ideas = {
	country = {
		var_avenging_fervor = {
            picture = ETH_peacekeeping_forces
            modifier = {
                conscription_factor = 0.25
            }
        }
	}
	#design companies

    #The one with guns and trucks
    materiel_manufacturer  = {
        var_inf_designer = {
            picture = generic_infantry_equipment_manufacturer_2
            allowed = {
                tag = VAR
            }
            research_bonus = {
				infantry_weapons = 0.15
			}
            equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
            traits = { infantry_equipment_manufacturer }
        }
        var_truck_designer = {
            picture = porsche
            allowed = {
                tag = VAR
            }
            research_bonus = {
				motorized_equipment = 0.15
			}
            equipment_bonus = {
				motorized_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
                mechanized_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
            traits = { motorized_equipment_manufacturer }
        }
        var_arty_designer = {
            picture = generic_artillery_manufacturer_1
            allowed = {
                tag = VAR
            }
            research_bonus = {
				artillery = 0.15
			}
            equipment_bonus = {
				artillery_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
			traits = { artillery_manufacturer }
        }
    }

    tank_manufacturer  = {
        var_tank_designer_attack = {
            picture = generic_infantry_equipment_manufacturer_3
            allowed = {
                tag = VAR
            }
            research_bonus = {
				armor = 0.10
			}
            traits = { tank_designer_attack }
        }
        var_tank_designer_reli = {
            picture = generic_motorized_equipment_manufacturer_2
            allowed = {
                tag = VAR
            }
            research_bonus = {
				armor = 0.15
			}
            traits = { tank_designer_reli }
        }
        var_tank_designer_armor = {
            picture = generic_air_manufacturer_2
            allowed = {
                tag = VAR
            }
            research_bonus = {
				armor = 0.10
			}
            traits = { tank_designer_armor }
        }
    }

    naval_manufacturer  = {
        var_naval_designer_raiders = {
            picture = generic_artillery_manufacturer_2
            allowed = {
                tag = VAR
            }
            research_bonus = {
				naval_equipment = 0.15
			}
            traits = { raiding_fleet_naval_manufacturer }
        }
        var_naval_designer_coastguard = {
            picture = generic_infantry_equipment_manufacturer_1
            allowed = {
                tag = VAR
            }
            research_bonus = {
				naval_equipment = 0.15
			}
            traits = { coastal_defence_naval_manufacturer }
        }
        var_naval_designer_battlefleet = {
            picture = brooklyn_naval_yard
            allowed = {
                tag = VAR
            }
            research_bonus = {
				naval_equipment = 0.15
			}
            traits = { battlefleet_designer }
        }
    }

    aircraft_manufacturer = {
        var_air_designer_light = {
            picture = generic_air_manufacturer_1
            allowed = {
                tag = VAR
            }
            research_bonus = {
				light_air = 0.15
			}
            traits = { light_aircraft_manufacturer }
        }
        var_air_designer_heavy = {
            picture = generic_air_manufacturer_3
            allowed = {
                tag = VAR
            }
            research_bonus = {
				heavy_air = 0.15
			}
            traits = { heavy_aircraft_manufacturer }
        }
    }

    industrial_concern = {
        var_ind_designer_electronics = {
            picture = english_electric#generic_motorized_equipment_manufacturer_1
            allowed = {
                tag = VAR
            }
            research_bonus = {
				electronics = 0.20
                night_vision = 0.15
			}
            traits = { electronics_concern }
        }
        var_ind_designer_industry = {
            picture = generic_tank_manufacturer_1
            allowed = {
                tag = VAR
            }
            research_bonus = {
				industry = 0.20
			}
            traits = { industrial_concern }
        }
        var_ind_designer_rails = {
            picture = generic_motorized_equipment_manufacturer_3#SOV_third_five_year_plan
            allowed = {
                tag = VAR
            }
            research_bonus = {
                train_tech = 0.10
                industry = 0.05
			}
            traits = { railway_company }
        }

    }




















	country = {
		var_idea_nationalist_bussiness = {
			picture = generic_morale_bonus
			modifier = {
				consumer_goods_factor = -0.20
				production_speed_buildings_factor = 0.10
			}
		}

		var_idea_unified_and_ready = {
			picture = generic_victors_of_ww1
			modifier = {
				consumer_goods_factor = -0.20
				min_export = -0.05
				conscription = 0.01
				war_stability_factor = 0.20
			}
		}

		var_idea_new_lands_a = {
			picture = generic_agrarian_reform#FRA_la_deluge
			modifier = {
				compliance_growth = 0.10
				non_core_manpower = 0.05
			}
		}

		var_idea_new_lands_b = {
			picture = generic_agrarian_reform#FRA_la_deluge
			modifier = {
				compliance_growth = 0.25
				non_core_manpower = 0.10
				resistance_garrison_penetration_chance = -0.10
			}
		}

