#Primarily used for the military/econ tree ideas as they are wholly non-unique
ideas = {
    country = {
        idea_better_tools_a = {
            picture = generic_production_bonus
            modifier = {
                production_speed_buildings_factor = 0.075
            }
        }

        idea_better_tools_b = {
            picture = generic_production_bonus
            modifier = {
                production_speed_buildings_factor = 0.25
            }
        }

        #idea_land_use_planning = {
        #    picture = generic_infantry_bonus
        #    modifier = {
        #        global_building_slots = 2
        #    }
        #}

        idea_public_reporting = {
            picture = generic_constitutional_guarantees
            modifier = {
                consumer_goods_factor = -0.20
                production_speed_buildings_factor = 0.10
                political_power_gain = 0.15
            }
        }

        idea_dynamic_requisitions = {
            picture = generic_local_self_management
            modifier = {
                production_factory_efficiency_gain_factor = 0.20
            }
        }

        idea_material_lists = {
            picture = generic_local_self_management
            modifier = {
                production_factory_efficiency_gain_factor = 0.20
                production_factory_start_efficiency_factor = 0.10    
                production_factory_max_efficiency_factor = 0.10            
            }
        }

        idea_unshakeable_industry = {
            picture = generic_flexible_foreign_policy
            modifier = {
                war_stability_factor = 0.20
                production_lack_of_resource_penalty_factor = -0.20
            }
        }

        #idea_standardized_training = {
        #    picture = generic_infantry_bonus
        #    modifier = {
        #        industrial_capacity_factory = 0.075
        #        industrial_capacity_dockyard = 0.075
        #    }
        #}
        #
        #idea_production_plans = {
        #    picture = generic_infantry_bonus
        #    modifier = {
        #        industrial_capacity_factory = 0.20
        #        industrial_capacity_dockyard = 0.20
        #    }
        #}
    }


    hidden_ideas = {
        female_leader_time = {
            modifier = {
                female_random_army_leader_chance = 0.20
                training_time_factor = -0.40 #Potential remove
            }
        }

        ai_efficiency_buff = {
            cancel = {
                NOT = {is_ai = yes} #Is a not... just in case =no doesn't work
            }
            modifier = {
                production_factory_start_efficiency_factor = 0.20
                production_factory_efficiency_gain_factor = 0.40
            }
        }
    }

    #Game speed buffs
    country = {
        reduced_speed_idea = {
            picture = chi_incompetent_officers
            modifier = {
                research_speed_factor = -0.25
                production_factory_efficiency_gain_factor = -0.25
                industrial_capacity_factory = -0.25
                industrial_capacity_dockyard = -0.25
                production_speed_buildings_factor = -0.25
                training_time_factor = 0.25
            }
        }

        twenty_five_speed_idea = {
            picture = air_support_focus
            modifier = {
                research_speed_factor = 0.25
                production_factory_efficiency_gain_factor = 0.25
                industrial_capacity_factory = 0.25
                industrial_capacity_dockyard = 0.25
                production_speed_buildings_factor = 0.25
                #training_time_factor = -0.25
            }
        }

        fifty_speed_idea = {
            picture = air_support_focus
            modifier = {
                research_speed_factor = 0.50
                production_factory_efficiency_gain_factor = 0.50
                industrial_capacity_factory = 0.50
                industrial_capacity_dockyard = 0.50
                production_speed_buildings_factor = 0.50
                #training_time_factor = -0.50
            }
        }

        seventy_five_speed_idea = {
            picture = air_support_focus
            modifier = {
                research_speed_factor = 0.75
                production_factory_efficiency_gain_factor = 0.75
                industrial_capacity_factory = 0.75
                industrial_capacity_dockyard = 0.75
                production_speed_buildings_factor = 0.75
                #training_time_factor = -0.75
            }
        }

        one_hundred_speed_idea = {
            picture = air_support_focus
            modifier = {
                research_speed_factor = 1.00
                production_factory_efficiency_gain_factor = 1.00
                industrial_capacity_factory = 1.00
                industrial_capacity_dockyard = 1.00
                production_speed_buildings_factor = 1.00
                #training_time_factor = -1.00
            }
        }
    }

    country = {

        idea_improved_infantry_a = {
            picture = chi_army_corruption3
            modifier = {
                supply_consumption_factor = -0.10
            }
        }

