﻿division_template = {
	name = "Spetsialni Sili Polk"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Mot_Air_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
	}

	priority = 2
}


division_template = {
	name = "Mekhanizirana Brigada"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 0 y = 2 }
		Arm_Inf_Bat = { x = 0 y = 3 }
		SP_Arty_Bat = { x = 1 y = 0 }
		SP_AA_Bat = { x = 1 y = 1 }
		Mech_Inf_Bat = { x = 1 y = 2 }
	}

	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		armor_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Nezavisima Mekhanizirana Brigada"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		armor_Comp = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "68-i Spetsialni Sili Polk"
		location = 6923			#Plovdiv
		division_template = "Spetsialni Sili Polk"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}

	division = {
		name = "61-ta Mekhanizirana Brigada"
		location = 6982		#Karlovo
		division_template = "Mekhanizirana Brigada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "2-ra Mekhanizirana Brigada"
		location = 6814		#Stara Zagora
		division_template = "Mekhanizirana Brigada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "3-ta Nezavisima Mekhanizirana Brigada"
		location = 935		#Stara Zagora
		division_template = "Nezavisima Mekhanizirana Brigada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = command_control_equipment	 #
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons	 #AKMS
		amount = 1000
		producer = BUL
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1	 #AR-M1
		amount = 2000
		producer = BUL
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0		 #AT-3
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1		 #AT-5
		amount = 300
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1		 #AT-6
		#version_name = "AT-6 Spiral"
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1		 #AT-4
		amount = 222
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1		 #AT-7
		#version_name = "AT-7 Metis"
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		 #SA-7
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1		 #SA-16
		amount = 100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_2		 #T-72
		amount = 531
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1		 #T-62
		#version_name = "T-62"
		amount = 270
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MBT_1		 #T-55
		amount = 1400
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_3		 #BMP-23
		amount = 214
		producer = BUL
	}

	add_equipment_to_stockpile = {
		type = IFV_1		 #BMP-1
		amount = 460
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1		 #BTR-60
		amount = 781
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #M113
		amount = 31
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #MT-LB
		amount = 540
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		 #BRDM-2
		#version_name = "BRDM-2"
		amount = 74
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_1		 #UAZ-469
		amount = 500
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #HUmvee
		amount = 52
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #G-Class
		amount = 600
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4		 #Plasan Sand Cat
		amount = 25
		producer = ISR
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5		 #MaxxPro
		amount = 4
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		 #2S1 Gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 506
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0		 #2S3 Akatsiya
		amount = 70
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		 #BM-21 Grad
		amount = 192
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		 #SA-8
		amount = 24
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		 #SA-9
		#version_name = "SA-9 Strela-1"
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0		 #SA-9
		#version_name = "S-125 Pechora"
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1		 #SA-13
		#version_name = "SA-13 Strela-10"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2 	#MiG-29
		amount = 15
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = cas1		 #SU-25
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_plane3		 #C-27
		amount = 3
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter2		 #AS532
		amount = 12
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		 #Mi-17
		#version_name = "Mil Mi-17"
		amount = 4
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2		#L-39
		amount = 10
		producer = CZE
	}

	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			SOV = {
				create_production_license = {
					target = BUL
					equipment = {
						type = missile_corvette_1			#Pauk-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_corvette_1
						version_name = "Pauk-Class"
						creator = "SOV"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			SOV = {
				create_production_license = {
					target = BUL
					equipment = {
						type = corvette_2			#Koni-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = corvette_2
						version_name = "Koni-Class"
						creator = "SOV"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			SOV = {
				create_production_license = {
					target = BUL
					equipment = {
						type = missile_corvette_1			#Tarantul-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_corvette_1
						creator = "SOV"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			BEL = {
				create_production_license = {
					target = BUL
					equipment = {
						type = frigate_2			#Wielingen-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = frigate_2
						creator = "BEL"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
	}
}