		var_idea_new_lands_c = {
			picture = generic_agrarian_reform#FRA_la_deluge
			modifier = {
				compliance_growth = 0.50
				non_core_manpower = 0.20
				resistance_garrison_penetration_chance = -0.25
			}
		}

		var_idea_raiding_a = {
			picture = MEX_revolutionary_army
			modifier = {
				#army_attack_factor = 0.025
				army_attack_speed_factor = 0.05
			}
		}

		var_idea_raiding_b = {
			picture = MEX_revolutionary_army
			modifier = {
				army_attack_factor = 0.05
				army_attack_speed_factor = 0.125
			}
		}

		var_idea_raiding_c = {
			picture = MEX_revolutionary_army
			modifier = {
				army_attack_factor = 0.10
				army_attack_speed_factor = 0.225
				land_night_attack = 0.10
			}
		}



		var_idea_research_efforts_a = {
            picture = generic_research_bonus
            modifier = {
                research_speed_factor = 0.10
            }
        }
        
        var_idea_research_efforts_b = {
            picture = generic_research_bonus
            modifier = {
                research_speed_factor = 0.25
            }
        }

        var_idea_research_efforts_c = {
            picture = generic_research_bonus
            modifier = {
                research_speed_factor = 0.45
            }
        }

        var_idea_research_efforts_side = {
            picture = generic_research_bonus
            modifier = {
                research_speed_factor = 0.20
            }
        }

		var_idea_landings_a = {
			picture = HUN_secret_rearmament
            modifier = {
				army_attack_factor = 0.05
				breakthrough_factor = 0.10
            }
		}

		var_idea_landings_b = {
			picture = HUN_secret_rearmament
            modifier = {
				army_attack_factor = 0.075
				breakthrough_factor = 0.10
				army_org_regain = 0.10
				army_speed_factor = 0.10
            }
		}

		var_idea_oceans_a = {
			picture = generic_coastal_defense_ships2
            modifier = {
				naval_invasion_capacity = 5	
				naval_invasion_prep_speed = 0.25
				naval_coordination = 0.20
				naval_speed_factor = 0.15
            }
		}

		var_idea_oceans_b = {
			picture = generic_coastal_defense_ships2
            modifier = {
				naval_invasion_capacity = 10
				naval_invasion_prep_speed = 0.50
				naval_coordination = 0.20
				naval_speed_factor = 0.15
				naval_invasion_penalty = -0.25
            }
		}

		var_idea_soldier_hunters = {
			picture = chi_army_corruption3#tur_arctic_wolves
            modifier = {
				equipment_capture_factor = 0.10
				army_attack_speed_factor = 0.15
				experience_loss_factor = -0.20
				land_night_attack = 0.25				
            }
		}

		var_idea_empowered_chiefs = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.10		
				resistance_growth_on_our_occupied_states = 0.50	
            }
		}

		var_idea_empowered_chiefs_aa = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.10		
				resistance_growth_on_our_occupied_states = 0.50	
				resistance_target_on_our_occupied_states = 0.25
            }
		}

		var_idea_empowered_chiefs_ab = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.10		
				resistance_growth_on_our_occupied_states = 0.50	
				resistance_target_on_our_occupied_states = 0.25
				political_power_gain = 0.15
				custom_modifier_tooltip = var_idea_empowered_chiefs_ab_t
            }
			
		}

		var_idea_empowered_chiefs_ac = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.05	
				resistance_growth_on_our_occupied_states = 0.50	
				resistance_target_on_our_occupied_states = 0.25
				political_power_gain = 0.15
				experience_gain_army_factor = 0.25
				experience_gain_navy_factor = 0.25
				experience_gain_air_factor = 0.25
				land_reinforce_rate = 0.10
				custom_modifier_tooltip = var_idea_empowered_chiefs_ab_t
            }
			
		}

		var_idea_empowered_chiefs_ba = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.10
				resistance_growth_on_our_occupied_states = 0.50	
				political_power_gain = 0.20
            }
		}

		var_idea_empowered_chiefs_bb = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.15
				resistance_growth_on_our_occupied_states = 0.50	
				political_power_gain = 0.45
				min_export = -0.05
            }
		}

		var_idea_empowered_chiefs_bc = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.10
				resistance_growth_on_our_occupied_states = 0.50	
				political_power_gain = 0.45
				min_export = -0.05
				experience_gain_army_factor = 0.25
				experience_gain_navy_factor = 0.25
				experience_gain_air_factor = 0.25
				land_reinforce_rate = 0.10
            }
		}
		

		var_idea_empowered_chiefs_disp = {
			picture = ast_abandon_the_westminster_system
            modifier = {
				stability_factor = -0.05		
				resistance_growth_on_our_occupied_states = 0.50	
				experience_gain_army_factor = 0.25
				experience_gain_navy_factor = 0.25
				experience_gain_air_factor = 0.25
				land_reinforce_rate = 0.10
            }
		}
	}




		




}