on_actions = {
	on_startup = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = remove_south_america
						option = yes
					}
				}
				ZZZ = {
					annex_country = { target = BRA transfer_troops = no }
					annex_country = { target = PRU transfer_troops = no }
					annex_country = { target = COL transfer_troops = no }
					annex_country = { target = VEN transfer_troops = no }
					annex_country = { target = PAR transfer_troops = no }
					annex_country = { target = ARG transfer_troops = no }
					annex_country = { target = CHL transfer_troops = no }
					annex_country = { target = BOL transfer_troops = no }
					annex_country = { target = ECU transfer_troops = no }
					annex_country = { target = URG transfer_troops = no }
					annex_country = { target = SUR transfer_troops = no }
					annex_country = { target = GUY transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = ZZZ
						}
						if = {
							limit = {
								NOT = { is_core_of = ZZZ }
							}
							add_core_of = ZZZ
						}
					}
					
				}
			every_state = {
				limit = {		
					is_controlled_by = ZZZ
				}
				remove_building = { type = arms_factory  level = 20 } 
				remove_building = { type = industrial_complex  level = 20 }
				remove_building = { type = dockyard  level = 20 }
				remove_building = { type = infrastructure  level = 5 }
				remove_building = { type = air_base  level = 10 }
				remove_building = { type = anti_air_building  level = 5 }
				remove_building = { type = radar_station  level = 5 }
				if = {
					limit = {
						NOT = { is_core_of = ZZZ }
					}
					add_core_of = ZZZ
				}
			}
		}
			if = {
				limit = {
					has_game_rule = {
						rule = merge_south_america
						option = yes
					}
				}
				GUY = {
					annex_country = { target = SUR transfer_troops = no }


					every_state = {
						limit = {		
							is_controlled_by = GUY
						}
						if = {
							limit = {
								NOT = { is_core_of = GUY }
							}
							add_core_of = GUY
						}
					}
				}
			
				PRU = {
					annex_country = { target = ECU transfer_troops = no }


					every_state = {
						limit = {		
							is_controlled_by = PRU
						}
						if = {
							limit = {
								NOT = { is_core_of = PRU }
							}
							add_core_of = PRU
						}
					}
				}	

				BOL = {
					annex_country = { target = PAR transfer_troops = no }


					every_state = {
						limit = {		
							is_controlled_by = BOL
						}
						if = {
							limit = {
								NOT = { is_core_of = BOL }
							}
							add_core_of = BOL
						}
					}
				}	

				ARG = {
					annex_country = { target = CHL transfer_troops = no }


					every_state = {
						limit = {		
							is_controlled_by = ARG
						}
						if = {
							limit = {
								NOT = { is_core_of = ARG }
							}
							add_core_of = ARG
						}
					}
				}	
				
