division_template = {
	name = "Riflemen" #Main infantry

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 1 y = 3 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}

	support = {
  	    artillery = { x = 0 y = 0 }
 	}
	priority = 1
}

division_template = {
	name = "Guards"		# Militia units (lowest experience, oldest equipment)

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
	}
	priority = 0
}

division_template = {
	name = "Patrols"		# Suppression units

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 0 y = 3 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
		cavalry = { x = 1 y = 3 }
		cavalry = { x = 2 y = 0 }
		cavalry = { x = 2 y = 1 }
		cavalry = { x = 2 y = 2 }
	}

	support = {
		#military_police = { x = 0 y = 0 }
 	}
	priority = 0
}


### Starting Equipment ###
#nstant_effect = {
#	add_equipment_production = {
#		equipment = {
#			type = infantry_equipment_1
#			creator = "EDS"
#		}
#		requested_factories = 20
#		progress = 0.28
#		efficiency = 40
#	}
#