# Do not change tags in here without changing every other reference to them.
# If adding new technology, make sure they are uniquely named.

technology_Categories = {
	light_air
	medium_air
	heavy_air
	naval_air
	light_fighter
	cat_heavy_fighter
	tactical_bomber
	cat_strategic_bomber
	naval_bomber
	cas_bomber
	cat_air_guns
	cat_air_engine
	cat_air_bombs
#######################################################MD4 EQUIPMENT###########################################

	### Armor Tab ###
	Cat_ARMOR  #All Armor

		Cat_TANKS #All tanks
			Cat_MBT #new - Main Battle Tank
			Cat_ENG_MBT #new -Engi Tank
			Cat_REC_TANK #new - Recon Tank

		Cat_AFV #All Armored Fighting Vehicles
			Cat_IFV #new - Infantry Fighting Vehicle
			Cat_APC #new - Armoured peronel Carrier
			Cat_UTIL #Utility Vehicle


	#### Arty Tab ###
	Cat_ARTILLERY #All Artillery/AA/AT

		Cat_ARTY #Towed Artillery
		Cat_SP_ARTY #Self Propelled Artillery
		Cat_SP_R_ARTY #Self Propelled Rocket Artillery

		Cat_AA #All Anti-Air
			Cat_L_AA # Hand Held AA
			Cat_SP_AA #Self propelled AA

		Cat_AT #All AT
			Cat_L_AT #Light AT
			Cat_H_AT #Heavy AT

	### Infantry tab ###
	Cat_INF #All Infantry

		#Cat_SMALL_ARMS
		Cat_INF_WEP #Infantry Weapons
		Cat_H_INF_WEP #Heavy Infantry Weapons

		Cat_ENG_EQP #Engineer Equipment
		Cat_L_DRONE #Land Drone Equipment
		Cat_CnC #Command and Control Equipment

		Cat_NVG #Night Vision Googles
		Cat_SPECIAL_FORCES #Special Forces
		Cat_SUPPORT_WEAPONS #Support Weapons

		Cat_L_AA # Hand Held AA (yes its in two catagories)
		Cat_L_AT #Light AT (yes its in two catagories)

	### Air ###
	Cat_AIR_EQP #All Air Equipment

		Cat_NAVAL_AIR #All naval air
		CAT_FIXED_WING #All fighters/bombers tab
		Cat_AIR_MODULES
			Cat_MODULE_ENGINE
			Cat_MODULE_AIR_WEAPONS
			Cat_MODULE_AIR_BOMBS
		### Bombers ###
		Cat_H_AIR #Heavy Aircraft
			Cat_STR_BOMBER #Strategic Bomber
			Cat_NAVAL_PLANE #Maritime Patrol
			Cat_CAS #Close Air Support
			Cat_TRANS_PLANE #Transport Plane
			CAT_AWACS #AWACS

		### Fighter Tab ###
		Cat_FIGHTER #All Fighters
			Cat_MR_FIGHTER #Multi Role Fighters
			Cat_CV_MR_FIGHTER #Carrier Multi Role Fighters
			Cat_S_FIGHTER #Strike Fighters

			Cat_L_Fighter #Light Fighter/trainer
				Cat_L_S_FIGHTER #Light Strike Fighter
				Cat_CV_L_S_FIGHTER #Carrier Light Strike Fighter

			Cat_AS_FIGHTER #Air Supperiority Fighter
			Cat_A_UAV #Unmanned Combat Aireial Vehicle

		### Helicopter Tab ###
		Cat_HELI #All Helicopters
			Cat_TRANS_HELI #Transport Helicopter
			Cat_ATT_HELI #Attack Helicopter
			Cat_ASW_HELI #Anti-Submarine Helicopter





	### Naval ###
	Cat_NAVAL_EQP #All Naval Ships
	Cat_NAVAL_MODULES #All Naval Modules
	Cat_NAVAL_MISC #All Naval Misc Techs

		#Submarines
		Cat_SUB #All Submarines

			Cat_NUKE_SUB #Nuclear Submarines
				Cat_ATT_SUB #Nuclear Attack Submarine
				Cat_M_SUB #Nuclear Missile Submarine

			Cat_D_SUB #Disesel Submarine

		#Surface Ships
		Cat_SURFACE_SHIP #All Surface Ships
			Cat_N_CRUISER #Nuclear Missile Cruiser
			Cat_M_Cruiser #Missile Cruiser
			Cat_DESTROYER #Missile Destroyer
			Cat_FRIGATE #Frigate
			Cat_CORVETTE #Corvette
			Cat_TRANS_SHIP #Transport ship

