shared_focus = {
	id = sharpen_the_sword
	icon = GFX_focus_generic_industry_2
	cost = 25
	x = 20
	y = 7

    #relative_position_id = standardized_training
    #prerequisite = {
	#	focus = standardized_training
	#}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		army_experience = 50
		navy_experience = 50
		air_experience = 50
		add_command_power = 50
	}
}

shared_focus = {
	id = land
	icon = GFX_focus_generic_combined_arms
	cost = 25
	x = 0
	y = 1

    relative_position_id = sharpen_the_sword
    prerequisite = {
		focus = sharpen_the_sword
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		army_experience = 50
	}
}

shared_focus = {
	id = survivalist_courses
	icon = GFX_focus_generic_commonwealth_build_infantry
	cost = 50
	x = -5
	y = 1

    relative_position_id = land
    prerequisite = {
		focus = land
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_improved_infantry_a
	}
}

shared_focus = {
	id = sharpshooting_focus
	icon = GFX_focus_focus_fra_maquis
	cost = 50
	x = 0
	y = 1

    relative_position_id = survivalist_courses
    prerequisite = {
		focus = survivalist_courses
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_infantry_a
			add_idea = idea_improved_infantry_b
		}
	}
}

shared_focus = {
	id = mobile_advantage
	icon = GFX_focus_RAJ_lions_of_the_great_war#focus_LIT_claim_livonia
	cost = 50
	x = -3
	y = 1

    relative_position_id = land
    prerequisite = {
		focus = land
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_improved_cavalry_a
	}
}

shared_focus = {
	id = horseguns
	icon = GFX_goal_generic_cavalry
	cost = 50
	x = 0
	y = 1

    relative_position_id = mobile_advantage
    prerequisite = {
		focus = mobile_advantage
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
        hidden_effect = {
            set_technology = {
                tech_horseguns = 1
                popup = no
            }
        }		
        custom_effect_tooltip = horseguns_t
	}
}

shared_focus = {
	id = shock_cavalry
	icon = GFX_focus_LIT_claim_livonia#focus_SOV_restore_cossack_units
	cost = 50
	x = 0
	y = 1

    relative_position_id = horseguns
    prerequisite = {
		focus = horseguns
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_cavalry_a
			add_idea = idea_improved_cavalry_b
		}
	}
}

shared_focus = {
	id = develop_tanks
	icon = GFX_goal_generic_army_tanks
	cost = 50
	x = 0
	y = 1

    relative_position_id = land
    prerequisite = {
		focus = land
	}
	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
        add_ideas = idea_improved_tanks
	}
}

shared_focus = {
	id = top_of_the_line
	icon = GFX_focus_generic_army_tanks2
	cost = 50
	x = -1
	y = 1

    relative_position_id = develop_tanks
    prerequisite = {
		focus = develop_tanks
	}

	mutually_exclusive = {
		focus = standardized_production
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_tanks
			add_idea = idea_improved_tanks_aa
		}
	}
}

shared_focus = {
	id = new_knights
	icon = GFX_focus_LIT_restore_the_grand_duchy
	cost = 50
	x = 0
	y = 1

    relative_position_id = top_of_the_line
    prerequisite = {
		focus = top_of_the_line
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_tanks_aa
			add_idea = idea_improved_tanks_ab
		}
	}
}

shared_focus = {
	id = standardized_production
	icon = GFX_focus_generic_tank_production
	cost = 50
	x = 1
	y = 1

    relative_position_id = develop_tanks
    prerequisite = {
		focus = develop_tanks
	}

	mutually_exclusive = {
		focus = top_of_the_line
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_tanks
			add_idea = idea_improved_tanks_ba
		}
	}
}

shared_focus = {
	id = increased_overlap
	icon = GFX_goal_continuous_armor_production
	cost = 50
	x = 0
	y = 1

    relative_position_id = standardized_production
    prerequisite = {
		focus = standardized_production
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_tanks_ba
			add_idea = idea_improved_tanks_bb
		}
	}
}

shared_focus = {
	id = widespread_trucking
	icon = GFX_goal_generic_production2
	cost = 50
	x = 3
	y = 1

