sub_units = {
	#BBA UNITS
	light_fighter = {
		sprite = fighter
		priority = 1
		active = yes
		type = { fighter }
		need = { small_plane_airframe = 1 }
		categories = { category_fighter }
		land_air_wing_size = 24
	}
	light_cas = {
		sprite = cas
		priority = 1
		active = yes
		type = { cas }
		need = { small_plane_cas_airframe = 1 }
		categories = { category_CAS }
		land_air_wing_size = 24
	}
	light_strike = {
		sprite = mr_fighter
		priority = 1
		active = yes
		type = { tactical_bomber }
		need = { small_plane_strike_airframe = 1 }
		categories = { category_Strike_fighter }
		land_air_wing_size = 24
	}
	light_nav_strike = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { small_plane_naval_bomber_airframe = 1 }
		categories = { category_nav_plane }
		land_air_wing_size = 24
	}
	drone = {
		sprite = uav
		priority = 1
		active = yes
		type = { suicide }
		need = { small_plane_suicide_airframe = 1 }
		categories = { category_Air_UAV }
		land_air_wing_size = 24
	}
	cv_light_fighter = {
		sprite = fighter
		priority = 1
		active = yes
		type = { fighter }
		need = { cv_small_plane_airframe = 1 }
		categories = { category_fighter }
		land_air_wing_size = 24
		carrier_air_wing_size = 12
	}
	cv_light_cas = {
		sprite = cas
		priority = 1
		active = yes
		type = { cas }
		need = { cv_small_plane_cas_airframe = 1 }
		categories = { category_CAS }
		land_air_wing_size = 24
		carrier_air_wing_size = 6
	}
	cv_light_nav_strike = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { cv_small_plane_naval_bomber_airframe = 1 }
		categories = { category_nav_plane }
		land_air_wing_size = 24
		carrier_air_wing_size = 6
	}
	cv_light_strike = {
		sprite = mr_fighter
		priority = 1
		active = yes
		type = { tactical_bomber }
		need = { cv_small_plane_strike_airframe = 1 }
		categories = { category_Strike_fighter }
		land_air_wing_size = 24
		carrier_air_wing_size = 6
	}
	cv_drone = {
		sprite = uav
		priority = 1
		active = yes
		type = { suicide }
		need = { cv_small_plane_suicide_airframe = 1 }
		categories = { category_Air_UAV }
		land_air_wing_size = 24
		carrier_air_wing_size = 6
	}
	#Tactical Bomber = Multirole fighter
	mr_fighter = {
		sprite = mr_fighter
		priority = 1
		active = yes
		type = { fighter cas tactical_bomber }
		need = { medium_plane_airframe = 1 }
		categories = { category_MR_fighter }
		land_air_wing_size = 24
	}
	#Medium Air Superiority Fighters
	as_fighter = {
		sprite = fighter
		priority = 1
		active = yes
		type = { fighter }
		need = { medium_plane_fighter_airframe = 1 }
		categories = { category_AS_fighter }
		land_air_wing_size = 24
	}
	#Medium CAS Fighters
	med_cas_fighter = {
		sprite = cas
		priority = 1
		active = yes
		type = { fighter cas }
		need = { medium_plane_cas_airframe = 1 }
		categories = { category_CAS }
		land_air_wing_size = 24
	}
	#Medium transport aircraft
	med_transport = {
		sprite = transport_plane
		priority = 1
		active = yes
		type = { suicide }
		need = { medium_plane_air_transport_airframe = 1 }
		categories = { category_trans_plane }
		land_air_wing_size = 50
	}
	#Medium Naval Patrol Aircraft
	med_maritime_patrol = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { naval_bomber scout_plane }
		need = { medium_plane_maritime_patrol_airframe = 1 }
		categories = { category_nav_plane }
		land_air_wing_size = 12
	}
	#Carrier Tactical Bomber = Multirole fighter
	cv_mr_fighter = {
		sprite = mr_fighter
