﻿#
division_template = {
	name = "Brigade Mécanisée"
	
	division_names_group = BEL_INF_01
	
	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
	}
	
	support = {
		Mech_Recce_Comp = { x = 0 y = 0 } 
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
	
}

division_template = {
	name = "Régiment Para-Commando"
	
	division_names_group = BEL_SPEC_01
	
	regiments = {
		Special_Forces = { x = 0 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 1 }
	}
	
	support = {
		Mech_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
	priority = 2
}

units = {

	division = {	
		#name = "Medium Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 10
		}
		location = 9574		#Leopoldsburg
		division_template = "Brigade Mécanisée"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	division = {	
		#name = "Light Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 10
		}
		location = 11407		#Marche-en-Famenne
		division_template = "Régiment Para-Commando"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}
	

}

instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons2			#FN FNC
		amount = 3000
		producer = BEL 
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons3			#FN F2000
		amount = 300
		producer = BEL 
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4			#FN SCAR
		amount = 300
		producer = BEL 
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#MILAN
		amount = 200
		producer = FRA 
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2			#Spike
		amount = 120
		producer = ISR 
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#Mistral
		amount = 160
		producer = FRA 
	}

	add_equipment_to_stockpile = {
		type = artillery_2	#GIAT LG1
		amount = 24
		producer = FRA 
	}

	add_equipment_to_stockpile = {
		type = APC_4			#Mowag Piranha III
		amount = 268
		producer = SWI 
	}

	add_equipment_to_stockpile = {
		type = APC_4			#Pandur
		amount = 59
		producer = AUS 
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5			#Dingo II
		amount = 218
		producer = GER 
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4			#Iveco LMV
		amount = 439
		producer = ITA 
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment3		
		amount = 250
		producer = BEL 
	}

		#Aircraft
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2		#Dassault Alpha-Jet
		amount = 29
		producer = FRA 
	}
	
	add_equipment_to_stockpile = {
		type = MR_Fighter2			#F-16A
		amount = 60
		producer = USA 
	}
	
	add_equipment_to_stockpile = {
		type = transport_helicopter4			#NH-90
		amount = 8
		producer = FRA 
	}
	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			HOL = {
				create_production_license = {
					target = BEL
					equipment = {
						type = missile_frigate_1			#Karel Doorman-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_frigate_1
						creator = "HOL"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
	}
}