@tier1 = 30
@tier2 = 20
@tier3 = 10

leader_traits = {
	
	Shahanshah = {		# Rezashah
		random = no
		sprite = 13

		command_power_gain = 0.2
		research_speed_factor = 0.05
		production_speed_rail_way_factor = 0.2
		supply_node_range = 0.5
		
		ai_will_do = {
			factor = 0
		}
		
	}

	production_genius = { 	# Zahedi
		random = no
		political_power_factor = 0.15
		industrial_capacity_factory = 0.15
		industrial_capacity_dockyard = 0.15
		max_command_power_mult = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	
	construction_genius = { 	# Mosadeq
		random=no

		production_speed_buildings_factor = 0.1
		consumer_goods_factor = -0.1
		democratic_drift = 0.1
		min_export = -0.3
		
		ai_will_do = {
			factor = 0
		}
	}

	per_crown_prince = { 	# Mohamadreza
		sprite = 13
		random = no

		max_command_power_mult = 0.5
		experience_gain_air = 0.15
		air_doctrine_cost_factor = -0.15
		
		ai_will_do = {
			factor = 0
		}
	}

	per_prime_minister_forughi = { 		# Forughi
		random = no
		sprite = 13

		political_power_factor = 0.1
		neutrality_drift = 0.1
		party_popularity_stability_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	
	per_prime_minister_djam = { 		# Djam
		random = no
		sprite = 13
		
		consumer_goods_factor = -0.05
		production_speed_buildings_factor = 0.1
		line_change_production_efficiency_factor = 0.1

		ai_will_do = {
			factor = 0
		}
	}

	per_prime_minister_daftari = { 		# Daftari
		random = no
		sprite = 13
		war_support_factor = 0.1
		mobilization_laws_cost_factor = -0.25
		justify_war_goal_time = -0.33
		conscription = 0.005
		fascism_drift = 0.1
	}

	per_prime_minister_mansour = { 		# Mansour
		random = no
		sprite = 13

		consumer_goods_factor = -0.03
		political_power_gain = 0.05
		opinion_gain_monthly_factor = 0.25
		enemy_justify_war_goal_time = 0.25
	}

	per_economic_reformer = {			# Ala
		random = no
		sprite = 10

		trade_laws_cost_factor = -0.33
		economy_cost_factor = -0.33
		consumer_goods_factor = -0.05
		local_resources_factor = 0.33
	}

	per_collaborationist_ayatolah = {		# Kashani
		random = no
		sprite = 13
		fascism_drift = 0.05
		conscription_factor = 0.1
		required_garrison_factor = -0.1
	}

	per_ambitious_negotiator = { 		# Saed
		random = no
		sprite = 13
		neutrality_drift = 0.05
		political_power_factor = 0.1
		opinion_gain_monthly_factor = 0.25
	}

	per_tech_guy = { 		# Hesabi
	random = no
	sprite = 14

	ai_will_do = {
		factor = 0
	}
}

###### designers 
	
	per_naval_revolution1 = {	# IIN
		random = no
		equipment_bonus = {

			capital_ship = {
				build_cost_ic = -0.1 naval_range = 0.15 reliability = -0.1
			}
			screen_ship = {
                build_cost_ic = -0.1 naval_range = 0.15 reliability = -0.1
			}
			submarine = {
                build_cost_ic = -0.1 naval_range = 0.15 reliability = -0.1
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	per_heavy_tank_manufacturer1 = { 	# SAIPACo
		random = no

		equipment_bonus = {
			armor = {
				build_cost_ic = -0.10 maximum_speed = 0.15 reliability = -0.1
			}
			motorized_equipment = {
				build_cost_ic = -0.10 maximum_speed = 0.15 reliability = -0.1
			}
			mechanized_equipment = {
				build_cost_ic = -0.10 maximum_speed = 0.15 reliability = -0.1
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
	
	per_heavy_tank_manufacturer2 = {	# INCO
		random=no

		equipment_bonus = {
			armor = {
				build_cost_ic = 0.1 armor_value = 0.15 reliability = 0.1
			}
			motorized_equipment = {
				build_cost_ic = 0.1 armor_value = 0.15 reliability = 0.1
			}
			mechanized_equipment = {
				build_cost_ic = 0.10 armor_value = 0.15 reliability = 0.1
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	per_aircraft_manufacturer = {		# IIAF
		random = no
		
		equipment_bonus = {

			small_plane_airframe = {
				build_cost_ic = -0.1 air_agility = 0.15 reliability = -0.1
			}
			cas = {
				build_cost_ic = -0.1 air_agility = 0.15 reliability = -0.1
			}
			medium_plane_airframe = {
				build_cost_ic = -0.1 air_agility = 0.15 reliability = -0.1
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
	
	per_equipment_manufacturer = {		# IIA
		random = no

		equipment_bonus = {
			artillery_equipment = {
				build_cost_ic = -0.10 soft_attack = 0.15 reliability = -0.1
			}
			anti_air_equipment = {
				build_cost_ic = -0.10 ap_attack = 0.15 reliability = -0.1
			}
			infantry_equipment = {
				build_cost_ic = -0.10 soft_attack = 0.15 reliability = -0.1
			}
		}	

		ai_will_do = {
			factor = 0
		}
	}
	
	per_industrial_concern1 = {		# sairan
		random = no

		#production_factory_efficiency_gain_factor = 0.10
		production_factory_start_efficiency_factor = 0.1
		#production_factory_max_efficiency_factor = 0.20
		industrial_capacity_factory = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	
	per_industrial_concern2 = { 	# mapna
		random = no

		#production_factory_efficiency_gain_factor = 0.20
		line_change_production_efficiency_factor = 0.1
		#production_factory_max_efficiency_factor = 0.10
		production_speed_buildings_factor = 0.1
		
		
		ai_will_do = {
			factor = 0
		}
	}
	
}