continuous_focus_palette = {
	id = generic_focus
	
	country = {
		factor = 1
	}
	
	default = yes
	reset_on_civilwar = no
			
	position = { x = 50 y = 1000 }

	focus = {
		id = continuous_reduce_training_time
		
		icon = GFX_goal_continuous_reduce_training_time
		
		available = {
		}
		
		modifier = {
			training_time_army_factor = -0.25
		}
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_tanks
		
		icon = GFX_goal_continuous_armor_production
		
		available = {
		}
				
		idea = cont_tank_prod_display
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				has_damaged_buildings = no
			}
		}
		select_effect = {
			hidden_effect = {
				#add_ideas = cont_tank_prod
			}
		}
		
		cancel_effect = {
			hidden_effect = {
				#remove_ideas = cont_tank_prod
			}
		}
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
		
	focus = {
		id = continuous_naval_production
		
		icon = GFX_goal_continuous_naval_production
		
		available = {
		}
		
		idea = continuous_naval_production
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_naval
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_air_production
		
		icon = GFX_goal_continuous_air_production
		
		available = {
		}
		
		idea = continuous_air_production
		
		select_effect = {
			hidden_effect = {
				#add_ideas = continuous_air_production_real_effect
			}
		}

		cancel_effect = {
			hidden_effect = {
				#remove_ideas = continuous_air_production_real_effect
			}
		}
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_aviation
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
	
	focus = {
		id = continuous_non_factory_construct
		
		icon = GFX_goal_continuous_non_factory_construct
		
		available = {
		}
		
		
		modifier = {
			production_speed_infrastructure_factor = 0.1
			production_speed_rail_way_factor = 0.1
			production_speed_supply_node_factor = 0.1
			production_speed_air_base_factor = 0.1
			production_speed_naval_base_factor = 0.1
			production_speed_synthetic_refinery_factor = 0.1
			production_speed_fuel_silo_factor = 0.1	
			production_speed_rocket_site_factor = 0.1
			production_speed_nuclear_reactor_factor = 0.1
			production_speed_bunker_factor = 0.2
			production_speed_coastal_bunker_factor = 0.2
			production_speed_anti_air_building_factor = 0.2
			production_speed_radar_station_factor = 0.2	
		}
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_repair
		
		icon = GFX_goal_continuous_repairments
		
		available = {
		}
				
		modifier = {
			industry_repair_factor = 0.5
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				has_damaged_buildings = no
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_suppression
		
		icon = GFX_goal_continuous_suppression
		
		available = {
		}
		
		modifier = {
			resistance_target = -0.05
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				num_occupied_states < 1
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_research
		
		icon = GFX_goal_continuous_research
		
		available = {
		}
		
		modifier = {
			research_speed_factor = 0.15
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				num_occupied_states < 1
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

#	focus = {
#		id = continuous_tech_share
#		
#		icon = GFX_goal_continuous_research
#		
#		available = {
#			hidden_trigger = { has_dlc = "Together for Victory" }
#			
#		}
#
#		enable = {
#			is_in_faction = yes
#			num_faction_members > 1
#
#			custom_trigger_tooltip = {
#				tooltip = NO_OTHER_SHARING_GROUPS
#				OR = {
#					AND = {
#						is_in_tech_sharing_group = continuous_tech_share
#						num_tech_sharing_groups < 2
#					}
#					num_tech_sharing_groups < 1
#				}				
#			}
#		}
#		
#		select_effect = {
#			add_to_tech_sharing_group = continuous_tech_share
#		}
#		
#		cancel_effect = {
#			remove_from_tech_sharing_group = continuous_tech_share	
#		}
#
#		ai_will_do = {
#			factor = 0
#		}
#		
#		supports_ai_strategy = ai_focus_military_advancements
#		
#		daily_cost = 1
#		
#		available_if_capitulated = yes
#	}
#	
#	focus = {
#		id = continuous_restrict_freedom
#		
#		icon = GFX_goal_continuous_restrict_freedom
#		
#		available = {
#			hidden_trigger = { has_dlc = "Together for Victory" }
#		}
#
#		enable = {
#			num_subjects > 0
#		}
#
#		modifier = {
#			custom_modifier_tooltip = subject_autonomy_mod_tt
#			hidden_modifier = { subjects_autonomy_gain = -0.5 }
#		}
#		
#		ai_will_do = {
#			factor = 0
#		}
#		
#		supports_ai_strategy = ai_focus_military_advancements
#		
#		daily_cost = 1
#		
#		available_if_capitulated = yes
#	}

}