units = {

	fleet = {
		name = "Strike Command"			
		naval_base = 7982 # BANDARABBAS
		task_force = {
			name = "Homeland Fleet"
			location = 7982 # BANDARABBAS
#			ship = { name = "IIS Damavand" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.8 equipment = { ship_hull_super_heavy_1 = { amount = 1 owner = PER version_name = "Damavand Class" } } }
#			ship = { name = "IIS Sabalan" definition = battle_cruiser start_experience_factor = 0.4 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class"} } }
			ship = { name = "IIS Taftan" pride_of_the_fleet = yes definition = heavy_cruiser start_experience_factor = 0.3 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
			ship = { name = "IIS Dariyush" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class"} } }
			ship = { name = "IIS Sahand" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Dezful" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Susa" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Dena" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Bahram" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Tir" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Hum" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Mitra" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }	
			ship = { name = "IIS Shur" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }	
		}
		#task_force = {
		#	name = "indean ocean Fleet"
		#	location = 7982 # BANDARABBAS
		#	ship = { name = "IIS Artemis" definition = battleship start_experience_factor = 0.6 equipment = { ship_hull_super_heavy_1 = { amount = 1 owner = PER version_name = "Damavand Class" } } }
		#	ship = { name = "IIS Fereydoon" definition = battle_cruiser start_experience_factor = 0.4 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Kurosh" definition = battle_cruiser start_experience_factor = 0.3 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Tonb" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Tyre" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Shallaq" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Shamshir" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Cryfios" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Cryptus" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Miles" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Shir" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Babr" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			#ship = { name = "IIS Ramesh" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }	
#		}
		#task_force = {
		#	name = "Mediterrenia Fleet"
		#	location = 4891 # sistan
		#	ship = { name = "IIS Tus" definition = battleship start_experience_factor = 0.6 equipment = { ship_hull_super_heavy_1 = { amount = 1 owner = PER version_name = "Damavand Class" } } }
		#	ship = { name = "IIS Ardeshir Babakan" definition = battle_cruiser start_experience_factor = 0.6 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Nebuchadnezzar II" definition = battle_cruiser start_experience_factor = 0.6 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Lavan" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS kaman" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Shahab" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Karen" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Amertat" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Gilgamesh" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Armati" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Asha" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Xordad" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Farvardin" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#}
		#task_force = {
		#	name = "Red Sea"
		#	location = 4891
		#	ship = { name = "IIS Hojabr" definition = battleship start_experience_factor = 0.6 equipment = { ship_hull_super_heavy_1 = { amount = 1 owner = PER version_name = "Damavand Class" } } }
		#	ship = { name = "IIS Shahpoor II" definition = battle_cruiser start_experience_factor = 0.6 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Kaveh" definition = battle_cruiser start_experience_factor = 0.6 equipment = { ship_hull_heavy_2 = { amount = 1 owner = PER version_name = "Sabalan Class" } } }
		#	ship = { name = "IIS Khark" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Zabol" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Ecbatan" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Palmyra" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
		#	ship = { name = "IIS Zurvan" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Anahid" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Mehr" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Izad Bad" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Zamyad" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Ram" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#}
	}

	fleet = {
		name = "Patrol Command"			
		naval_base = 12832 #BUSHEHR
		task_force = {
			name = "Patrol 1"
			location = 12832
			ship = { name = "IIS Gudarz" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
			ship = { name = "IIS Kiyan" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Ruh" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Esfand" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Ordibehesht" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Div" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Roobah" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Patrol 2"
			location = 12832
			ship = { name = "IIS Arvand" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
			ship = { name = "IIS Neyram" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Dalir" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Shirdal" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Pariedaryayi" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Asbedaryayi" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Berke" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Patrol 3"
			location = 12832
			ship = { name = "IIS Morvarid" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
			ship = { name = "IIS Saam" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Buti" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Tazi" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Tishe" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Darvag" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Kume" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Patrol 4"
			location = 12832
			ship = { name = "IIS Kish" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
			ship = { name = "IIS Saxre" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Qaher" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Gorg" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Boof" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Keyhan" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Borj" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		#task_force = {
		#	name = "Gashti 3"
		#	location = 1889
		#	ship = { name = "IIS Karun" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Bijan" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Bardiya" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Simorgh" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Phoenix" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Hippogriff" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Ejdeha" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Takshax" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Farah" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Kamand" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#}
		#task_force = {
		#	name = "Gashti 4"
		#	location = 1889
		#	ship = { name = "IIS Hengam" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Siri" definition = heavy_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Taftan Class" } } }
		#	ship = { name = "IIS Farnud" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Shahram" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Xar" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Tafresh" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Ruz" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Gandu" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Gavazn" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#	ship = { name = "IIS Hamun" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		#}
	}
	
