﻿division_template = {
	name = "Firqa Mechaniqui"			#Mechanised Division

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 0 y = 2 }

		Mech_Inf_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 1 y = 2 }

		armor_Bat = { x = 2 y = 0 }
		armor_Bat = { x = 2 y = 1 }
		armor_Bat = { x = 2 y = 2 }

		SP_Arty_Bat = { x = 3 y = 0 }
		SP_Arty_Bat = { x = 3 y = 1 }
		SP_AA_Bat = { x = 3 y = 2 }
	}
}

division_template = {
	name = "Firqa Commandos"			#Commando Division

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
		Special_Forces = { x = 0 y = 2 }

		Special_Forces = { x = 1 y = 0 }
		Special_Forces = { x = 1 y = 1 }
		Special_Forces = { x = 1 y = 2 }

		Special_Forces = { x = 2 y = 0 }
		Special_Forces = { x = 2 y = 1 }
		Special_Forces = { x = 2 y = 2 }
	}

	priority = 2
}

division_template = {
	name = "Firqa Mushat"			#Infantry Division

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }

		L_Inf_Bat = { x = 1 y = 0 }
		L_Inf_Bat = { x = 1 y = 1 }
		L_Inf_Bat = { x = 1 y = 2 }

		L_Inf_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
		L_Inf_Bat = { x = 2 y = 2 }
	}
}

units = {
	division = {
		name = "Firqa Mechaniqui"
		location = 81 		#
		division_template = "Firqa Mechaniqui"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "Firqa Commandos"
		location = 81 		#
		division_template = "Firqa Commandos"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "1. Firqa Mushat"
		location = 12723 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Firqa Mushat"
		location = 12723 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "3. Firqa Mushat"
		location = 12723 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "4. Firqa Mushat"
		location = 12723 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "5. Firqa Mushat"
		location = 81 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "6. Firqa Mushat"
		location = 81 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "7. Firqa Mushat"
		location = 81 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "8. Firqa Mushat"
		location = 81 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "9. Firqa Mushat"
		location = 12766 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "10. Firqa Mushat"
		location = 12766 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "11. Firqa Mushat"
		location = 12766 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "12. Firqa Mushat"
		location = 12766 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "13. Firqa Mushat"
		location = 8043 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "14. Firqa Mushat"
		location = 8043 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "15. Firqa Mushat"
		location = 8043 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "16. Firqa Mushat"
		location = 8043 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "17. Firqa Mushat"
		location = 70 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "18. Firqa Mushat"
		location = 70 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "19. Firqa Mushat"
		location = 70 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "20. Firqa Mushat"
		location = 70 		#
		division_template = "Firqa Mushat"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons		 #AKM
		amount = 26000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		 #VZ. 58
		amount = 5200
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #M16
		amount = 5200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons2		 #M16
		amount = 1000
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 4000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2			#Kornet
		amount = 80
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2			#TOW
		amount = 100
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#Igla
		amount = 1700
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#
		amount = 2200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1			#T-55
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_1			#BMP-1
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1			#BTR-60
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0			#2S1 Gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0			#BM-21 Grad
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1			#BM-27 Uragan
		amount = 9
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#ZSU-23-4 Shilka
		#version_name = "ZSU-23-4 Shilka"
		amount = 9
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2			#MiG-29
		amount = 5
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = AS_Fighter2			#Su-27
		amount = 2
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-17
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1			#Mi-24
		amount = 6
		producer = SOV
	}
}