﻿division_template = {
	name = "Armored Division"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 0 y = 2 }

		armor_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
		Arm_Inf_Bat = { x = 1 y = 2 }

		armor_Bat = { x = 2 y = 0 }
		Arm_Inf_Bat = { x = 2 y = 1 }

	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Mechanized Infantry Division"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }

		Arty_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }

		SP_AA_Bat = { x = 2 y = 0 }
		Mech_Inf_Bat = { x = 2 y = 1 }

	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Airborne Division"

	regiments = {
		L_Air_Inf_Bat = { x = 0 y = 0 }
		L_Air_Inf_Bat = { x = 0 y = 1 }

		L_Air_Inf_Bat = { x = 1 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 1 }

		L_Air_Inf_Bat = { x = 2 y = 0 }
		L_Air_Inf_Bat = { x = 2 y = 1 }

	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}

units = {
	division = {
		name = "1st Armored Training Division"
		location = 7622	#
		division_template = "Armored Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "1st Mechanised Division"
		location = 7622	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "1st Airborne Division"
		location = 7622	#
		division_template = "Airborne Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "2nd Mechanised Division"
		location = 4600	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "3rd Mechanised Division"
		location = 10498	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "4th Mechanised Division"
		location = 7451	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "5th Mechanised Division"
		location = 10374	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "6th Mechanised Division"
		location = 4476	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "7th Mechanised Division"
		location = 7546	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "8th Mechanised Division"
		location = 12347	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "9th Mechanised Division"
		location = 1550	#
		division_template = "Mechanized Infantry Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "2nd Armored Training Division"
		location = 4600	#
		division_template = "Armored Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "3rd Armored Training Division"
		location = 1550   #
		division_template = "Armored Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "4th Armored Training Division"
		location = 7590	#
		division_template = "Armored Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "5th Armored Training Division"
		location = 7590	#
		division_template = "Armored Division"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons		#
		amount = 10000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment		#
		amount = 1800
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter1		#MiG-21
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2		#MiG-29
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = AS_Fighter1			#MiG-23
		amount = 24
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-8
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-8
		amount = 15
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1			#Mi-24
		amount = 4
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter2	#L-39
		amount = 30
		producer = CZE
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "T-62"
		amount = 900
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1		#BRDM-2
		#version_name = "BRDM-2"
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_1			#BMP-1
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1			#BTR-60
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0	#D-30
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_0			#Malyutka
		amount = 600
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#Fagot
		amount = 600
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_1	#Ural-4320
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		#Shilka
		#version_name = "ZSU-23-4 Shilka"
		amount = 45
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0			#SA-7
		amount = 250
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#SA-16 Gimlet
		amount = 250
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#SA-8 Osa
		amount = 15
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#SA-9 Gaskin
		#version_name = "SA-9 Strela-1"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1			#SA-13 Gopher
		#version_name = "SA-13 Strela-10"
		amount = 10
		producer = SOV
	}

	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			SOV = {
				create_production_license = {
					target = CUB
					equipment = {
						type = missile_corvette_1			#Pauk-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_corvette_1
						version_name = "Pauk-Class"
						creator = "SOV"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
	}
}