			}
			
				if = {
				limit = {
					has_game_rule = {
						rule = remove_africa
						option = yes
					}
				}
				ZZZ = {
					annex_country = { target = SHA transfer_troops = no }
					annex_country = { target = MAU transfer_troops = no }
					annex_country = { target = SEN transfer_troops = no }
					annex_country = { target = GAM transfer_troops = no }
					annex_country = { target = MAL transfer_troops = no }
					annex_country = { target = NGR transfer_troops = no }
					annex_country = { target = BFA transfer_troops = no }
					annex_country = { target = CDI transfer_troops = no }
					annex_country = { target = GUI transfer_troops = no }
					annex_country = { target = GAM transfer_troops = no }
					annex_country = { target = GUB transfer_troops = no }
					annex_country = { target = SIE transfer_troops = no }
					annex_country = { target = AFR transfer_troops = no }
					annex_country = { target = LUR transfer_troops = no }
					annex_country = { target = LIB transfer_troops = no }
					annex_country = { target = GAH transfer_troops = no }
					annex_country = { target = TOG transfer_troops = no }
					annex_country = { target = BEN transfer_troops = no }
					annex_country = { target = NIG transfer_troops = no }
					annex_country = { target = CHA transfer_troops = no }
					annex_country = { target = SUD transfer_troops = no }
					annex_country = { target = SSU transfer_troops = no }
					annex_country = { target = CAR transfer_troops = no }
					annex_country = { target = CAM transfer_troops = no }
					annex_country = { target = ETH transfer_troops = no }
					annex_country = { target = ERI transfer_troops = no }
					annex_country = { target = DJU transfer_troops = no }
					annex_country = { target = SML transfer_troops = no }
					annex_country = { target = PUN transfer_troops = no }
					annex_country = { target = SOM transfer_troops = no }
					annex_country = { target = SWS transfer_troops = no }
					annex_country = { target = SNA transfer_troops = no }
					annex_country = { target = JUB transfer_troops = no }
					annex_country = { target = KEN transfer_troops = no }
					annex_country = { target = UGA transfer_troops = no }
					annex_country = { target = MLC transfer_troops = no }
					annex_country = { target = DRC transfer_troops = no }
					annex_country = { target = RCD transfer_troops = no }
					annex_country = { target = RWA transfer_troops = no }
					annex_country = { target = BUR transfer_troops = no }
					annex_country = { target = GAB transfer_troops = no }
					annex_country = { target = EGU transfer_troops = no }
					annex_country = { target = UNI transfer_troops = no }
					annex_country = { target = CNG transfer_troops = no }
					annex_country = { target = ZAM transfer_troops = no }
					annex_country = { target = AGL transfer_troops = no }
					annex_country = { target = DJI transfer_troops = no }
					annex_country = { target = TNZ transfer_troops = no }
					annex_country = { target = MLW transfer_troops = no }
					
					transfer_state = 1049
					transfer_state = 1050

					
					every_state = {
						limit = {		
							is_controlled_by = ZZZ
						}
						if = {
							limit = {
								NOT = { is_core_of = ZZZ }
							}
							add_core_of = ZZZ
						}
					}
					
					
					every_state = {
						limit = {		
						is_controlled_by = ZZZ
					}
					remove_building = { type = arms_factory  level = 20 } 
					remove_building = { type = industrial_complex  level = 20 }
					remove_building = { type = dockyard  level = 20 }
					remove_building = { type = infrastructure  level = 5 }
					remove_building = { type = air_base  level = 10 }
					remove_building = { type = anti_air_building  level = 5 }
					remove_building = { type = radar_station  level = 5 }
					if = {
					limit = {
						NOT = { is_core_of = ZZZ }
					}
					add_core_of = ZZZ
				}
			}
				}
				SAF = {
					annex_country = { target = NAM transfer_troops = no }
					annex_country = { target = BOT transfer_troops = no }
					annex_country = { target = LES transfer_troops = no }
					annex_country = { target = SWA transfer_troops = no }
					annex_country = { target = MOZ transfer_troops = no }
					annex_country = { target = ZIM transfer_troops = no }
					annex_country = { target = MAD transfer_troops = no }
					annex_country = { target = COM transfer_troops = no }
					annex_country = { target = MRT transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = SAF
						}
						if = {
							limit = {
								NOT = { is_core_of = SAF }
							}
							add_core_of = SAF
					}
				}
			}
			FRA = {
				annex_country = { target = SAO transfer_troops = no }
		}
		
			POR = {
				annex_country = { target = VER transfer_troops = no }
			}
			
			ENG = {
				annex_country = { target = SEY transfer_troops = no }
			}	
	}
	
					if = {
				limit = {
					has_game_rule = {
						rule = merge_africa
						option = yes
					}
				}
				SUD = {
					annex_country = { target = SSU transfer_troops = no }

					
					every_state = {
						limit = {		
							is_controlled_by = SUD
						}
						if = {
							limit = {
								NOT = { is_core_of = SUD }
							}
							add_core_of = SUD
						}
					}
				}
				
				ERI = {
					annex_country = { target = DJI transfer_troops = no }

					
					every_state = {
						limit = {		
							is_controlled_by = ERI
						}
						if = {
							limit = {
								NOT = { is_core_of = ERI }
							}
							add_core_of = ERI
						}
					}
				}
				
