# For minor countries where advisors are not defined
# Generate them from a generic template


# Military advisors
every_possible_country = {
	limit = {
		NOT = {
			tag = CYM
			tag = EDS
			tag = VAR
		}
	}
	# generic political advisors
	generate_character = {
		token_base = generic_captain_of_industry # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { captain_of_industry }
		}
		portraits = { 
			army = { small = GFX_idea_generic_captain_of_industry }
		}
	}
	generate_character = {
		token_base = generic_fortification_engineer # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { fortification_engineer }
		}
		portraits = { 
			army = { small = GFX_idea_generic_fortification_engineer }
		}
	}
	generate_character = {
		token_base = generic_war_industrialist # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { war_industrialist }
		}
		portraits = { 
			army = { small = GFX_idea_generic_war_industrialist }
		}
	}
	# generic army chiefs
	generate_character = {
		token_base = generic_army_chief_off # token will be TAG_token_base
		advisor = {
			slot = army_chief
			traits = { army_chief_offensive_1 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_chief_off }
		}
	}
	generate_character = {
		token_base = generic_army_chief_def # token will be TAG_token_base
		advisor = {
			slot = army_chief
			traits = { army_chief_defensive_1 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_chief_def }
		}
	}
	# generic navy chiefs
	generate_character = {
		token_base = generic_navy_chief_decisive_bat # token will be TAG_token_base
		advisor = {
			slot = navy_chief
			traits = { navy_chief_decisive_battle_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_chief_decisive_bat }
		}
	}
	generate_character = {
		token_base = generic_navy_anti_submarine # token will be TAG_token_base
		advisor = {
			slot = navy_chief
			traits = { navy_anti_submarine_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_anti_submarine }
		}
	}
	# generic air chiefs
	generate_character = {
		token_base = generic_air_close_air_sup # token will be TAG_token_base
		advisor = {
			slot = air_chief
			traits = { air_close_air_support_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_close_air_sup }
		}
	}
	generate_character = {
		token_base = generic_air_chief_all_weather # token will be TAG_token_base
		advisor = {
			slot = air_chief
			traits = { air_chief_all_weather_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_chief_all_weather }
		}
	}
	# generic high command
	generate_character = {
		token_base = generic_army_art # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { army_artillery_1 }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_art }
		}
	}
	generate_character = {
		token_base = generic_army_log # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { army_logistics_2 }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_log }
		}
	}
	generate_character = {
		token_base = generic_navy_fleet_log # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { navy_fleet_logistics_1 }
			ledger = navy
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_fleet_log }
		}
	}
	generate_character = {
		token_base = generic_air_air_combat_trainer # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { air_air_combat_training_2 }
			ledger = air
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_air_combat_trainer }
		}
	}
	# generic theorists
	generate_character = {
		token_base = generic_military_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { military_theorist }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_military_theorist }
		}
	}
	generate_character = {
		token_base = generic_naval_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { naval_theorist }
			ledger = navy
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_naval_theorist }
		}
	}
	generate_character = {
		token_base = generic_air_warfare_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { air_warfare_theorist }
			ledger = air
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_warfare_theorist }
		}
	}
}
