characters = {
	Liz_Rhyfelwr = {
		name = Liz_Rhyfelwr
		gender = female
		portraits = {
			civilian = {
				large = GFX_portrait_Liz_Rhyfelwr
			}
		}
		country_leader = {
			ideology = despotism
			traits = {}
			expire = "1960.1.1.1"
			id = -1
			desc = Liz_Rhyfelwr_desc
		}
	}

##################
##################
####Political Advisors#####
##################
##################
	Alwyn = {
		name = Alwyn
		gender = female
		portraits = {
			civilian = {
				small = GFX_idea_generic_army_female_arab
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Alwyn
            name = Alwyn
            cost = 150
            #ledger = <ledger>
            traits = {
                financial_expert
            }
        }
	}

	Cynfelyn = {
		name = Cynfelyn
		portraits = {
			civilian = {
				small = "GFX_idea_generic_political_advisor_europe_6"
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Cynfelyn
            name = Cynfelyn
            cost = 150
            #ledger = <ledger>
            traits = {
                popular_figurehead
            }
        }
	}

	Eurwen = {
		name = Eurwen
		gender = female
		portraits = {
			civilian = {
				small = GFX_idea_POL_irena_anders
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Eurwen
            name = Eurwen
            cost = 150
            #ledger = <ledger>
            traits = {
                silent_workhorse
            }
        }
	}

	Gwydion = {
		name = Gwydion
		portraits = {
			civilian = {
				small = GFX_idea_ENG_maxwell_aitken
			}
		}
		
		advisor = {
            slot = political_advisor
            idea_token = Gwydion
            name = Gwydion
            cost = 150
            #ledger = <ledger>
            traits = {
                prince_of_terror
            }
        }
	}

	Elen = {
		name = Elen
		gender = female
		portraits = {
			civilian = {
				small = GFX_idea_POL_wanda_wasilewska
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Gwydion
            name = Gwydion
            cost = 150
            #ledger = <ledger>
            traits = {
                captain_of_industry
            }
        }
	}

	Madoc = {
		name = Madoc
		portraits = {
			civilian = {
				small = GFX_idea_ENG_generic_land_2
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Madoc
            name = Madoc
            cost = 150
            #ledger = <ledger>
            traits = {
                war_industrialist
            }
        }
	}

	Bleddyn = {
		name = Bleddyn
		portraits = {
			civilian = {
				small = GFX_idea_generic_political_advisor_europe_2
			}
		}
		advisor = {
            slot = political_advisor
            idea_token = Bleddyn
            name = Bleddyn
            cost = 150
            #ledger = <ledger>
            traits = {
                fortification_engineer
            }
        }
	}

	Branwyn = {
		name = Branwyn
		gender = female
		portraits = {
			army = {
				small = "GFX_idea_USA_virginia_hall"
			}
			army = {
				large = "GFX_portrait_virginia_hall"
			}
		}
		advisor = {
            slot = high_command
            idea_token = Branwyn
            name = Branwyn
            cost = 100
            ledger = military
            traits = {
                army_chief_reform_1
            }
        }
		corps_commander = {
            traits = { brilliant_strategist }
            skill = 2
            attack_skill = 3
            defense_skill = 2
            planning_skill = 1
            logistics_skill = 2
        }
	}

	Aled = {
		name = Aled
		portraits = {
			civilian = {
				large = "GFX_Portrait_Britain_Generic_land_1"
			}
			army = {
				small = "GFX_Portrait_Britain_Generic_land_1_small"
				large = "GFX_Portrait_Britain_Generic_land_1"
			}
		}
		field_marshal = {
            traits = { }
            skill = 2
            attack_skill = 2
            defense_skill = 2
            planning_skill = 1
            logistics_skill = 2
        }
	}

	Talfryn = {
		name = Talfryn
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_Generic_land_5"
			}
			army = {
				small = "GFX_idea_USA_generic_land_5"
				large = "GFX_Portrait_USA_Generic_land_5"
			}
		}
		corps_commander = {
            traits = { }
            skill = 2
            attack_skill = 1
            defense_skill = 3
            planning_skill = 2
            logistics_skill = 1
        }
	}

	Myrddin = {
		name = Myrddin
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_Generic_land_3"
			}
			army = {
				small = "GFX_idea_USA_generic_land_3"
				large = "GFX_Portrait_USA_Generic_land_3"
			}
		}
		corps_commander = {
            traits = { }
            skill = 1
            attack_skill = 1
            defense_skill = 1
            planning_skill = 1
            logistics_skill = 1
        }
	}

