﻿division_template = {
	name = "Régiment Blindé"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		L_arm_Bat = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Bataillon d'Infanterie Mécanisé"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		SP_Arty_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Bataillon d'Infanterie"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Bataillon Commando"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "Régiment Blindé"
		location = 8193  	#
		division_template = "Régiment Blindé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "Bataillon d'Infanterie Mécanisé"
		location = 12975  	#
		division_template = "Bataillon d'Infanterie Mécanisé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "1 Bataillon d'Infanterie"
		location = 3318 	#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "2 Bataillon d'Infanterie"
		location = 3343  	#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "Bataillon Commando"
		location = 8193  	#
		division_template = "Bataillon Commando"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons 			#AKM
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons 			#FN FAL
		amount = 400
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 150
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "T-55"
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "Type-59-I"
		amount = 15
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0 			#PT-76
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0 			#Type 62
		amount = 10
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = APC_1 			#BRDM-2
		#version_name = "BRDM-2"
		amount = 25
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1 			#BTR-60
		amount = 30
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1 			#Panhard M3
		amount = 20
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3 			#Mamba
		amount = 18
		producer = SAF
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0 			#2s1
		#version_name = "2S1 Gvozdika"
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0 			#D-30
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0 			#BM-21
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter1 			#Mirage F1
		amount = 2
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1 			#Mi-8
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 			#Mi-24
		amount = 3
		producer = SOV
	}
}