    relative_position_id = land
    prerequisite = {
		focus = land
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_improved_trucks_a
	}
}

shared_focus = {
	id = offroad_courses
	icon = GFX_goal_generic_more_territorial_claims
	cost = 50
	x = 0
	y = 1

    relative_position_id = widespread_trucking
    prerequisite = {
		focus = widespread_trucking
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_trucks_a
			add_idea = idea_improved_trucks_b
		}
	}
}

shared_focus = {
	id = local_breakthroughs
	icon = GFX_focus_generic_support_the_left_right
	cost = 50
	x = 0
	y = 1

    relative_position_id = offroad_courses
    prerequisite = {
		focus = offroad_courses
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_trucks_b
			add_idea = idea_improved_trucks_c
		}
	}
}

shared_focus = {
	id = aiming_maps
	icon = GFX_goal_generic_position_armies
	cost = 50
	x = 5
	y = 1

    relative_position_id = land
    prerequisite = {
		focus = land
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_improved_artillery_a
	}
}

shared_focus = {
	id = coordinated_fire
	icon = GFX_goal_generic_army_artillery2
	cost = 50
	x = 0
	y = 1

    relative_position_id = aiming_maps
    prerequisite = {
		focus = aiming_maps
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_improved_artillery_a
			add_idea = idea_improved_artillery_b
		}
	}
}

shared_focus = {
	id = undying_army
	icon = GFX_focus_chi_army_reform#GFX_goal_rhineland
	cost = 50
	x = 1
	y = 1

    relative_position_id = shock_cavalry
    available = {
        OR = {
            has_completed_focus = sharpshooting_focus
            has_completed_focus = shock_cavalry
            has_completed_focus = new_knights
            has_completed_focus = increased_overlap
            has_completed_focus = local_breakthroughs
            has_completed_focus = coordinated_fire
        }
	}
    #prerequisite = {
    #    
	#}	

    mutually_exclusive = {
        focus = fueltrucks
        focus = mass_conscription
    }

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_undying_army
	}
}

shared_focus = {
	id = fueltrucks
	icon = GFX_goal_generic_oil_refinery
	cost = 50
	x = 3
	y = 1

    relative_position_id = shock_cavalry
    available = {
        OR = {
            has_completed_focus = sharpshooting_focus
            has_completed_focus = shock_cavalry
            has_completed_focus = new_knights
            has_completed_focus = increased_overlap
            has_completed_focus = local_breakthroughs
            has_completed_focus = coordinated_fire
        }
	}
    #prerequisite = {
    #    
	#}	

    mutually_exclusive = {
        focus = mass_conscription
        focus = undying_army
    }

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_fueltrucks
	}
}

shared_focus = {
	id = mass_conscription
	icon = GFX_focus_generic_little_entente
	cost = 50
	x = 5
	y = 1

    relative_position_id = shock_cavalry
    available = {
        OR = {
            has_completed_focus = sharpshooting_focus
            has_completed_focus = shock_cavalry
            has_completed_focus = new_knights
            has_completed_focus = increased_overlap
            has_completed_focus = local_breakthroughs
            has_completed_focus = coordinated_fire
        }
	}
    #prerequisite = {
    #    
	#}	

    mutually_exclusive = {
        focus = fueltrucks
        focus = undying_army
    }

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_mass_conscription
	}
}




shared_focus = {
	id = our_birds
	icon = GFX_goal_generic_air_fighter2
	cost = 25
	x = -13
	y = 1

    	relative_position_id = sharpen_the_sword
	prerequisite = {
		focus = sharpen_the_sword
	}	



