characters = {
	Ragnhild_Dufunef = {
		name = Ragnhild_Dufunef
		gender = female
		portraits = {
			civilian = {
				large = GFX_portrait_Ragnhild_Dufunef
			}
		}
		country_leader = {
			ideology = despotism
			traits = {}
			expire = "1960.1.1.1"
			id = -1
			desc = Ragnhild_Dufunef_desc
		}
	}




















	Revna = {
		name = Revna
		gender = female
		portraits = {
			civilian = {
				small = GFX_idea_generic_political_advisor_female_europe
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Revna
            name = Revna
            cost = 150
            #ledger = <ledger>
            traits = {
                financial_expert
            }
        }
	}

	Frode = {
		name = Frode
		portraits = {
			civilian = {
				small = "GFX_idea_john_beckett"
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Frode
            name = Frode
            cost = 150
            #ledger = <ledger>
            traits = {
                popular_figurehead
            }
        }
	}

	Thyra = {
		name = Thyra
		gender = female
		portraits = {
			civilian = {
				small = GFX_idea_POL_wanda_wasilewska
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Eurwen
            name = Eurwen
            cost = 150
            #ledger = <ledger>
            traits = {
                silent_workhorse
            }
        }
	}

	Beiskr = {
		name = Beiskr
		gender =female
		portraits = {
			civilian = {
				small = GFX_idea_POL_irena_anders
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Beiskr
            name = Beiskr
            cost = 150
            #ledger = <ledger>
            traits = {
                prince_of_terror
            }
        }
	}

	Trygve = {
		name = Trygve
		portraits = {
			civilian = {
				small = GFX_idea_SWE_per_albin_hansson
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Gwydion
            name = Gwydion
            cost = 150
            #ledger = <ledger>
            traits = {
                captain_of_industry
            }
        }
	}

	Breidox = {
		name = Breidox
		portraits = {
			civilian = {
				small = GFX_idea_ENG_generic_land_1
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Breidox
            name = Breidox
            cost = 150
            #ledger = <ledger>
            traits = {
                war_industrialist
            }
        }
	}

	Bo = {
		name = Bo
		portraits = {
			civilian = {
				small = GFX_idea_alfred_heurtaux
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Bo
            name = Bo
            cost = 150
            #ledger = <ledger>
            traits = {
                fortification_engineer
            }
        }
	}


	Svida = {
		name = Svida
		portraits = {
			army = {
				small = "GFX_Portrait_USA_Wendell_Willkie"
			}
			army = {
				small = "GFX_Portrait_USA_Wendell_Willkie_small"
				large = "GFX_Portrait_USA_Wendell_Willkie"
			}
		}
		#advisor = {
        #    slot = high_command
        #    idea_token = Svida
        #    name = Svida
        #    cost = 100
        #    ledger = military
        #    traits = {
        #        army_chief_reform_1
        #    }
        #}
		corps_commander = {
            traits = { naval_invader }
            skill = 2
            attack_skill = 3
            defense_skill = 1
            planning_skill = 1
            logistics_skill = 2
        }
	}

	Kunnandi = {
		name = Kunnandi
		gender = female
		portraits = {
			civilian = {
				large = "GFX_Portrait_jennie"
			}
			army = {
				small = "GFX_Portrait_jennie_small"
				large = "GFX_Portrait_jennie"
			}
		}
		field_marshal = {
            traits = {organizer jungle_rat }
            skill = 2
            attack_skill = 2
            defense_skill = 2
            planning_skill = 1
            logistics_skill = 2
        }
	}

	Rune = {
		name = Rune
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_Generic_land_3"
			}
			army = {
				small = "GFX_Portrait_USA_Generic_land_3_small"
				large = "GFX_Portrait_USA_Generic_land_3"
			}
		}
		corps_commander = {
            traits = {jungle_rat }
            skill = 1
            attack_skill = 1
            defense_skill = 1
            planning_skill = 1
            logistics_skill = 1
        }
	}


	Hvalr = {
		name = Hvalr
		portraits = {
			civilian = {
				large = "GFX_Portrait_Hvalr"
			}
			army = {
				small = "GFX_Portrait_Hvalrsmall"
				large = "GFX_Portrait_Hvalr"
			}
		}
		navy_leader  = {
            traits = { ironside fleet_protector }
            skill = 3
            attack_skill = 4
            defense_skill = 2
            maneuvering_skill = 2
            coordination_skill = 2
        }
	}




	#Military Advisors
	Sletta = {
		name = Sletta
		portraits = {
			army = {
				small = "GFX_idea_generic_air_europe_1"
			}
		}
		advisor = {
            slot = army_chief
            idea_token = Sletta
            name = Sletta
            cost = 50
            ledger = military
            traits = {
                army_chief_offensive_2
            }
        }
		advisor = {
            slot = theorist
            idea_token = Sletta_2
            name = Sletta
            cost = 50
            ledger = military
            traits = {
                military_theorist
            }
        }
	}

	Grannligr = {
		name = Grannligr
		portraits = {
			army = {
				small = "GFX_Portrait_Italy_Generic_navy_2_small"
			}
		}
		advisor = {
            slot = navy_chief
            idea_token = Grannligr
            name = Grannligr
            cost = 50
            ledger = military
            traits = {
                navy_chief_decisive_battle_2
            }
        }
		advisor = {
            slot = theorist
            idea_token = Grannligr_2
            name = Grannligr
            cost = 50
            ledger = military
            traits = {
                naval_theorist
            }
        }
	}

	Solskin = {
		name = Solskin
		gender = female
		portraits = {
			army = {
				small = "GFX_idea_generic_political_advisor_female_europe"
			}
		}
		advisor = {
            slot = navy_chief
            idea_token = Solskin
            name = Solskin
            cost = 50
            ledger = military
            traits = {
                navy_chief_commerce_raiding_2
            }
        }
		advisor = {
            slot = air_chief
            idea_token = Solskin_2
            name = Solskin
            cost = 50
            ledger = military
            traits = {
                air_chief_reform_2
            }
        }
	}
	


}