		#Carrier
		Cat_CARRIER #All Carriers
			Cat_N_CV #nuclear carrier
			Cat_CV #Aircraft Carrier
			Cat_LHA #Landing Helicopter Assault (LHA)
			Cat_LPD #Amphibious transport dock/landing platform/dock (LPD)

	### Civilian ###
		Cat_AI
		Cat_NFIBERS
		Cat_3D
		Cat_GENES
		nuclear
		#Cat_nuclear
		Cat_nuclear_reactors
		Cat_NAVAL_reactors
		Cat_nuclear_weapons
		industry
		electronics
		jet_technology
		synth_resources
		encryption_tech
		decryption_tech
		computing_tech
		radar_tech
		construction_tech
		internet_tech
		Cat_FUEL_OIL #Fuel
		excavation_tech ##Excavation
		Cat_infrastructure

	### Land doctrines
	land_doctrine		#For all land doctrines
		legacy_doctrines 	#For legacydoctrine
		Cat_NETWORK_CENTRIC_WARFARE	#Network-Centric Warfare doctrines
		Cat_DECENTRALIZED_WARFARE	#Decentralized Warfrace Doctrines
		Cat_GUERRILLA_WARFARE		#Guerrilla Warfare Doctrines


##############################################END OF EQUIPMENT###########################################

	### Doctrines ###
	air_doctrine #doctrine
	naval_doctrine

	Cat_strategic_destruction_tree #doctrine
	Cat_battlefield_support_tree #doctrine
	Cat_operational_integrity_tree #doctrine
	Cat_base_strike #doctrine
	Cat_strategic_destruction #doctrine
	Cat_battlefield_support #doctrine
	Cat_operational_integrity #doctrine
	Cat_base_strike_main #doctrine

	############## OLD, UNUSED? ##############

	Cat_naval_doctrine #doctrine
	Cat_convoy_defense_tree #doctrine
	Cat_trade_interdiction_tree #doctrine

	Cat_submarine_doctrine #doctrine
	Cat_fleet_in_being_tree #doctrine
	Cat_trade_interdiction #doctrine
	Cat_fleet_in_being #doctrine

	motorized_equipment
	mechanized_equipment
	rocketry
	marine_tech

	para_tech
	mot_rockets
	support_tech

### MISSILES ###

	Cat_missile
	Cat_BM
	Cat_ICBM
	Cat_IRBM
	Cat_SLBM
	Cat_CM
	Cat_ALCM
	Cat_GLCM
	Cat_SLCM
	Cat_HSCM
	Cat_SAM
	Cat_ABM
	Cat_space
	Cat_satellite
	Cat_GNSS
	Cat_conventional_warhead
}

technology_folders = {
	infantry_folder = {
		ledger = army
	}
	armour_folder = {
		ledger = army
	}
	nsb_armour_folder = {
		ledger = army
		available = {
			has_dlc = "No Step Back"
		}
	}
	artillery_folder = {
		ledger = army
	}
	air_techs_folder = {
		available = {
			NOT = { has_dlc = "By Blood Alone" }
		}
		ledger = air
	}
	bba_air_techs_folder = {
		ledger = air
		available = {
			has_dlc = "By Blood Alone"
		}
	}
	fixed_wing_folder = {
		available = {
			NOT = { has_dlc = "By Blood Alone" }
		}
		ledger = air
	}
	bba_fixed_wing_folder = {
		ledger = air
		available = {
			has_dlc = "By Blood Alone"
		}
	}
	bomber_folder = {
		available = {
			NOT = { has_dlc = "By Blood Alone" }
		}
		ledger = air
	}
	bba_bomber_folder = {
		ledger = air
		available = {
			has_dlc = "By Blood Alone"
		}
	}
	#industry_folder
	land_doctrine_folder = {
		ledger = army
		doctrine = yes
	}
	naval_doctrine_folder = {
		ledger = navy
		doctrine = yes
	}
	air_doctrine_folder = {
		ledger = air
		doctrine = yes
	}
	electronics_folder = {
		ledger = civilian
	}
	naval_folder = {
		available = {
			NOT = { has_dlc = "Man the Guns" }
		}
		ledger = navy
	}
	mtgnavalfolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	civilian_folder = {
		ledger = civilian
	}
	space_folder = {

	}
	ballistic_missiles_folder = {

	}
	cruise_missiles_folder = {

	}
	missile_defense_folder = {

	}
	warheads_folder = {

	}
	#strategic_tech_folder
	#secret_weapons_folder
}