	Aneirin = {
		portraits = {
			civilian = {
				large = "gfx/leaders/GER/Portrait_Germany_Generic_2.dds"
			}
			army = {
				small = "GFX_idea_Germany_Generic_2"
				large = "gfx/leaders/GER/Portrait_Germany_Generic_2.dds"
			}
		}
		corps_commander = {
            traits = { }
            skill = 1
            attack_skill = 1
            defense_skill = 1
            planning_skill = 1
            logistics_skill = 1
        }
	}

	#Military Advisors
	Grifud = {
		name = Grifud
		portraits = {
			army = {
				small = "GFX_Portrait_The_Raj_Generic_navy_2_small"
			}
		}
		advisor = {
            slot = army_chief
            idea_token = Grifud
            name = Grifud
            cost = 50
            ledger = military
            traits = {
                army_chief_offensive_2
            }
        }
		advisor = {
            slot = theorist
            idea_token = Grifud_2
            name = Grifud
            cost = 50
            ledger = military
            traits = {
                military_theorist
            }
        }
	}

	Ithel = {
		name = Ithel
		portraits = {
			army = {
				small = "GFX_idea_generic_air_europe_1"
			}
		}
		advisor = {
            slot = army_chief
            idea_token = Ithel
            name = Ithel
            cost = 50
            ledger = military
            traits = {
                army_chief_defensive_2
            }
        }
	}

	Rhydderch = {
		name = Rhydderch
		portraits = {
			army = {
				small = "gfx/interface/ideas/idea_FRA_generic_navy_1.dds"#"GFX_idea_FRA_generic_navy_1"
			}
		}
		advisor = {
            slot = navy_chief
            idea_token = Rhydderch
            name = Rhydderch
            cost = 50
            ledger = military
            traits = {
                navy_chief_decisive_battle_2
            }
        }
	}

	Caratauc = {
		name = Caratauc
		portraits = {
			army = {
				small = "GFX_idea_generic_navy_europe_3"
			}
		}
		advisor = {
            slot = navy_chief
            idea_token = Caratauc
            name = Caratauc
            cost = 50
            ledger = military
            traits = {
                navy_chief_commerce_raiding_2
            }
        }
		advisor = {
            slot = theorist
            idea_token = Caratauc_2
            name = Caratauc
            cost = 50
            ledger = military
            traits = {
                naval_theorist
            }
        }	
	}
	
	Brynmor = {
		name = Brynmor
		portraits = {
			army = {
				small = "GFX_idea_generic_navy_europe_1"
			}
		}
		advisor = {
            slot = air_chief
            idea_token = Brynmor
            name = Brynmor
            cost = 50
            ledger = military
            traits = {
                air_chief_all_weather_2
            }
        }
		advisor = {
            slot = high_command
            idea_token = Brynmor_2
            name = Brynmor
            cost = 50
            ledger = military
            traits = {
                air_chief_all_weather_2
            }
        }
	}

	Gwenith = {
		name = Gwenith
		gender = female
		portraits = {
			army = {
				small = "GFX_idea_generic_political_advisor_female_europe"
			}
		}
		advisor = {
            slot = air_chief
            idea_token = Gwenith
            name = Gwenith
            cost = 50
            ledger = military
            traits = {
                air_chief_reform_2
            }
        }
		advisor = {
            slot = theorist
            idea_token = Gwenith_2
            name = Gwenith
            cost = 50
            ledger = military
            traits = {
                air_warfare_theorist
            }
        }
	}

	#Focus Recruited
	Meinir = {
		name = Meinir
		gender = female
		portraits = {
			army = {
				small = "GFX_idea_europe_generic_operative_female_11"
				large = "GFX_portrait_europe_generic_operative_female_11"
			}
		}
		#advisor = {
        #    slot = high_command
        #    idea_token = Meinir
        #    name = Meinir
        #    cost = 50
        #    ledger = military
        #    traits = {
        #        army_cavalry_3
        #    }
        #}
		#advisor = {
        #    slot = political_advisor
        #    idea_token = Meinir_2
        #    name = Meinir
        #    cost = 50
        #    #ledger = military
        #    traits = {
        #        princess_of_terror
        #    }
        #}
		#corps_commander = {
        #    traits = { cavalry_officer cavalry_leader cavalry_expert}
        #    skill = 6
        #    attack_skill = 6
        #    defense_skill = 6
        #    planning_skill = 5
        #    logistics_skill = 7
        #}
	}

	Iorwerth = {
		name = Iorwerth
		portraits = {
			army = {
				small = "GFX_idea_Iorwerth"
				large = "GFX_Portrait_Iorwerth"
			}
		}
		#corps_commander = {
        #    traits = {}
        #    skill = 6
        #    attack_skill = 7
        #    defense_skill = 7
        #    planning_skill = 4
        #    logistics_skill = 5
        #}
	}

}