				SOM = {
					annex_country = { target = SML transfer_troops = no }
					annex_country = { target = PUN transfer_troops = no }
					annex_country = { target = SWS transfer_troops = no }
					annex_country = { target = SNA transfer_troops = no }
					annex_country = { target = JUB transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = SOM
						}
						if = {
							limit = {
								NOT = { is_core_of = SOM }
							}
							add_core_of = SOM
						}
					}
				}
				
				ZAM = {
					annex_country = { target = MLW transfer_troops = no }

					
					every_state = {
						limit = {		
							is_controlled_by = ZAM
						}
						if = {
							limit = {
								NOT = { is_core_of = ZAM }
							}
							add_core_of = ZAM
						}
					}
				}
				
				NIG = {
					annex_country = { target = EGU transfer_troops = no }
					annex_country = { target = CAM transfer_troops = no }
					annex_country = { target = BEN transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = NIG
						}
						if = {
							limit = {
								NOT = { is_core_of = NIG }
							}
							add_core_of = NIG
						}
					}
				}
				
				CDI = {
					annex_country = { target = GAH transfer_troops = no }
					annex_country = { target = TOG transfer_troops = no }
					annex_country = { target = LIB transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = CDI
						}
						if = {
							limit = {
								NOT = { is_core_of = CDI }
							}
							add_core_of = CDI
						}
					}
				}

				LIB = {
					annex_country = { target = AFR transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = LIB
						}
						if = {
							limit = {
								NOT = { is_core_of = LIB }
							}
							add_core_of = LIB
						}
					}
				}


				GUI = {
					annex_country = { target = SIE transfer_troops = no }
					annex_country = { target = LUR transfer_troops = no }					
					annex_country = { target = GUB transfer_troops = no }
					annex_country = { target = AFR transfer_troops = no }					
					annex_country = { target = LIB transfer_troops = no }	
					
					every_state = {
						limit = {		
							is_controlled_by = GUI
						}
						if = {
							limit = {
								NOT = { is_core_of = GUI }
							}
							add_core_of = GUI
						}
					}
				}

				
				MAL = {
					annex_country = { target = BFA transfer_troops = no }		
					annex_country = { target = MAU transfer_troops = no }
					annex_country = { target = GAM transfer_troops = no }	
					annex_country = { target = SEN transfer_troops = no }					
					
					every_state = {
						limit = {		
							is_controlled_by = MAL
						}
						if = {
							limit = {
								NOT = { is_core_of = MAL }
							}
							add_core_of = MAL
						}
					}
				}				
				
				MOR = {
					annex_country = { target = SHA transfer_troops = no }							
					
					every_state = {
						limit = {		
							is_controlled_by = MOR
						}
						if = {
							limit = {
								NOT = { is_core_of = MOR }
							}
							add_core_of = MOR
						}
					}
				}				

				RWA = {
					annex_country = { target = BUR transfer_troops = no }							
					
					every_state = {
						limit = {		
							is_controlled_by = RWA
						}
						if = {
							limit = {
								NOT = { is_core_of = RWA }
							}
							add_core_of = RWA
						}
					}
				}							

				MAD = {
					annex_country = { target = COM transfer_troops = no }
					annex_country = { target = MRT transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = MAD
						}
						if = {
							limit = {
								NOT = { is_core_of = MAD }
							}
							add_core_of = MAD
					}
				}
			}
			
				GAB = {
					annex_country = { target = CNG transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = GAB
						}
						if = {
							limit = {
								NOT = { is_core_of = GAB }
							}
							add_core_of = GAB
					}
				}
			}			
				
				SAF = {
					annex_country = { target = NAM transfer_troops = no }
					annex_country = { target = BOT transfer_troops = no }
					annex_country = { target = LES transfer_troops = no }
					annex_country = { target = SWA transfer_troops = no }
					annex_country = { target = MOZ transfer_troops = no }
					annex_country = { target = ZIM transfer_troops = no }
					annex_country = { target = COM transfer_troops = no }
					annex_country = { target = MRT transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = SAF
						}
						if = {
							limit = {
								NOT = { is_core_of = SAF }
							}
							add_core_of = SAF
					}
				}
			}
			FRA = {
				annex_country = { target = SAO transfer_troops = no }
		}
		