        idea_improved_infantry_b = {
            picture = chi_army_corruption3
            modifier = {
                supply_consumption_factor = -0.10
                army_infantry_attack_factor = 0.15
                army_infantry_defence_factor = 0.10
            }
        }

        idea_improved_cavalry_a = {
            picture = generic_motorized_equipment_manufacturer_2
            modifier = {
                modifier_army_sub_unit_cavalry_speed_factor = 0.20
            }
        }

        idea_improved_cavalry_b = {
            picture = generic_motorized_equipment_manufacturer_2
            modifier = {                
                cavalry_attack_factor = 0.15
                cavalry_defence_factor = 0.15
                modifier_army_sub_unit_cavalry_speed_factor = 0.30
            }
        }       
    
        idea_improved_tanks = {
            picture = generic_acquire_tanks
            equipment_bonus  = {
                armor = {
                    instant = yes
                    reliability = 0.10
                }
            }
        }

        idea_improved_tanks_aa = {
            picture = generic_acquire_tanks
            equipment_bonus  = {
                armor = {
                    instant = yes
                    reliability = 0.25
                }
            }
        }

        idea_improved_tanks_ab = {
            picture = generic_acquire_tanks
            equipment_bonus  = {
                armor = {
                    instant = yes
                    soft_attack = 0.10
                    hard_attack = 0.10
                    defense = 0.10
                    reliability = 0.40
                }
            }
        }

        idea_improved_tanks_ba = {
            picture = generic_acquire_tanks
            equipment_bonus  = {
                armor = {
                    instant = yes
                    build_cost_ic = -0.075
                    reliability = 0.10
                }
            }
        }

        idea_improved_tanks_bb = {
            picture = generic_acquire_tanks
            equipment_bonus  = {
                armor = {
                    instant = yes                    
                    build_cost_ic = -0.20
                    reliability = 0.15
                }
            }
        }

        idea_improved_trucks_a = {
            picture = FRA_motorized_focus
            modifier = {
                truck_attrition_factor = -0.20
                army_fuel_capacity_factor = 0.20
            }
        }

        idea_improved_trucks_b = {
            picture = FRA_motorized_focus
            modifier = {                
                truck_attrition_factor = -0.20
                army_fuel_capacity_factor = 0.20
                modifier_army_sub_unit_motorized_speed_factor = 0.25
                modifier_army_sub_unit_mechanized_speed_factor = 0.20
            }
        }

        idea_improved_trucks_c = {
            picture = FRA_motorized_focus
            modifier = {                
                truck_attrition_factor = -0.20
                army_fuel_capacity_factor = 0.20
                modifier_army_sub_unit_motorized_speed_factor = 0.25
                modifier_army_sub_unit_mechanized_speed_factor = 0.20
                motorized_attack_factor = 0.15
                motorized_defence_factor = 0.10
                mechanized_attack_factor = 0.15
                mechanized_defence_factor = 0.10
            }
        }

        idea_improved_artillery_a = {
            picture = generic_artillery_regiments
            modifier = {                
                army_artillery_attack_factor = 0.10
                army_artillery_defence_factor = 0.075
            }
        }

        idea_improved_artillery_b = {
            picture = generic_artillery_regiments
            modifier = {                
                army_artillery_attack_factor = 0.20
                army_artillery_defence_factor = 0.25
            }
        }

        idea_undying_army = {
            picture = HUN_secret_rearmament
            modifier = {
                army_strength_factor = 0.125
            }
        }

        idea_fueltrucks = {
            picture = generic_motorized_equipment_manufacturer_3#SOV_the_road_of_life
            modifier = {
                army_fuel_capacity_factor = 0.40
                supply_consumption_factor = -0.10
            }
        }

        idea_mass_conscription = {
            picture = eng_imperial_conscription
            modifier = {
                conscription_factor = 0.20
            }
        }

        idea_vis_imp_fighters = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_t
            }            
        }        
        idea_vis_imp_fighters_a = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_a_t
            }            
        }
        idea_vis_imp_fighters_b = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_b_t
            }            
        }
        idea_vis_imp_fighters_c = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_c_t
            }            
        }
        idea_vis_imp_fighters_x = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_x_t
            }            
        }
        idea_vis_imp_fighters_y = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_y_t
            }            
        }
        idea_vis_imp_fighters_z = {
            picture = generic_air_payment
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_z_t
            }            
        }