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		air_experience = 50
	}
}


shared_focus = {
	id = fighters
	icon = GFX_focus_jap_zero
	cost = 50
	x = -4
	y = 1
    relative_position_id = our_birds
	prerequisite = {
		focus = our_birds
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			add_ideas = idea_imp_fighters
			#add_ideas = idea_vis_imp_fighters
		}
		custom_effect_tooltip = fighters_t
	}
}


shared_focus = {
	id = dog_fighters
	icon = GFX_goal_generic_air_fighter
	cost = 50
	x = 1
	y = 1
    relative_position_id = fighters
	prerequisite = {
		focus = fighters
	}	
	mutually_exclusive = {
		focus = interceptors
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_fighters
				add_idea = idea_imp_fighters_a
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_fighters
				add_idea = idea_vis_imp_fighters_a
			}
		}
		
		custom_effect_tooltip = dog_fighters_t
	}
}

shared_focus = {
	id = assisted_controls
	icon = GFX_goal_generic_intelligence_exchange
	cost = 50
	x = 0
	y = 1

	relative_position_id = dog_fighters
	prerequisite = {
		focus = dog_fighters
	}	



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_fighters_a
				add_idea = idea_imp_fighters_b
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_fighters_a
				add_idea = idea_vis_imp_fighters_b
			}
		}
		
		
		custom_effect_tooltip = assisted_controls_t
	}
}

shared_focus = {
	id = interceptors
	icon = GFX_goal_generic_CAS#focus_eng_special_air_service
	cost = 50
	x = -1
	y = 1
	relative_position_id = fighters
	prerequisite = {
		focus = fighters
	}	
	mutually_exclusive = {
		focus =  dog_fighters
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_fighters
				add_idea = idea_imp_fighters_x
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_fighters
				add_idea = idea_vis_imp_fighters_x
			}
		}
		custom_effect_tooltip = interceptors_t
	}
}

shared_focus = {
	id = better_cannons
	icon = GFX_focus_eng_special_air_service
	cost = 50
	x = 0
	y = 1
    relative_position_id = interceptors
	prerequisite = {
		focus = interceptors
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_fighters_x
				add_idea = idea_imp_fighters_y
			}
			swap_ideas = {
				remove_idea = idea_imp_fighters_x
				add_idea = idea_imp_fighters_y
			}
		}
		custom_effect_tooltip = better_cannons_t
	}
}


shared_focus = {
	id = developed_fighters
	icon = GFX_focus_chi_flying_tigers
	cost = 50
	x = 1
	y = 1
    relative_position_id = better_cannons
	prerequisite = {
		focus = assisted_controls
		focus = better_cannons
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		custom_effect_tooltip = developed_fighters_t
		hidden_effect = {
			if = {
				limit = {has_completed_focus = better_cannons}
				swap_ideas = {
					remove_idea = idea_imp_fighters_y
					add_idea = idea_imp_fighters_z
				}
				swap_ideas = {
					remove_idea = idea_imp_fighters_y
					add_idea = idea_imp_fighters_z
				}
			}
			else = {
				swap_ideas = {
					remove_idea = idea_imp_fighters_b
					add_idea = idea_imp_fighters_c
				}
				swap_ideas = {
					remove_idea = idea_vis_imp_fighters_b
					add_idea = idea_vis_imp_fighters_c
				}
			}
		}

	}
}




shared_focus = {
	id = production_doctrine
	icon = GFX_goal_generic_air_doctrine
	cost = 50
	x = 0
	y = 1
    relative_position_id = our_birds
	prerequisite = {
		focus = our_birds
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		air_experience = 75
	}
}


shared_focus = {
	id = better_systems
	icon = GFX_goal_generic_air_production#focus_SOV_women_in_aviation
	cost = 50
	x = -1
	y = 1
	relative_position_id = production_doctrine
	prerequisite = {
		focus = production_doctrine
	}	
	mutually_exclusive = {
		focus = modular_construction
	}



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			add_ideas = idea_imp_planes_a
			add_ideas = idea_vis_imp_planes_a
		}
		custom_effect_tooltip = better_systems_t
	}
}

shared_focus = {
	id = sturdier_construction
	icon = GFX_focus_SOV_organize_wreckers
	cost = 50
	x = 0
	y = 1
    relative_position_id = better_systems
	prerequisite = {
		focus = better_systems
	}	
	ai_will_do = { 
		factor = 1
	}    