			POR = {
				annex_country = { target = VER transfer_troops = no }
			}
			
			ENG = {
				annex_country = { target = SEY transfer_troops = no }
			}	
	}
	
			if = {
				limit = {
					has_game_rule = {
						rule = remove_central_america
						option = yes
					}
				}
				ZZZ = {
					annex_country = { target = GUA transfer_troops = no }
					annex_country = { target = BLZ transfer_troops = no }
					annex_country = { target = ELS transfer_troops = no }
					annex_country = { target = HON transfer_troops = no }
					annex_country = { target = NIC transfer_troops = no }
					annex_country = { target = COS transfer_troops = no }
					annex_country = { target = JAM transfer_troops = no }
					annex_country = { target = CUB transfer_troops = no }
					annex_country = { target = BAH transfer_troops = no }
					annex_country = { target = HAI transfer_troops = no }
					annex_country = { target = DOM transfer_troops = no }					
					annex_country = { target = BAR transfer_troops = no }
					annex_country = { target = TRI transfer_troops = no }
					annex_country = { target = GRA transfer_troops = no }
					annex_country = { target = STV transfer_troops = no }
					annex_country = { target = STL transfer_troops = no }
					annex_country = { target = DMI transfer_troops = no }
					annex_country = { target = STK transfer_troops = no }
					
					
						every_state = {
						limit = {		
							is_controlled_by = ZZZ
						}
						if = {
								limit = {
								NOT = { is_core_of = ZZZ }
								}
								add_core_of = ZZZ
							}
						}
				}
			}

					if = {
				limit = {
					has_game_rule = {
						rule = merge_central_america
						option = yes
					}
				}
				GUA = {
					annex_country = { target = BLZ transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = BLZ
						}
						if = {
							limit = {
								NOT = { is_core_of = BLZ }
							}
							add_core_of = BLZ
						}
					}
				}
			}
			
				HON = {
					annex_country = { target = ELS transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = HON
						}
						if = {
							limit = {
								NOT = { is_core_of = HON }
							}
							add_core_of = HON
						}
					}
				}

				PAN = {
					annex_country = { target = COS transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = PAN
						}
						if = {
							limit = {
								NOT = { is_core_of = PAN }
							}
							add_core_of = PAN
						}
					}
				}

				DOM = {
					annex_country = { target = HAI transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = DOM
						}
						if = {
							limit = {
								NOT = { is_core_of = DOM }
							}
							add_core_of = DOM
						}
					}
				}

				TRI = {
					annex_country = { target = HAI transfer_troops = no }
					annex_country = { target = GRA transfer_troops = no }
					annex_country = { target = BAR transfer_troops = no }
					annex_country = { target = STV transfer_troops = no }
					annex_country = { target = STL transfer_troops = no }					
					annex_country = { target = DMI transfer_troops = no }
					annex_country = { target = STK transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = TRI
						}
						if = {
							limit = {
								NOT = { is_core_of = TRI }
							}
							add_core_of = TRI
						}
					}
				}					
		
			ENG = {
				annex_country = { target = BAH transfer_troops = no }
		}
		
			USA = {
				annex_country = { target = JAM transfer_troops = no }
		}		

			if = {
				limit = {
					has_game_rule = {
						rule = merge_asia
						option = yes
					}
				}
				RAJ = {
					annex_country = { target = NEP transfer_troops = no }
					annex_country = { target = NPM transfer_troops = no }
					annex_country = { target = BHU transfer_troops = no }
					annex_country = { target = SRI transfer_troops = no }		

					every_state = {
						limit = {		
							is_controlled_by = RAJ
						}
						if = {
							limit = {
								NOT = { is_core_of = RAJ }
							}
							add_core_of = RAJ
						}
					}					
				}
				
