cym_assault_infantry = {
	name = "Assault Infantry"
	desc = "Mass Infantry"

	allowed = {
		tag = CYM
	}
	enable = {
		cym_inf_focus = yes
	}

	research = {
		industry = 10.0
		construction_tech = 10.0
		infantry_weapons = 50.0
		infantry_tech = 50.0
		artillery = 50.0
		light_fighter = 60.0
		cas_bomber = 60.0
		cat_superior_firepower = 1000.0

		cat_anti_air = -10.0
	}

	ai_strategy = {
		type = role_ratio
		id = infantry
		value = 100
	}

	# Keep small, as it is used as a factor for some things (such as research necym)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.5
		modifier = {
			factor = 1.0
		}
	}

	ai_national_focuses = {
		cym_imperial_focus
		sharpen_the_sword
		land
		survivalist_courses
		sharpshooting_focus
		undying_army
		our_birds
		bombers
		maximal_damage
		napalm
		developed_bombers
		economy_first
		stable_future
		dynamic_requisitions
		material_lists
		unshakeable_industry
	}
}

cym_air_infantry = {
	name = "Aerial Focus"
	desc = "Make really heccin good fighters and hope that you can win."

	allowed = {
		tag = CYM
	}
	enable = {
		cym_aerial_focus = yes
	}

	research = {
		industry = 10.0
		construction_tech = 10.0
		infantry_weapons = 50.0
		infantry_tech = 50.0
		artillery = 50.0
		light_fighter = 60.0
		cas_bomber = 60.0
		cat_superior_firepower = 1000.0

		cat_anti_air = -10.0
	}

	ai_strategy = {
		type = role_ratio
		id = infantry
		value = 100
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.5
		modifier = {
			factor = 1.0
		}
	}

	ai_national_focuses = {
		cym_imperial_focus
		sharpen_the_sword
		our_birds
		fighters
		dog_fighters
		assisted_controls
		developed_fighters
		cym_internal_affairs
		cym_the_greater_sovereign
		cym_complete_submission
		cym_imperial_lands
		cym_centralized_might
		land
		survivalist_courses
		sharpshooting_focus
		undying_army
	}
}

#cym_tanks = {
#	name = "Tank Formations"
#	desc = "AI will go for blehg infantry (remove the arty for cheapness) and tanks"
#
#	allowed = {
#		tag = CYM
#	}
#	enable = {
#		cym_tank_focus = yes
#	}
#
#
#	research = {
#		infantry_weapons = 50.0
#		infantry_tech = 50.0
#		artillery = 100.0
#		light_fighter = 60.0
#		cat_mobile_warfare = 200.0
#		cat_light_armor = 1000.0
#	}
#
#	# Keep small, as it is used as a factor for some things (such as research necym)
#	# Recommended around 1.0. Useful for relation between plans
#	weight = {
#		factor = 1.0
#		modifier = {
#			factor = 1.0
#		}
#	}
##
#	
#
#	ai_national_focuses = {
#		sharpen_the_sword#We need the army XP presto
#		land
#		cym_imperial_focus		
#		develop_tanks
#		standardized_production
#		increased_overlap
#		undying_army
#		widespread_trucking
#		offroad_courses
#		local_breakthroughs
#		survivalist_courses
#		cym_internal_affairs
#		cym_the_greater_sovereign
#		cym_complete_submission
#		cym_imperial_lands
#		cym_centralized_might
#	}
#}


cym_cav_swarm = {
	name = "Cavalry Swarm"
	desc = "Idk what I am doing part two, equine boogaloo"

	allowed = {
		tag = CYM
	}
	enable = {
		has_game_rule = { 
			rule = CYM_ai_behavior 
			option = CAVALRYRUSH
		}
	}


	research = {
		infantry_weapons = 50.0
		infantry_tech = 50.0
		artillery = 20.0
		light_fighter = 60.0
		cas_bomber = 30.0
		cat_superior_firepower = 20.0
		cat_mobile_warfare = 20.0
	}

	# Keep small, as it is used as a factor for some things (such as research necym)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	ai_strategy = {
		type = role_ratio
		id = cavalry
		value = 100
	}

	#ai_strategy = {
	#	type = unit_ratio
	#	id = cavalry
	#	value = 100
	#}
	

	ai_national_focuses = {
		cym_imperial_focus
		sharpen_the_sword
		land
		mobile_advantage
		horseguns
		shock_cavalry		
		undying_army
		survivalist_courses
		cym_internal_affairs
		cym_cantrefi_rights
		cym_freedom_isnt_free
		cym_lord_generals
		cym_old_powers_restored
	}
}