        idea_vis_imp_planes_a = {
            picture = man_five_year_plan_air
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_a_t
            }            
        }
        idea_vis_imp_planes_b = {
            picture = man_five_year_plan_air
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_b_t
            }            
        }
        idea_vis_imp_planes_x = {
            picture = man_five_year_plan_air
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_x_t
            }            
        }
        idea_vis_imp_planes_y = {
            picture = man_five_year_plan_air
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_fighters_y_t
            }            
        }

        idea_vis_imp_bombers = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_t
            }            
        }        
        idea_vis_imp_bombers_a = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_a_t
            }            
        }
        idea_vis_imp_bombers_b = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_b_t
            }            
        }
        idea_vis_imp_bombers_c = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_c_t
            }            
        }
        idea_vis_imp_bombers_x = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_x_t
            }            
        }
        idea_vis_imp_bombers_y = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_y_t
            }            
        }
        idea_vis_imp_bombers_z = {
            picture = generic_air_research
            modifier = {
                custom_modifier_tooltip = idea_vis_imp_bombers_z_t
            }            
        }

        idea_screens = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    build_cost_ic = -0.05
                }
            }            
        }
        idea_screens_disp = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes                    
                    lg_armor_piercing = 0.10
                    lg_attack = 0.10
                    naval_speed = 0.10
                    build_cost_ic = -0.10
                }
            }            
        }
        idea_screens_a = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes                
                    lg_armor_piercing = 0.05
                    lg_attack = 0.10
                    build_cost_ic = -0.05
                }
            }            
        }
        idea_screens_b = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    lg_armor_piercing = 0.125
                    lg_attack = 0.25
                    build_cost_ic = -0.05
                }
            }            
        }
        idea_screens_c = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.25
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    naval_speed = 0.10
                    build_cost_ic = -0.10
                    lg_armor_piercing = 0.225
                    lg_attack = 0.35
                }
            }
        }

        idea_screens_x = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    naval_speed = 0.10
                    build_cost_ic = -0.05
                }
            }
        }

        idea_screens_y = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.10
                naval_torpedo_screen_penetration_factor = 0.125
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    naval_speed = 0.25
                    build_cost_ic = -0.05
                }
            }
        }

        idea_screens_z = {
            picture = generic_sea_focused_navy
            modifier = {
                screening_efficiency = 0.25
                naval_torpedo_screen_penetration_factor = 0.125
            }
            equipment_bonus = {
                screen_ship = {
                    instant = yes
                    naval_speed = 0.30
                    build_cost_ic = -0.10
                    lg_armor_piercing = 0.10
                    lg_attack = 0.10
                }
            }
        }

        idea_seawolves = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    build_cost_ic = -0.05
                    sub_visibility = -0.05
                }
            }
        }
        idea_seawolves_disp = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    max_strength = 0.10
                    build_cost_ic = -0.10
                    sub_visibility = -0.10
                    naval_speed = 0.15
                }
            }
        }
        idea_seawolves_a = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    build_cost_ic = -0.05
                    sub_visibility = -0.10
                }
            }
        }
        idea_seawolves_b = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    build_cost_ic = -0.05
                    sub_visibility = -0.20
                }
            }
        }
        idea_seawolves_c = {    
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.05
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    build_cost_ic = -0.10
                    sub_visibility = -0.25
                    naval_speed = 0.15
                    max_strength = 0.10
                }
            }
        }
        idea_seawolves_x = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.10
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    torpedo_attack = 0.10
                    build_cost_ic = -0.05
                    sub_visibility = -0.05                    
                }
            }
        }
        idea_seawolves_y = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.175
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    torpedo_attack = 0.25
                    build_cost_ic = -0.05
                    sub_visibility = -0.05                    
                }
            }
        }
        idea_seawolves_z = {
            picture = tur_arctic_wolves
            modifier = {
                naval_torpedo_screen_penetration_factor = 0.175
            }
            equipment_bonus = {
                submarine = {
                    instant = yes
                    build_cost_ic = -0.10
                    sub_visibility = -0.10
                    torpedo_attack = 0.25
                    naval_speed = 0.15
                    max_strength = 0.10
                }
            }
        }

