#For customizing outputs and such based off bigger strategies.

#Produce more guns and CAS since we're just doing basic infantry
CYM_inf_focus_plan = {
	allowed = {
		tag = CYM
	}
	enable = {
		cym_inf_focus = yes
	}
	abort_when_not_enabled = yes

	#Define air roles as being mostly fighters to keep our skies clear
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 80
	}

	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 20
	}

	ai_strategy = {
		type = equipment_variant_production_factor
		id = infantry_equipment 
		value = 20
	}
	ai_strategy = {
		type = equipment_production_factor
		id = infantry
		value = 20
	}
}

CYM_aerial_focusing = {
	allowed = {
		tag = CYM
	}
	enable = {
		cym_aerial_focus = yes
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = equipment_production_min_factories
		id = fighter
		value = 10
	}

	#Define air roles as being mostly fighters to keep our skies clear
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 80
	}

	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 20
	}

	ai_strategy = {
		type = equipment_variant_production_factor
		id = infantry_equipment 
		value = 20
	}
	ai_strategy = {
		type = equipment_production_factor
		id = infantry
		value = 20
	}
}



#CYM_tank_focus_setups = {
#    allowed = {
#        tag = CYM
#    }
#    enable = {
#		cym_tank_focus = yes
#    }
#	abort_when_not_enabled = yes
#
#	
#	#Define air roles as being fighter only
#	ai_strategy = {
#		type = unit_ratio
#		id = fighter
#		value = 100
#	}
#
#	ai_strategy = {
#		type = unit_ratio
#		id = cas
#		value = -1000
#	}
#
#
#
#	##allocate the factories
#	ai_strategy = {
#		type = equipment_production_min_factories
#		id = fighter
#		value = 8
#	}
#
#	ai_strategy = {
#		type = equipment_production_min_factories
#		id = armor
#		value = 20
#	}
#
#	#ai_strategy = {
#	#	type = build_army
#	#	id = armour
#	#	value = 200
#	#}
#
#	#Do this so  the AI actually makes the tank
#	ai_strategy = {
#		type = save_equipment
#		id = light_tank_chassis
#		value = 1000
#	}
#
#	ai_strategy = {
#		type = equipment_variant_production_factor
#		id = light_tank_chassis
#		value = 10000
#	}
#	
#	ai_strategy = {
#		type = equipment_production_factor
#		id = armor
#		value = 500
#	}
#
#	#ai_strategy = {
#	#	type = force_build_armies
#	#	value = 100
#	#}
#
#	ai_strategy = {
#		type = role_ratio
#		id = armour
#		value = 20
#	}
#
#	##up the air priority since the AI never seems to care, but planes good
#	ai_strategy = {
#		type = equipment_variant_production_factor
#		id = fighter_equipment 
#		value = 150
#	}	
#	ai_strategy = {
#		type = equipment_production_factor
#		id = fighter
#		value = 150
#	}
#    ai_strategy = {
#		type = air_factory_balance
#		value = 50
#	}
#}