﻿division_template = {
	name = "Liwa Moudar'a"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		L_arm_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		SP_AA_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Liwa Mushat Mechaniqui"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		SP_AA_Battery = { x = 0 y = 0 }
	}

}

division_template = {
	name = "Katiba Alquwwat Alkhasa"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "Liwa Moudar'a"
		location = 13208
		division_template = "Liwa Moudar'a"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Liwa Mushat Mechaniqui"
		location = 13208
		division_template = "Liwa Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Katiba Alquwwat Alkhasa"
		location = 13208
		division_template = "Katiba Alquwwat Alkhasa"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 200
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons			#G3
		amount = 500
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons			#FN FAL
		amount = 500
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1			#M16
		amount = 500
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_1			#M60A3
		#version_name = "M60A3"
		amount = 106
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Panhard AML
		#version_name = "Panhard AML"
		amount = 22
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0 #ENG_Rec_tank_0_variant:0 "Alvis Saladin"
		amount = 8
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Ferret
		amount = 8
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0			#Shorland
		amount = 8
		producer = ENG
	}

 	add_equipment_to_stockpile = {
		type = IFV_2			#YPR-765
		#version_name = "Saxon"
		amount = 25
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = APC_3			#Saxon
		#version_name = "Saxon"
		amount = 10
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = APC_1			#Panhard M3
		amount = 110
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = APC_2			#M113
		amount = 220
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_1			#L118
		amount = 8
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = artillery_0			#M102
		#version_name = "M198 Howitzer"
		amount = 28
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_arty_0			#M110
		amount = 62
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		#M270
		amount = 9
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0			#TOW
		amount = 15
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#USA_Anti_Air_1:0 "FIM-92 Stinger" 18
		amount = 18
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#SWE_Anti_Air_1:0 "Robotsystem 70" #SWE_Anti_Air_1_short:0 "RBS 70" 40
		amount = 40
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#Crotale # FRA_SP_Anti_Air_1:0 "XA-181/Crotale" #7
		amount = 7
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			#MIM-23 Hawk	#USA_SP_Anti_Air_0:0 "MIM-23 Hawk" 8
		amount = 8
		producer = USA
	}

	###Fighters####

	add_equipment_to_stockpile = {
		type = MR_Fighter1			#F-5 E & F
		amount = 12
		producer = USA
	}


	add_equipment_to_stockpile = {
		type = MR_Fighter3			#F-16C/D
		amount = 24
		producer = USA
	}

	###	HELOCOPTERS	###

	add_equipment_to_stockpile = {
		type = transport_helicopter1 # AB 212
		amount = 12
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1	#AH-1 Cobra
		amount = 24
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 # TAH-1P
		amount = 6
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1 #BO-105
		amount = 3
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter2			#UH-60L
		amount = 1
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter2			#S-70a
		amount = 1
		producer = USA
	}

	### Production ###

	if = {		#F-16C
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = BHR
				equipment = {
					type = MR_Fighter3
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = MR_Fighter3
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.9
				efficiency = 50
			}
		}
	}
}