				BRM = {
					annex_country = { target = KAC transfer_troops = no }
					annex_country = { target = WAA transfer_troops = no }
					annex_country = { target = SHN transfer_troops = no }
					annex_country = { target = KAR transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = BRM
						}
						if = {
							limit = {
								NOT = { is_core_of = BRM }
							}
							add_core_of = BRM
						}
					}							
				}
				
				VIE = {
					annex_country = { target = LAO transfer_troops = no }
					annex_country = { target = CBD transfer_troops = no }
				}	

					every_state = {
						limit = {		
							is_controlled_by = VIE
						}
						if = {
							limit = {
								NOT = { is_core_of = VIE }
							}
							add_core_of = VIE
						}
					}						

				MAY = {
					annex_country = { target = BRU transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = MAY
						}
						if = {
							limit = {
								NOT = { is_core_of = MAY }
							}
							add_core_of = MAY
						}
					}	

				KYR = {
					annex_country = { target = TAJ transfer_troops = no }
					
					every_state = {
						limit = {		
							is_controlled_by = KYR
						}
						if = {
							limit = {
								NOT = { is_core_of = KYR }
							}
							add_core_of = KYR
						}
					}						
				}					

				AST = {
					annex_country = { target = PAP transfer_troops = no }
					annex_country = { target = SOL transfer_troops = no }
					annex_country = { target = FIJ transfer_troops = no }
					annex_country = { target = PLY transfer_troops = no }
					annex_country = { target = MIC transfer_troops = no }

					every_state = {
						limit = {		
							is_controlled_by = RAJ
						}
						if = {
							limit = {
								NOT = { is_core_of = RAJ }
							}
							add_core_of = RAJ
						}
					}							
				}	
				
			}
			if = {
				limit = {
					has_game_rule = {
						rule = remove_arabia
						option = yes
					}
				}
				ZZZ = {
					annex_country = { target = YEM transfer_troops = no }
					annex_country = { target = OMA transfer_troops = no }
					annex_country = { target = UAE transfer_troops = no }
					annex_country = { target = QAT transfer_troops = no }
					annex_country = { target = BHR transfer_troops = no }
					annex_country = { target = SAU transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = ZZZ
						}
						if = {
							limit = {
								NOT = { is_core_of = ZZZ }
							}
							add_core_of = ZZZ
						}
					}
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = merge_arabia
						option = yes
					}
				}
				SAU = {
					annex_country = { target = YEM transfer_troops = no }
					annex_country = { target = OMA transfer_troops = no }
					annex_country = { target = UAE transfer_troops = no }
					annex_country = { target = QAT transfer_troops = no }
					annex_country = { target = BHR transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = SAU
						}
						if = {
							limit = {
								NOT = { is_core_of = SAU }
							}
							add_core_of = SAU
						}
					}
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = merge_oceania
						option = yes
					}
				}
				AST = {
					annex_country = { target = PAP transfer_troops = no }
					annex_country = { target = SOL transfer_troops = no }
					annex_country = { target = PLY transfer_troops = no }
					annex_country = { target = MIC transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = AST
						}
						if = {
							limit = {
								NOT = { is_core_of = AST }
							}
							add_core_of = AST
						}
					}
				}
				NZL = {
					annex_country = { target = FIJ transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = NZL
						}
						if = {
							limit = {
								NOT = { is_core_of = NZL }
							}
							add_core_of = NZL
						}
					}
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = remove_oceania
						option = yes
					}
				}
				ZZZ = {
					annex_country = { target = AST transfer_troops = no }
					annex_country = { target = NZL transfer_troops = no }
					annex_country = { target = FIJ transfer_troops = no }
					annex_country = { target = PAP transfer_troops = no }
					annex_country = { target = SOL transfer_troops = no }
					annex_country = { target = PLY transfer_troops = no }
					annex_country = { target = MIC transfer_troops = no }
					
					
					every_state = {
						limit = {		
							is_controlled_by = ZZZ
						}
						if = {
							limit = {
								NOT = { is_core_of = ZZZ }
							}
							add_core_of = ZZZ
						}
					}
				}
			}
		}
	}
}
}