﻿division_template = {
	name = "Bataillon Blinde"

	regiments = {
	   armor_Bat = { x = 0 y = 0 }
	}

	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		SP_AA_Battery = { x = 0 y = 2 }
	}

}

division_template = {
	name = "Bataillon d'Infanterie"

	regiments = {
	   Mot_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}

}

division_template = {
	name = "Bataillon d'Infanterie Mécanisé"

	regiments = {
	   Mech_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}

}

division_template = {
	name = "Bataillon d'Infanterie Blindé"

	regiments = {
	   Arm_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}

}

units = {

	division = {
		name = "Bataillon Blinde"
		location = 2081		#
		division_template = "Bataillon Blinde"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "1 Bataillon d'Infanterie"
		location = 9152		#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "2 Bataillon d'Infanterie"
		location = 1993		#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "3 Bataillon d'Infanterie"
		location = 1473		#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "4 Bataillon d'Infanterie"
		location = 4978		#
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "5 Bataillon d'Infanterie"
		location = 3123		#
		division_template = "Bataillon d'Infanterie Blindé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "6 Bataillon d'Infanterie"
		location = 4902		#
		division_template = "Bataillon d'Infanterie Blindé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "7 Bataillon d'Infanterie"
		location = 5136		#
		division_template = "Bataillon d'Infanterie Mécanisé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons 		#AKM
		amount = 250
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons 		#Type 56
		amount = 250
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1			#Zastava M70
		amount = 250
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1			#FAMAS
		amount = 250
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons			#G3
		amount = 250
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons			#FN FAL
		amount = 250
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1			#M16
		amount = 250
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1 		#ERYX
		amount = 50
		producer = CAN
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1 		#MILAN
		amount = 50
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0 		#TOW
		amount = 50
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 		#SA-6 Gainful
		#version_name = "SA-6 Gainful"
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 		#Shilka
		#version_name = "ZSU-23-4 Shilka"
		amount = 4
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 		#Panhard AML 60-20
		amount = 6
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1 		#SA-13 Gopher
		#version_name = "SA-13 Strela-10"
		amount = 4
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0 		#Strela
		amount = 8
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0 		#Redeye
		amount = 130
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1 		#Stinger
		amount = 30
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0 		#BM-21
		amount = 4
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0 			#2S1 Gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0 			#M101
		#version_name = "M101"
		amount = 5
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0 			#D-30
		amount = 22
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1 			#T-55
		amount = 40
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_1 			#BMP-1
		amount = 122
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_4 			#BTR-3
		amount = 8
		producer = UKR
	}

	add_equipment_to_stockpile = {
		type = APC_4 			#BTR-80
		amount = 24
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1			#BTR-60
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_3			#WZ-523
		#version_name = "WZ-551"
		amount = 10
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = APC_2			#VAB
		amount = 25
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = APC_1			#Panhard M3
		amount = 10
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = APC_1			#BRDM-2
		#version_name = "BRDM-2"
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4			#ZFB 05
		amount = 20
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5			#Bastion PATSAS
		amount = 22
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0			#Some shitty technicals
		amount = 200
		producer = CHA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#ERC 90 Lynx
		#version_name = "ERC 90 F1 Lynx"
		amount = 7
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#ERC 90 Sagaie
		#version_name = "ERC 90 F4 Sagaie"
		amount = 4
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Panhard AML
		#version_name = "Panhard AML"
		amount = 132
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Cascavel
		amount = 20
		producer = BRA
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2			#MiG-29
		amount = 1
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = cas1			#SU-25
		amount = 8
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_plane3			#C-27J Spartan
		amount = 2
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = transport_plane1			#Hercules
		amount = 1
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-17
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1			#Mi-24
		amount = 5
		producer = SOV
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {
				target = CHA
				equipment = {
					type = MR_Fighter2		#MiG-29
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = MR_Fighter2
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}

}

