ideas = {

	country  = {
			tempbuffthingy = {
				modifier = {
					research_speed_factor = 0.40
					production_factory_efficiency_gain_factor = 0.15
					production_factory_max_efficiency_factor = 0.25
					production_speed_buildings_factor = 0.30
					industrial_capacity_factory = 0.20
					supply_node_range = 0.05
					equipment_upgrade_xp_cost = -0.5
					conscription_factor = 0.20
					training_time_factor = -0.25
					ai_focus_aggressive_factor  = 100
				}
			}
	}

	#hidden_ideas = {
	country = {
		continuous_naval_production = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			modifier = {
				industrial_capacity_dockyard = 0.2
			}
		}

		cont_tank_prod_display = {
			allowed = {
				always = no
			}
			removal_cost = -1
			equipment_bonus = {
				armor = {
					instant = yes
					build_cost_ic = -0.05
				}
			}
		}

#		cont_tank_prod = {
#			allowed = {
#				always = no
#			}
#			removal_cost = -1
#
#			equipment_bonus  = {
#				light_tank_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				light_tank_destroyer_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				light_tank_artillery_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				light_tank_aa_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				light_tank_amphibious_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				light_tank_flame_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#
#				medium_tank_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				medium_tank_destroyer_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				medium_tank_artillery_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				medium_tank_aa_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				medium_tank_amphibious_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				medium_tank_flame_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#
#				heavy_tank_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				heavy_tank_destroyer_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				heavy_tank_artillery_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				heavy_tank_aa_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				heavy_tank_amphibious_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				heavy_tank_flame_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#
#				super_heavy_tank_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				super_heavy_tank_destroyer_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				super_heavy_tank_artillery_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				super_heavy_tank_aa_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				super_heavy_tank_amphibious_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				super_heavy_tank_flame_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#
#				modern_tank_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				modern_tank_destroyer_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				modern_tank_artillery_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				modern_tank_aa_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				modern_tank_amphibious_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#				modern_tank_flame_chassis = {
#					instant = yes
#					build_cost_ic = -0.05
#				}
#
#            }
#		}


		continuous_air_production = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			equipment_bonus = {
				fighter = {
					instant = yes
					build_cost_ic = -0.10
				}
				cas	= {
					instant = yes
					build_cost_ic = -0.10
				}
				tactical_bomber= {
					instant = yes
					build_cost_ic = -0.10
				}
				scout_plane= {
					instant = yes
					build_cost_ic = -0.10
				}
			}
		}

#		continuous_air_production_real_effect = {
#			allowed = {
#				always = no
#			}
#
#			allowed_civil_war = {
#				always = yes
#			}
#			
#			removal_cost = -1
#			
#			equipment_bonus = {
#				fighter_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				cv_fighter_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				jet_fighter_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				cv_CAS_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				CAS_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				nav_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				cv_nav_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				rocket_interceptor_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				tac_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				jet_tac_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				jet_strat_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				heavy_fighter_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				strat_bomber_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				transport_plane_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				guided_missile_equipment = {
#					instant = yes
#					build_cost_ic = -0.10
#				}
#				scout_plane_equipment = {
#					instant = yes
#					build_cost_ic = -0.10	
#				}
#			}		
#		}
	}


	country = {
	
		nationalism = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1

			picture = generic_infantry_bonus

			
			modifier = {
				fascism_drift = 0.1
			}
		}
		MTG_TEST_NAVAL_IDEA = { #MTG_TODO_GABRIEL: remove before shipping
			
