﻿division_template = {
	name = "Batallón de infantería"

	regiments = {
	   L_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arm_Recce_Comp = { x = 0 y = 0 }
	}

}

units = {

	division = {
		name = "1er Batallón de infantería"
		location = 1903   	#
		division_template = "Batallón de infantería"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "2do Batallón de infantería"
		location = 8244   	#
		division_template = "Batallón de infantería"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}


}

instant_effect = {
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2		#L-39
		amount = 2
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons 			#AKM
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_1 			#BMP-1
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = cas1 			#SU-25
		amount = 4
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter2 			#Mi-26
		amount = 1
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 			#Mi-24
		amount = 7
		producer = SOV
	}

	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			BRA = {
				create_production_license = {
					target = EGU
					equipment = {
						type = missile_corvette_2			#Barroso-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_corvette_2
						creator = "BRA"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
	}

}