        idea_big_ship = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    armor_value  = 0.05
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    max_strength  = 0.10
                }
            }
        }
        idea_big_ship_disp = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes
                    build_cost_ic = -0.10
                    naval_speed = 0.15
                    armor_value  = 0.15
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes                    
                    build_cost_ic = -0.10
                    naval_speed = 0.15
                    max_strength = 0.25                    
                }
            }            
        }
        idea_big_ship_a = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    armor_value  = 0.10
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes
                    build_cost_ic = -0.05                    
                    naval_speed = 0.05
                    max_strength  = 0.15
                }
            }
        }
        idea_big_ship_b = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes
                    build_cost_ic = -0.05
                    naval_speed = 0.10
                    armor_value  = 0.15
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes
                    build_cost_ic = -0.05
                    naval_speed = 0.10
                    max_strength = 0.25
                }
            }
        }
        idea_big_ship_c = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes
                    build_cost_ic = -0.10
                    naval_speed = 0.20
                    armor_value  = 0.25
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes
                    build_cost_ic = -0.10
                    naval_speed = 0.20
                    max_strength = 0.40
                }
            }
        }
        idea_big_ship_x = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    armor_value  = 0.05     
                    hg_armor_piercing = 0.10
                    hg_attack = 0.10               
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    max_strength  = 0.10
                    carrier_size = 0.10
                }
            }
        }
        idea_big_ship_y = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    armor_value  = 0.05     
                    hg_armor_piercing = 0.25
                    hg_attack = 0.25              
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    naval_speed = 0.05
                    max_strength  = 0.10
                    carrier_size = 0.25
                }
            }
        }

        idea_big_ship_z = {
            picture = generic_navy_bonus
            equipment_bonus = {
                capital_ship = {
                    instant = yes                    
                    build_cost_ic = -0.10
                    naval_speed = 0.15
                    armor_value  = 0.15  
                    hg_armor_piercing = 0.25
                    hg_attack = 0.25
                }
            }
            equipment_bonus = {
                carrier = {
                    instant = yes                    
                    build_cost_ic = -0.10
                    naval_speed = 0.15
                    max_strength  = 0.25
                    carrier_size = 0.25
                }
            }
        }

    }


    country = {
        idea_imp_fighters = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
			        air_agility = 0.05
                }
            }
        }

	    idea_imp_fighters_disp = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes           
                    build_cost_ic = -0.10
                    air_attack = 0.05
                    air_agility = 0.10
                }
            }            
        }

	    idea_imp_fighters_a = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
			        air_agility = 0.10
                }
            }
        }

	    idea_imp_fighters_b = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
			        air_agility = 0.175
                }
            }
        }

	    idea_imp_fighters_c = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.10
			        air_agility = 0.225
			        air_attack = 0.05
                }
            }
        }

	    idea_imp_fighters_x = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    air_agility = 0.05
                    air_attack = 0.10
                }
            }
        }

	    idea_imp_fighters_y = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
                    air_agility = 0.05
                    air_attack = 0.225
                }
            }
        }

	    idea_imp_fighters_z = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.10
                    air_agility = 0.10
                    air_attack = 0.275
                }
            }
        }

	    idea_imp_planes_a = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    air_range = 0.10
			        air_defence = 0.05
                }
                cas = {
                    instant = yes                    
                    air_range = 0.10
			        air_defence = 0.05
                }
                tactical_bomber  = {
                    instant = yes                    
                    air_range = 0.10
			        air_defence = 0.05
                }
                scout_plane  = {
                    instant = yes                    
                    air_range = 0.10
			        air_defence = 0.05
                }
            }
        }

	    idea_imp_planes_b = {
           picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    air_range = 0.20
                    air_defence = 0.15
                    reliability = 0.10
                }
                cas = {
                    instant = yes                    
                    air_range = 0.20
                    air_defence = 0.15
                    reliability = 0.10
                }
                tactical_bomber  = {
                    instant = yes                    
                    air_range = 0.20
                    air_defence = 0.15
                    reliability = 0.10
                }
                scout_plane  = {
                    instant = yes                    
                    air_range = 0.20
                    air_defence = 0.15
                    reliability = 0.10
                }
            }
        }

	    idea_imp_planes_x = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.05
                }
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.05
                }
                tactical_bomber  = {
                    instant = yes                    
                    build_cost_ic = -0.05
                }
                scout_plane  = {
                    instant = yes                    
                    build_cost_ic = -0.05
                }
            }
        }