    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_planes_a
				add_idea = idea_imp_planes_b
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_planes_a
				add_idea = idea_vis_imp_planes_b
			}
		}
		custom_effect_tooltip = sturdier_construction_t
	}
}

shared_focus = {
	id = modular_construction
	icon = GFX_goal_generic_production2
	cost = 50
	x = 1
	y = 1

    	relative_position_id = production_doctrine
	prerequisite = {
		focus = production_doctrine
	}	
	mutually_exclusive = {
		focus = better_systems
	}



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			add_ideas = idea_imp_planes_x
			add_ideas = idea_vis_imp_planes_x
		}
		custom_effect_tooltip = modular_construction_t
	}
}


shared_focus = {
	id = engine_reuse
	icon = GFX_focus_generic_industry_3
	cost = 50
	x = 0
	y = 1
	relative_position_id = modular_construction
	prerequisite = {
		focus = modular_construction
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_planes_x
				add_idea = idea_imp_planes_y
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_planes_x
				add_idea = idea_vis_imp_planes_y
			}
		}
		custom_effect_tooltip = engine_reuse_t
	}
}


shared_focus = {
	id = bombers
	icon = GFX_focus_SOV_flying_clubs
	cost = 50
	x = 4
	y = 1
    relative_position_id = our_birds
	prerequisite = {
		focus = our_birds
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			add_ideas = idea_imp_bombers
			add_ideas = idea_vis_imp_bombers
		}
		custom_effect_tooltip = bombers_t		
	}
}

shared_focus = {
	id = survival
	icon = GFX_goal_generic_air_bomber
	cost = 50
	x = -1
	y = 1
	relative_position_id = bombers
	prerequisite = {
		focus = bombers
	}	
	mutually_exclusive = {
		focus = maximal_damage
	}
	ai_will_do = { 
		factor = 1
	}    

    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_bombers
				add_idea = idea_imp_bombers_a
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_bombers
				add_idea = idea_vis_imp_bombers_a
			}
		}
		custom_effect_tooltip = survival_t
	}
}

shared_focus = {
	id = we_want_them_home
	icon = GFX_focus_generic_military_mission
	cost = 50
	x = 0
	y = 1

    relative_position_id = survival
	prerequisite = {
		focus = survival
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_bombers_a
				add_idea = idea_imp_bombers_b
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_bombers_a
				add_idea = idea_vis_imp_bombers_b
			}
		}
		custom_effect_tooltip = we_want_them_home_t
	}
}


shared_focus = {
	id = maximal_damage
	icon = GFX_goal_poland_goal#goal_generic_CAS
	cost = 50
	x = 1
	y = 1
	relative_position_id = bombers
	prerequisite = {
		focus = bombers
	}	
	mutually_exclusive = {
		focus = survival
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_bombers
				add_idea = idea_imp_bombers_x
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_bombers
				add_idea = idea_vis_imp_bombers_x
			}
		}
		custom_effect_tooltip = maximal_damage_t
	}
}

shared_focus = {
	id = napalm
	icon = GFX_goal_generic_occupy_start_war#goal_generic_secret_weapon
	cost = 50
	x = 0
	y = 1

	relative_position_id = maximal_damage
	prerequisite = {
		focus = maximal_damage
	}	



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_imp_bombers_x
				add_idea = idea_imp_bombers_y
			}
			swap_ideas = {
				remove_idea = idea_vis_imp_bombers_x
				add_idea = idea_vis_imp_bombers_y
			}
		}
		custom_effect_tooltip = napalm_t
	}
}

shared_focus = {
	id = developed_bombers
	icon = GFX_focus_usa_escort_fighters#focus_YUG_rogozarski
	cost = 50
	x = 1
	y = 1

	relative_position_id = we_want_them_home
	prerequisite = {
		focus = we_want_them_home
		focus = napalm
	}	