			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_infantry_bonus

			
			modifier = {
				navy_fuel_consumption_factor = -1
				air_fuel_consumption_factor = -1
				#spotting_chance = 5
			}
		}

		internationalism = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1

			picture = generic_intel_bonus
			
			modifier = {
				#justify_war_goal_time = -0.25
				communism_drift = 0.1
			}
		}

		fascist_influence = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1

			picture = generic_fascism_drift_bonus
			
			modifier = {
				fascism_drift = 0.1
				fascism_acceptance = 85
			}
		}
		
		communist_influence = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1

			picture = generic_communism_drift_bonus
			
			modifier = {
				communism_drift = 0.1
				communism_acceptance = 85
			}
		}
		democratic_influence = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1

			picture = generic_democratic_drift_bonus
			
			modifier = {
				democratic_drift = 0.1
				democratic_acceptance = 85
			}
		}
		neutrality_influence = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus
			
			modifier = {
				neutrality_drift = 0.1
				neutrality_acceptance = 85
			}
		}

		#Weaker version
		fascist_influence_weak = {
			name = fascist_influence

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1

			picture = generic_fascism_drift_bonus
			
			modifier = {
				fascism_drift = 0.1
				fascism_acceptance = 35
			}
		}
		
		communist_influence_weak = {
			name = communist_influence
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1

			picture = generic_communism_drift_bonus
			
			modifier = {
				communism_drift = 0.1
				communism_acceptance = 35
			}
		}

		democratic_influence_weak = {
			name = democratic_influence
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1

			picture = generic_democratic_drift_bonus
			
			modifier = {
				democratic_drift = 0.1
				democratic_acceptance = 35
			}
		}

		neutrality_influence_weak = {
			name = neutrality_influence

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus
			
			modifier = {
				neutrality_drift = 0.1
				neutrality_acceptance = 35
			}
		}
	
	
		special_forces = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_scw_intervention_nationalists_focus
			
			modifier = {
				special_forces_cap = 0.02
			}
		}
		
		collectivist_ethos_focus = {
			
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
		
			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = {
				democratic_drift = -0.02
			}
		}
	
		liberty_ethos_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = generic_democratic_drift_bonus
	
			modifier = {
				trade_opinion_factor = 0.2
			}
		}
	
		militarism_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
	
			modifier = {
				conscription = 0.05
				resistance_damage_to_garrison = -0.1 
			}
		}
	
		military_youth_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = fascism
				}
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
	
			modifier = {
				conscription = 0.02
			}
		}
	
		paramilitarism_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = fascism
				}
			}
			
			removal_cost = -1

			picture = generic_infantry_bonus
	
			modifier = {
				training_time_army_factor = -0.1
			}
		}
	
		indoctrination_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = fascism
				}
			}
			
			removal_cost = -1

			picture = generic_pp_unity_bonus
	
			modifier = {
				stability_factor = 0.05
			}
		}
	
		ideological_fanaticism_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_pp_unity_bonus
	
			rule = {
				can_create_factions = yes
			}
	
			modifier = {
				war_support_factor = 0.05
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}
	
		political_commissars_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_morale_bonus
	
			modifier = {
				army_morale_factor = 0.1
			}
		}
	
		neutrality_idea = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}

			cancel = {
				has_war = yes
			}
			
			removal_cost = -1
	
			modifier = {
				#generate_wargoal_tension = 1.00
				join_faction_tension = 1.00
				#lend_lease_tension = 0.50
				send_volunteers_tension = 0.20
				guarantee_tension = 1.0
				ai_badass_factor = 0.01    # Will receive 1% of the threat from others
				ai_get_ally_desire_factor = -100
			}
		}
	
		deterrence = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_production_bonus
	
			modifier = {
				production_speed_bunker_factor = 0.2
				production_speed_coastal_bunker_factor = 0.2
				production_speed_anti_air_building_factor = 0.2
				production_speed_arms_factory_factor = 0.2
			}
		}

		volunteer_corps_focus = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = generic_volunteer_expedition_bonus

			modifier = {
				send_volunteer_divisions_required = -0.25
			}
		}

		foreign_expeditions_focus = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_volunteer_expedition_bonus
			
			modifier = {
				send_volunteer_divisions_required = -0.5
			}
		}

		why_we_fight_focus = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_pp_unity_bonus
			
			modifier = {
				stability_factor = 0.10
				war_support_factor = 0.1
			}
		}	

		idea_political_correctness = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_intel_bonus
			
			modifier = {
				foreign_subversive_activites = -0.75
			}			
		}
	
	
	
	
	
	
	
	
	
	
	}
}