	fleet = {
		name = "Escort Command"			
		naval_base = 5005 #KHUZESTAN
		task_force = {
			name = "Escort 1"
			location = 5005
			ship = { name = "IIS Qale" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Bahman" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Indra" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Azar" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Escort 2"
			location = 5005
			ship = { name = "IIS Sepid" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Amordad" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Shahrivar" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Aban" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Escort 3"
			location = 5005
			ship = { name = "IIS Fil" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Xurshid" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Mah" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Setareh" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}

		task_force = {
			name = "Escort 4"
			location = 5005
			ship = { name = "IIS Kimiya" definition = light_cruiser start_experience_factor = 0.2 equipment = { ship_hull_cruiser_2 = { amount = 1 owner = PER version_name = "Sahand Class" } } }
			ship = { name = "IIS Vaio" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Mazda" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
			ship = { name = "IIS Corax" definition = destroyer start_experience_factor = 0.2 equipment = { ship_hull_light_2 = { amount = 1 owner = PER version_name = "Dena Class" } } }
		}
	}

	fleet = {
		name = "Submarine Command"
		naval_base = 7982 #bandar Abbas
		task_force = {
			name = "Attack Submarine"
			location = 7982
			ship = { name = "IIS Z001" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z002" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z003" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z004" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z005" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z006" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z007" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z008" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z009" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
			ship = { name = "IIS Z010" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Nahang Class"} } }
		}
	}

	fleet = {
		name = "Miner Sub Command"
		naval_base = 7982 #bandar Abbas
		task_force = {
			name = "Miner Submarine"
			location = 7982
			ship = { name = "IIS Z011" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z012" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z013" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z014" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z015" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z016" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z017" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z018" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z019" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
			ship = { name = "IIS Z020" definition = submarine start_experience_factor = 0.2 equipment = { ship_hull_submarine_2 = { amount = 1 owner = PER version_name = "Yunes Class"} } }
		}
	}
}


#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
	
	add_equipment_production = {				
		equipment = {
			type = convoy_1
			creator = "PER"
		}
		requested_factories = 1
		progress = 0.8
		amount = 3000
	}
	add_equipment_production = {				
		equipment = {
			type = ship_hull_submarine_2
			creator = "PER"
			version_name = "Nahang Class"
		}
		requested_factories = 1
		progress = 0.9
		amount = 60
	}
	add_equipment_production = {				
		equipment = {
			type = ship_hull_submarine_2
			creator = "PER"
			version_name = "Yunes Class"
		}
		requested_factories = 1
		progress = 0.9
		amount = 60
	}
	add_equipment_production = {				
		equipment = {
			type = ship_hull_light_2
			creator = "PER"
			version_name = "Dena Class"
		}
		requested_factories = 1
		progress = 0.9
		amount = 30
	}
	add_equipment_production = {				
		equipment = {
			type = ship_hull_cruiser_2
			creator = "PER"
			version_name = "Sahand Class"
		}
		requested_factories = 1
		progress = 0.9
		amount = 10
	}
	add_equipment_production = {				
		equipment = {
			type = ship_hull_cruiser_2
			creator = "PER"
			version_name = "Taftan Class"
		}
		requested_factories = 1
		progress = 0.9
		amount = 5
	}
}


	