﻿division_template = {
	name = "Brigade Mécanisée"

	division_names_group = BEL_MEC_01

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 0 y = 2 }
		L_arm_Bat = { x = 0 y = 3 }
		armor_Bat = { x = 1 y = 0 }
		SP_Arty_Bat = { x = 2 y = 0 }
	}

	support = {
		H_Engi_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Régiment Para-Commando"

	division_names_group = BEL_SPEC_01

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 0 }
		L_Air_Inf_Bat = { x = 1 y = 1 }
	}

	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
	priority = 2
}

units = {
	division = {
		#name = "1re Brigade Mécanisée"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 9574		#Leopoldsburg
		division_template = "Brigade Mécanisée"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	division = {
		#name = "7e Brigade Mécanisée"
		division_name = {
			is_name_ordered = yes
			name_order = 7
		}
		location = 11407		#Marche-en-Famenne
		division_template = "Brigade Mécanisée"
		start_experience_factor = 0.75
		start_equipment_factor = 0.01
	}

	division = {
		#name = "Régiment Para-Commando"
		division_name = {
			is_name_ordered = yes
			name_order = 10
		}
		location = 11407		#Brussels
		division_template = "Régiment Para-Commando"
		start_experience_factor = 0.8
		start_equipment_factor = 0.01
	}

	#2003:
	# 2 mech bde
	# Régiment Para-Commando
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons2			#FN FNC
		amount = 4000
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			#MILAN
		amount = 280
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1			#Mistral
		amount = 160
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 250
		producer = BEL
	}

	#Vehicles
	add_equipment_to_stockpile = {
		type = MBT_2 #LEO1
		amount = 143
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = IFV_2 #YPR-765
		amount = 240
	}
	add_equipment_to_stockpile = {
		type = APC_2 #M113
		amount = 202
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = APC_3 #FV103
		amount = 76
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_2 #FV107
		amount = 119
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = APC_4	#Pandur
		amount = 50
		producer = AUS
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1 #M109A2
		amount = 112
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_2 #LG MK II
		amount = 13
		producer = FRA
	}

	#Aircraft
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2		#Dassault Alpha-Jet
		amount = 29
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2			#F-16A
		amount = 110
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #AgustaWestland AW109
		amount = 46
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #AgustaWestland AW109
		amount = 28
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #C-130 Super Hercules
		amount = 11
		producer = USA
	}
	if = {
		limit = { NOT = { has_dlc = "Man the Guns" } }
		if = {
			limit = { has_dlc = "Death or Dishonor" }
			HOL = {
				create_production_license = {
					target = BEL
					equipment = {
						type = missile_frigate_1			#Karel Doorman-Class
					}
					cost_factor = 0
				}
			}
			else = {
				add_equipment_production = {
					equipment = {
						type = missile_frigate_1
						creator = "HOL"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 50
				}
			}
		}
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		AUS = {
			create_production_license = {
				target = BEL
				equipment = {
					type = APC_4			#Pandur
				}
				cost_factor = 0
			}
		}
	}
}