﻿division_template = {
	name = "Brigade d'Infanterie"

	regiments = {
	   Mot_Inf_Bat = { x = 0 y = 0 }
	   Mot_Inf_Bat = { x = 0 y = 1 }
	   Mot_Inf_Bat = { x = 0 y = 2 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}

}

division_template = {
	name = "Bataillon Spécial Amphibie"

	regiments = {
	   L_Marine_Bat = { x = 0 y = 0 }
	}
	priority = 2

}

division_template = {
	name = "Bataillon des Troupes Aéroportées"

	regiments = {
	   L_Air_Inf_Bat = { x = 0 y = 0 }
	}
	priority = 2

}

division_template = {
	name = "Bataillon Blindé de Reconnaissance"

	regiments = {
	   L_arm_Bat = { x = 0 y = 0 }
	}

}

units = {

	division = {
		name = "Bataillon Spécial Amphibie"
		location = 6039 	#
		division_template = "Bataillon Spécial Amphibie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "Bataillon des Troupes Aéroportées"
		location = 10831 	#
		division_template = "Bataillon des Troupes Aéroportées"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}

	division = {
		name = "Bataillon Blindé de Reconnaissance"
		location = 9137 	#
		division_template = "Bataillon Blindé de Reconnaissance"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "1 Brigade d'Infanterie"
		location = 10831 	#
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "2 Brigade d'Infanterie"
		location = 10831 	#
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "3 Brigade d'Infanterie"
		location = 7978 	#
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "4 Brigade d'Infanterie"
		location = 11423 	#
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "5 Brigade d'Infanterie"
		location = 11329 	#
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons
		amount = 4000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Panhard AML-90
		#version_name = "ERC 90 F1 Lynx"
		amount = 31
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_1			#AMX-10RC
		amount = 6
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Ferret
		amount = 15
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1			#ATMOS 2000
		amount = 18
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0			#BM-21 Grad
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#m101
		#version_name = "M101"
		amount = 20
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0			#TOW
		amount = 24
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#MILAN
		amount = 25
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 700
		producer = CAM
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter1			#MB-326
		amount = 5
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = transport_plane1			#C-130 Hercules
		amount = 3
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Mi-17
		amount = 3
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			#SA-330
		amount = 2
		producer = FRA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SOV = {
			create_production_license = {		#Mi-17
				target = CAM
				equipment = {
					type = transport_helicopter1
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = transport_helicopter1
					creator = "SOV"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}

}

