﻿division_template = {
	name = "Brigáda Rychleho Nasazeni"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		armor_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
	}
}

division_template = {
	name = "Mechanizovaná Brigáda"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		L_Air_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
	}
}

units = {
	division = {
		name = "4. Brigáda Rychleho Nasazeni"
		location = 3418 		#zatec
		division_template = "Brigáda Rychleho Nasazeni"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	division = {
		name = "7. Mechanizovaná Brigáda"
		location = 6590 		#Hranice
		division_template = "Mechanizovaná Brigáda"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = mbt_hull_1 # a little bit of stretch but m1 and m4 differ only with engine?
		variant_name = "T72CZM4"
		amount = 368
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "T-72 SIM-1"
		producer = SOV
		amount = 175
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_1 				#LOS
		amount = 10
	}

	add_equipment_to_stockpile = {
		type = IFV_5 					#Pandur II
		amount = 107
	}

	add_equipment_to_stockpile = {
		type = IFV_4 					#PzPK Sněžka
		amount = 8
	}
	add_equipment_to_stockpile = {
		type = IFV_3 					#BVP-2
		amount = 185
	}

	add_equipment_to_stockpile = {
		type = IFV_2 					#BVP-1K
		amount = 76
	}

	add_equipment_to_stockpile = {
		type = IFV_1 					#BVP-1
		amount = 147
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1 				#SpGH DANA
		amount = 86
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0 				#ShM vz. 85
		amount = 8
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 	#Land Rover Defender
		producer = ENG
		amount = 240
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_1 			#UAZ-469
		producer = SOV
		amount = 230
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_1 			#Tatra T815
		amount = 686
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2 			#Tatra T815-7
		amount = 43
	}


	add_equipment_to_stockpile = {
		type = util_vehicle_3 			#Tatra T810
		amount = 213
	}


	add_equipment_to_stockpile = {
		type = util_vehicle_5 			#Dingo II
		producer = GER
		amount = 21
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4 			#Iveco LMV
		producer = ITA
		amount = 120
	}

	add_equipment_to_stockpile = {
		type = APC_1 					#BRDM-2
		 #version_name = "BRDM-2"
		producer = SOV
		amount = 37
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1 			#Strela-10
		#version_name = "SA-13 Strela-10"
		producer = SOV
		amount = 16
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1 				#RBS 70
		producer = SWE
		amount = 100
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1 			#KUB
		amount = 16
	}

	add_equipment_to_stockpile = {
		type = land_Drone_equipment2 	#RQ-11 Raven
		producer = USA
		amount = 6
	}

	add_equipment_to_stockpile = {
		type = land_Drone_equipment2 	#Elbit Skylark
		producer = ISR
		amount = 2
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons 		#vz. 58
		amount = 4000
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4 		#CZ 805 BREN
		amount = 17678
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons5 		#CZ 805 BREN 2
		amount = 2600
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4		#M4 Carabine
		producer = USA
		amount = 100
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0 		#Malyutka
		producer = SOV
		amount = 185
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1 		#Konkurs
		producer = SOV
		amount = 225
	}


	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2 		#Spike-LR
		producer = ISR
		amount = 500
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2 		#Javelin
		producer = USA
		amount = 50
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_0 				#Karl Gustav
		producer = SWE
		amount = 30
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 220
	}
													#AIR FORCE
	add_equipment_to_stockpile = {
		type = MR_Fighter3 				#JAS Gripen
		producer = SWE
		amount = 14
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter3 		#Aero L-159 Alca
		amount = 25
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 		#Aero L-39 Albatros
		amount = 13
	}

	add_equipment_to_stockpile = {
		type = transport_plane2 		#Let-410
		amount = 8
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 		#Mil Mi-24
		producer = SOV
		amount = 17
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 		#Mi-171Š
		amount = 16
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1 	#Mil Mi-8
		producer = SOV
		amount = 14
	}


	add_equipment_to_stockpile = {
		type = transport_helicopter1 	#PZL W-3 Sokół
		producer = POL
		amount = 10
	}


	if = {
		limit = { has_dlc = "Death or Dishonor" }
		AUS = {
			create_production_license = {
				target = CZE
				equipment = {
					type = APC_5			#Pandur II
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = APC_5
					creator = "AUS"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {
				target = CZE
				equipment = {
					type = Anti_Air_0			#Strela-2
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = Anti_Air_0
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {
				target = CZE
				equipment = {
					type = Heavy_Anti_tank_0			#AT-3
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = Heavy_Anti_tank_0
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {
				target = CZE
				equipment = {
					type = Anti_tank_0			#AT-3
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = Anti_tank_0
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {
				target = CZE
				equipment = {
					type = mbt_hull_1
					version = 2
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = mbt_hull_1
					version = 2
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}