {
		name = "Korps Mariniers"
		location = 9498
		division_template = "Korps Mariniers"
		start_experience_factor = 0.8
		start_equipment_factor = 0.01
	}

	#diesel_attack_submarine_3 = Walrus-Class
	#missile_frigate_4 = De Zeven Provinciën-Class
	#missile_frigate_1 = Karel Doorman-Class
	#LPD_1 = Rotterdam Class
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons2 #C7NLD
		amount = 2930
		producer = CAN
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment3 #
		amount = 534
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons3 #C8NLD
		amount = 1500
		producer = CAN
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_0 #M47 Dragon
		amount = 400
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1 #TOW-2
		amount = 100
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1 #FIM-92 Stinger
		amount = 200
		producer = USA
	}


	#Vehicles
	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "Leopard 1A5"
		amount = 25
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "Leopard 2A4"
		amount = 258
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = IFV_2 #YPR-765
		amount = 367
	}
	add_equipment_to_stockpile = {
		type = APC_2 #M113
		amount = 316
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Patria Pasi
		amount = 89
		producer = FIN
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Tpz-1
		amount = 22
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = artillery_0 #M114
		amount = 100
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_1 #M109A3
		amount = 120
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #M270
		amount = 22
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2 #lohr lva
		amount = 160
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2 #G-Wagen
		amount = 500
		producer = GER
	}

	### Airforce ###

	add_equipment_to_stockpile = {
	type = MR_Fighter2 #F-16A
	amount = 137
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = naval_plane2 #P-3C
	amount = 10
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter2 #
	amount = 17
	producer = FRA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter1 #
	amount = 5
	producer = FRA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter2 #
	amount = 21
	producer = ENG
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter1 #
	amount = 4
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter3 #chinook
	amount = 26
	producer = USA
	}

	add_equipment_to_stockpile = {
	type = transport_helicopter1 #b0105
	amount = 5
	producer = GER
	}

	add_equipment_to_stockpile = {
	type = transport_plane3 #C-130J Super Hercules
	amount = 4
	producer = USA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = HOL
				equipment = {
					type = Anti_Air_2
				}
				cost_factor = 0
			}
			create_production_license = {
				target = HOL
				equipment = {
					type = transport_plane3
				}
				cost_factor = 0
			}
		}
	}
	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		add_equipment_production = {
			equipment = {
				type = missile_frigate_4 #De Zeven Provinciën
				creator = "HOL"
			}
			requested_factories = 1
			progress = 0.4
			efficiency = 100
			amount = 4
		}
	}
}