	    idea_imp_planes_y = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                fighter = {
                    instant = yes                    
                    build_cost_ic = -0.125
                }
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.125
                }
                tactical_bomber  = {
                    instant = yes                    
                    build_cost_ic = -0.125
                }
                scout_plane  = {
                    instant = yes                    
                    build_cost_ic = -0.125
                }
            }
        }	

	    idea_imp_bombers = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                }
                tactical_bomber  = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_bombing = 0.05
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_bombing = 0.05
                }
            }
        }	


	    idea_imp_bombers_a = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.10
                    air_defence = 0.05
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.10
                    air_defence = 0.05
                    air_bombing = 0.05
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.10
                    air_defence = 0.05
                    air_bombing = 0.05
                }
            }
        }

	    idea_imp_bombers_b = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.25
                    air_defence = 0.20
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.25
                    air_defence = 0.20
                    air_bombing = 0.05
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.05
                    air_ground_attack = 0.05
                    naval_strike_attack = 0.05
                    air_agility = 0.25
                    air_defence = 0.20
                    air_bombing = 0.05
                }
            }
        }

	    idea_imp_bombers_c = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.15
                    air_ground_attack = 0.15
                    naval_strike_attack = 0.15
                    air_agility = 0.35
                    air_defence = 0.30
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.15
                    air_ground_attack = 0.15
                    naval_strike_attack = 0.15
                    air_agility = 0.35
                    air_defence = 0.30
                    air_bombing = 0.15
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.15
                    air_ground_attack = 0.15
                    naval_strike_attack = 0.15
                    air_agility = 0.35
                    air_defence = 0.30
                    air_bombing = 0.15
                }
            }
        }

	    idea_imp_bombers_x = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.125
                    air_ground_attack = 0.125
                    naval_strike_attack = 0.125
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.125
                    air_ground_attack = 0.125
                    naval_strike_attack = 0.125
                    air_bombing = 0.125
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.125
                    air_ground_attack = 0.125
                    naval_strike_attack = 0.125
                    air_bombing = 0.125
                }
            }
        }

	    idea_imp_bombers_y = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.225
                    air_ground_attack = 0.225
                    naval_strike_attack = 0.225
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.225
                    air_ground_attack = 0.225
                    naval_strike_attack = 0.225
                    air_bombing = 0.225
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.225
                    air_ground_attack = 0.225
                    naval_strike_attack = 0.225
                    air_bombing = 0.225
                }
            }
        }

	    idea_imp_bombers_z = {
            picture = generic_infantry_bonus
            equipment_bonus  = {
                cas = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.325
                    air_ground_attack = 0.325
                    naval_strike_attack = 0.325
                    air_agility = 0.10
                    air_defence = 0.10
                }
                tactical_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.325
                    air_ground_attack = 0.325
                    naval_strike_attack = 0.325
                    air_agility = 0.10
                    air_defence = 0.10
                    air_bombing = 0.325
                }
                strategic_bomber = {
                    instant = yes                    
                    build_cost_ic = -0.025
                    air_attack = 0.325
                    air_ground_attack = 0.325
                    naval_strike_attack = 0.325
                    air_agility = 0.10
                    air_defence = 0.10
                    air_bombing = 0.325
                }
            }
        }
    }

    

#    hidden_ideas = {
#
#        idea_improved_tanks_a = {
#            picture = generic_infantry_bonus
#            equipment_bonus  = {
#                light_tank_chassis = {
#                    instant = yes
#                    reliability = 0.10
#                }
#                medium_tank_chassis = {
#                    instant = yes
#                    reliability = 0.10
#                }
#                heavy_tank_chassis = {
#                    instant = yes
#                    reliability = 0.10
#                }
#                super_heavy_tank_chassis = {
#                    instant = yes
#                    reliability = 0.10
#                }
#            }
#        }
#
#        idea_improved_tanks_aa = {
#            picture = generic_infantry_bonus
#            equipment_bonus  = {
#                light_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                medium_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                heavy_tank_chassis = {                   
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                super_heavy_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#            }
#        }
#
#        idea_improved_tanks_ab = {
#            picture = generic_infantry_bonus
#            
#            
#            equipment_bonus  = {
#                light_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                medium_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                heavy_tank_chassis = {                   
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#                super_heavy_tank_chassis = {
#                    soft_attack = 0.05
#                    hard_attack = 0.05
#                    reliability = 0.125
#                    instant = yes
#                }
#            }
#            
#        }
#
#    }
        
}