	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		custom_effect_tooltip = developed_bombers_t
		hidden_effect = {
			if = {
				limit = {has_completed_focus = napalm}
				swap_ideas = {
					remove_idea = idea_imp_bombers_y
					add_idea = idea_imp_bombers_z
				}
				swap_ideas = {
					remove_idea = idea_vis_imp_bombers_y
					add_idea = idea_vis_imp_bombers_z
				}
			}
			else = {
				swap_ideas = {
					remove_idea = idea_imp_bombers_b
					add_idea = idea_imp_bombers_c
				}
				swap_ideas = {
					remove_idea = idea_vis_imp_bombers_b
					add_idea = idea_vis_imp_bombers_c
				}
			}
		}
	}
}



####################################
####################################
#############NAVY####################
####################################
####################################


shared_focus = {
	id = wave_riders
	icon = GFX_goal_generic_navy_doctrines_tactics
	cost = 25
	x = 13
	y = 1
    relative_position_id = sharpen_the_sword
	prerequisite = {
		focus = sharpen_the_sword
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		navy_experience = 50
	}
}

shared_focus = {
	id = hunter_shielders
	icon = GFX_goal_generic_navy_cruiser
	cost = 50
	x = -4
	y = 1
    relative_position_id = wave_riders
	prerequisite = {
		focus = wave_riders
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_screens
	}
}

shared_focus = {
	id = new_shells
	icon = GFX_goal_poland_goal
	cost = 50
	x = -1
	y = 1
    relative_position_id = hunter_shielders
	prerequisite = {
		focus = hunter_shielders
	}	
	mutually_exclusive = {
		focus = new_screws
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_screens
			add_idea = idea_screens_a
		}
	}
}

shared_focus = {
	id = heavier_guns
	icon = GFX_focus_generic_cruiser2
	cost = 50
	x = 0
	y = 1
    relative_position_id = new_shells
	prerequisite = {
		focus = new_shells
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_screens_a
			add_idea = idea_screens_b
		}
	}
}

shared_focus = {
	id = new_screws
	icon = GFX_goal_generic_air_production#goal_generic_production2
	cost = 50
	x = 1
	y = 1
    relative_position_id = hunter_shielders
	prerequisite = {
		focus = hunter_shielders
	}	
	mutually_exclusive = {
		focus = new_shells
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_screens
			add_idea = idea_screens_x
		}
	}
}

shared_focus = {
	id = better_engines
	icon = GFX_focus_generic_destroyer
	cost = 50
	x = 0
	y = 1
    relative_position_id = new_screws
	prerequisite = {
		focus = new_screws
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_screens_x
			add_idea = idea_screens_y
		}
	}
}

shared_focus = {
	id = killer_protectors
	icon = GFX_focus_hol_united_netherlands#focus_generic_navy_battleship2
	cost = 50
	x = 1
	y = 1
    relative_position_id = heavier_guns
	prerequisite = {
		focus = heavier_guns
		focus = better_engines
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		effect_tooltip = {
			swap_ideas = {
				remove_idea = idea_screens
				add_idea = idea_screens_disp
			}
		}
		
	}
}

shared_focus = {
	id = seawolves
	icon = GFX_goal_generic_navy_anti_submarine
	cost = 50
	x = 0
	y = 1
    relative_position_id = wave_riders
	prerequisite = {
		focus = wave_riders
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_seawolves
	}
}

shared_focus = {
	id = unseen_stalker
	icon = GFX_goal_generic_navy_submarine
	cost = 50
	x = -1
	y = 1
    relative_position_id = seawolves
	prerequisite = {
		focus = seawolves
	}	
	mutually_exclusive = {
		focus = harbinger_of_death
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_seawolves
			add_idea = idea_seawolves_a
		}
	}
}

shared_focus = {
	id = battery_improvements
	icon = GFX_goal_generic_intelligence_exchange
	cost = 50
	x = 0
	y = 1
    relative_position_id = unseen_stalker
	prerequisite = {
		focus = unseen_stalker
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_seawolves_a
			add_idea = idea_seawolves_b
		}
	}
}

shared_focus = {
	id = harbinger_of_death
	icon = GFX_goal_generic_secret_weapon
	cost = 50
	x = 1
	y = 1
    relative_position_id = seawolves
	prerequisite = {
		focus = seawolves
	}	
	mutually_exclusive = {
		focus = unseen_stalker
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_seawolves
			add_idea = idea_seawolves_x
		}
	}
}