		priority = 1
		active = yes
		type = { fighter cas tactical_bomber }
		need = { cv_medium_plane_airframe = 1 }
		categories = { category_MR_fighter }
		land_air_wing_size = 24
		carrier_air_wing_size = 12
	}
	#Medium Carrier Air Superiority Fighters
	cv_as_fighter = {
		sprite = fighter
		priority = 1
		active = yes
		type = { fighter interceptor }
		need = { cv_medium_plane_fighter_airframe = 1 }
		categories = { category_AS_fighter }
		land_air_wing_size = 24
		carrier_air_wing_size = 12
	}
	#Medium Carrier CAS Fighters
	cv_med_cas_fighter = {
		sprite = cas
		priority = 1
		active = yes
		type = { fighter cas }
		need = { cv_medium_plane_cas_airframe = 1 }
		categories = { category_CAS }
		land_air_wing_size = 24
		carrier_air_wing_size = 6
	}
	#Carrier Maritime Patrol Aircraft
	cv_nav_strike = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { naval_bomber scout_plane }
		need = { cv_medium_plane_maritime_patrol_airframe = 1 }
		categories = { category_nav_plane }
		land_air_wing_size = 12
		carrier_air_wing_size = 2
	}
	#Carrier Transport Aircraft
	cv_med_transport = {
		sprite = transport_plane
		priority = 1
		active = yes
		type = { suicide air_transport }
		need = { cv_medium_plane_air_transport_airframe = 1 }
		categories = { category_heavy_air }
		land_air_wing_size = 50
		carrier_air_wing_size = 2
	}
	#Carrier AWACS
	cv_med_awacs = {
		sprite = transport_plane
		priority = 1
		active = yes
		type = { scout_plane }
		need = { cv_medium_plane_scout_airframe = 1 }
		categories = { category_heavy_air }
		land_air_wing_size = 12
		carrier_air_wing_size = 2
	}
	#Strategic Bomber
	bba_strat_bomber = {
		sprite = strat_bomber
		priority = 1
		active = yes
		type = { strategic_bomber }
		need = { large_plane_airframe = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 12
	}
	#Large Maritime Patrol
	large_maritime_patrol = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { naval_bomber scout_plane }
		need = { large_plane_maritime_patrol_airframe = 1 }
		categories = { category_nav_plane }
		land_air_wing_size = 12
	}
	#large AWACS
	large_awacs = {
		sprite = nav_plane
		priority = 1
		active = yes
		type = { scout_plane }
		need = { large_plane_awacs_airframe = 1 }
		categories = { category_heavy_air }
		land_air_wing_size = 6
	}
	#Aerial Gunship
	gunship = {
		sprite = transport_plane
		priority = 1
		active = yes
		type = { cas }
		need = { large_plane_cas_airframe = 1 }
		categories = { category_gunship }
		land_air_wing_size = 12
	}
	#Large Transport
	large_transport = {
		sprite = transport_plane
		priority = 1
		active = yes
		type = { suicide air_transport }
		need = { large_plane_air_transport_airframe = 1 }
		categories = { category_trans_plane }
		land_air_wing_size = 50
	}
	kamikaze_drone = {
		sprite = uav
		priority = 1
		active = yes
		type = suicide
		need = { medium_plane_suicide_airframe = 1 }
		categories = { category_cas }
		land_air_wing_size = 24
	}
	guided_missile = { #Rev 1 - needs to be rebalanced
		sprite = missile_default
		priority = 1
		active = yes
		type = { missile interceptor }
		need = { guided_missile_equipment = 1 }
		categories = { category_AA_missile }
		land_air_wing_size = 50
	}
	dummy_missile_equipment = { #Rev 1 - needs to be rebalanced
		sprite = missile_default
		priority = 1
		active = yes
		type = { missile }
		need = { Missile = 1 }
		categories = { category_AA_missile }
		land_air_wing_size = 50
	}
}
