﻿division_template = {
	name = "Liwa Mushat"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Liwa Milishia"

	regiments = {
		Mot_Militia_Bat = { x = 0 y = 0 }
		Mot_Militia_Bat = { x = 0 y = 1 }
		Mot_Militia_Bat = { x = 0 y = 1 }
	}
	priority = 0
}

division_template = {
	name = "Haras Albitrul"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}

}

division_template = {
	name = "Rijal Qabayil"

	regiments = {
		Militia_Bat = { x = 0 y = 0 }
		Militia_Bat = { x = 0 y = 1 }
	}

	priority = 0

}

units = {

	#Misrata Brigades
	division = {
		name = "1. Liwa Mushata"
		location = 4120 		#
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. Liwa Mushata"
		location = 4120 		#
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}


	#Sabratha Revolutionary Brigades
	division = {
		name = "1. Liwa Thuri Sabratha"
		location = 7063 		#
		division_template = "Liwa Milishia"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. Liwa Thuri Sabratha"
		location = 7063 		#
		division_template = "Liwa Milishia"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	#Misrata Third Force
	division = {
		name = "1. Liwa Alquat Alththalitha"
		location = 4120 		#
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. Liwa Alquat Alththalitha"
		location = 4120 		#
		division_template = "Liwa Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons
		amount = 8000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_0
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 400
		producer = SOV
	}

}