﻿division_template = {
	name = "K'veit'i Brigada"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }

		Mech_Inf_Bat = { x = 1 y = 0 }

		SP_Arty_Bat = { x = 2 y = 0 }
	}

	support = {
		armor_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
		SP_AA_Battery = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Mek'anizebuli Brigada"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		armor_Comp = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
		SP_AA_Battery = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Msubuk'i K'veit'i Batalioni"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Spets'ialuri Operats'iebis Jgup'i"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	#Operational Command East
	division = {
		name = "1 K'veit'i Brigada"
		location = 1599		#Tbilisi
		division_template = "K'veit'i Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "4 Mek'anizebuli Brigada"
		location = 4534		#Vaziani
		division_template = "Mek'anizebuli Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "5 K'veit'i Brigada"
		location = 1164		#?
		division_template = "K'veit'i Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	#Operational Command West
	division = {
		name = "2 K'veit'i Brigada"
		location = 772		#Senaki
		division_template = "K'veit'i Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "3 K'veit'i Brigada 'Mamlekebi'"
		location = 3658		#Kutaisi
		division_template = "K'veit'i Brigada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "Ts'alkeuli  Msubuk'i K'veit'i Batalioni"
		location = 3653		#Batumi
		division_template = "Msubuk'i K'veit'i Batalioni"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	#Special forces
	division = {
		name = "1 Spets'ialuri Operats'iebis Jgup'i"
		location = 1599		#Tbilisi
		division_template = "Spets'ialuri Operats'iebis Jgup'i"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons1			#AK-74
		amount = 4000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons2			#AK-74M
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#Skif
		amount = 200
		producer = UKR
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1			#Konkurs
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1			#T-55
		amount = 228
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_2			#T-72 SIM1
		#version_name = "T-72 SIM-1"
		amount = 31
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_1			#BMP-1
		amount = 29
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_3			#BMP-2
		amount = 47
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4			#Didgori
		amount = 200
		producer = GEO
	}

	add_equipment_to_stockpile = {
		type = APC_4			#Nurol Ejder
		amount = 90
		producer = TUR
	}

	add_equipment_to_stockpile = {
		type = APC_4			#BTR-80
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_3			#BTR-70
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_2			#MT-LB
		amount = 114
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4			#Wolf Armoured Vehicle
		#version_name = "Wolf Armoured Vehicle"
		amount = 50
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4			#Cougar
		#version_name = "Cougar"
		amount = 20
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2			#Humvee
		amount = 110
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3			#VBL
		amount = 20
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3			#Otokar Cobra and Akrep
		amount = 550
		producer = TUR
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1			#LAR-160
		amount = 47
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0			#RS-122
		amount = 8
		producer = GEO
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0			#M63 Plamen
		amount = 12
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1			#RM-70
		amount = 48
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0			#BM-21 Grad
		amount = 120
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1			#2S19 Msta
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1			#SPGH Dana
		amount = 47
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0			#2S3 Akatsiya
		amount = 26
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0			#2S1 Gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 30
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0			#2S7 Pion
		#version_name = "2S7 Pion"
		amount = 1
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#D-30
		amount = 120
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0			#Strela
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#Igla
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#Grom
		amount = 50
		producer = POL
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_2			#Spyder SAM
		amount = 10
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1			#SA-13 Strela-10
		#version_name = "SA-13 Strela-10"
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1			#Buk M1
		amount = 15
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#SA-8 Osa
		amount = 18
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#Shilka
		#version_name = "ZSU-23-4 Shilka"
		amount = 35
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = cas2			#SU-25KM Scorpion
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter2			#L-39
		amount = 9
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1			#Mi-24
		amount = 8
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-8
		amount = 20
		producer = SOV
	}
}