shared_focus = {
	id = lancer_torpedoes
	icon = GFX_focus_generic_air_defense
	cost = 50
	x = 0
	y = 1
    relative_position_id = harbinger_of_death
	prerequisite = {
		focus = harbinger_of_death
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_seawolves_x
			add_idea = idea_seawolves_y
		}
	}
}

shared_focus = {
	id = silent_hunters
	icon = GFX_goal_generic_wolf_pack#goal_generic_navy_submarine
	cost = 50
	x = 1
	y = 1
    relative_position_id = battery_improvements
	prerequisite = {
		focus = battery_improvements
		focus = lancer_torpedoes
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		custom_effect_tooltip = silent_hunters_t
		#effect_tooltip = {
		#	swap_ideas = {
		#		remove_idea = idea_seawolves
		#		add_idea = idea_seawolves_disp
		#	}
		#}
		hidden_effect = {
			if = {
				limit = {has_completed_focus = lancer_torpedoes}
				swap_ideas = {
					remove_idea = idea_seawolves_y
					add_idea = idea_seawolves_z
				}
			}
			else = {
				swap_ideas = {
					remove_idea = idea_seawolves_b
					add_idea = idea_seawolves_c
				}
			}
		}
		
	}
}

shared_focus = {
	id = grand_ships
	icon = GFX_goal_generic_navy_battleship
	cost = 50
	x = 4
	y = 1
    relative_position_id = wave_riders
	prerequisite = {
		focus = wave_riders
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		add_ideas = idea_big_ship
	}
}

shared_focus = {
	id = survivability
	icon = GFX_goal_generic_defence
	cost = 50
	x = -1
	y = 1
    relative_position_id = grand_ships
	prerequisite = {
		focus = grand_ships
	}	
	mutually_exclusive = {
		focus = offense
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_big_ship
			add_idea = idea_big_ship_a
		}
	}
}

shared_focus = {
	id = improved_layouts
	icon = GFX_goal_generic_construct_naval_dockyard
	cost = 50
	x = 0
	y = 1
    relative_position_id = survivability
	prerequisite = {
		focus = survivability
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_big_ship_a
			add_idea = idea_big_ship_b
		}
	}
}

shared_focus = {
	id = offense
	icon = GFX_goal_generic_build_navy
	cost = 50
	x = 1
	y = 1
    relative_position_id = grand_ships
	prerequisite = {
		focus = grand_ships
	}	
	mutually_exclusive = {
		focus = survivability
	}

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		hidden_effect = {
			swap_ideas = {
				remove_idea = idea_big_ship
				add_idea = idea_big_ship_x
			}
		}
		custom_effect_tooltip = offense_t
	}
}

shared_focus = {
	id = batterers
	icon = GFX_goal_generic_air_naval_bomber
	cost = 50
	x = 0
	y = 1
    relative_position_id = offense
	prerequisite = {
		focus = offense
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		swap_ideas = {
			remove_idea = idea_big_ship_x
			add_idea = idea_big_ship_y
		}
		#custom_effect_tooltip = offense_t
	}
}

shared_focus = {
	id = unkillable_behemoths
	icon = GFX_goal_generic_navy_carrier
	cost = 50
	x = 1
	y = 1
    relative_position_id = improved_layouts
	prerequisite = {
		focus = improved_layouts
		focus = batterers
	}	

	ai_will_do = { 
		factor = 1
	}    
    completion_reward = {
		effect_tooltip = {
			swap_ideas = {
				remove_idea = idea_big_ship
				add_idea = idea_big_ship_disp
			}
		}
		hidden_effect = {
			if = {
				limit = {has_completed_focus = batterers}
				swap_ideas = {
					remove_idea = idea_big_ship_y
					add_idea = idea_big_ship_z
				}
			}
			else = {
				swap_ideas = {
					remove_idea = idea_big_ship_b
					add_idea = idea_big_ship_c
				}
			}
		}
		
		
		#custom_effect_tooltip = offense_t
	}
}



