ideas = {
	country = {
		
		generic_defence_idea = {
			picture = dfn_guardian
			
			removal_cost = -1
			
			modifier = {
				industrial_capacity_factory = 0.05
				production_speed_arms_factory_factor = 0.1
				production_speed_bunker_factor = 0.1
				production_speed_coastal_bunker_factor = 0.1
				}
			}
		generic_fortify_the_borders_idea = {
			picture = dfn_guardian
			
			removal_cost = -1
			
			modifier = {
				production_speed_bunker_factor = 0.25
				production_speed_coastal_bunker_factor = 0.25 
				}
			}
		
		generic_agressive_idea = {
			picture = dfn_volunteers
			
			removal_cost = -1
			
			modifier = {
				production_speed_arms_factory_factor = 0.15
				industrial_capacity_factory = 0.1 
				}
			}
		
		generic_defensive_army_idea = {
			picture = dfn_followers
			
			removal_cost = -1
			
			modifier = {
				army_org_factor = 0.05
				army_defence_factor = 0.1 
				max_dig_in_factor = 0.05 
				}
			}
		
		generic_offensive_army_idea = {
			picture = dfn_organized_workers
			
			removal_cost = -1
			
			modifier = {
				army_org_factor = 0.05 
				army_attack_factor = 0.1 
				max_planning = 0.05 
				}
			}
		
		long_term_attack = {
			picture = dfn_volunteers
			
			removal_cost = -1 
			
			modifier = {
				max_planning = 0.1 
				army_attack_factor = 0.05 
				}
			}
		
		short_term_attack = {
			picture = dfn_volunteers
			
			removal_cost = -1 
			
			modifier = {
				planning_speed = 0.1 
				army_attack_factor = 0.05 
				}
				}
		
		generic_construction_company_idea = {
			picture = dfn_construction_company
			
			removal_cost = -1 
			
			modifier = {
				production_speed_buildings_factor = 0.1
				}
			}
		
		generic_consumer_goods_idea = {
			picture = dfn_consumer_goods
			
			removal_cost = -1 
			
			modifier = {
				consumer_goods_factor = -0.05 
				}
			}
		
		generic_civilian_economy_idea = {
			picture = dfn_civillian
			
			removal_cost = -1 
			
			modifier = {
				production_speed_industrial_complex_factor = 0.15 
				production_speed_infrastructure_factor = 0.1
				production_speed_rail_way_factor = 0.1
				production_speed_supply_node_factor = 0.1
				}
			}
		
		generic_military_economy_idea = {
			picture = dfn_military
			
			removal_cost = -1 
			
			modifier = {
				production_speed_arms_factory_factor = 0.15 
				production_speed_dockyard_factor = 0.15 
				}
			}
		
		generic_factory_output_idea = {
			picture = dfn_better_factories
			
			removal_cost = -1 
			
			modifier = {
				industrial_capacity_factory = 0.2
				}
			}
		
		generic_production_effiency_idea = {
			picture = dfn_better_factories
			
			removal_cost = -1 
			
			modifier = {
				production_factory_max_efficiency_factor = 0.15 
				production_factory_efficiency_gain_factor = 0.05 
				}
			}
		
		generic_industrial_boom_idea = {
			picture = dfn_industrial_boom
			
			removal_cost = -1 
			
			modifier = {
				consumer_goods_factor = -0.07 
				production_speed_buildings_factor = 0.2 
				industrial_capacity_factory = 0.05 
				}
			}
		
		generic_civilian_spendings_idea = {
			picture = dfn_civillian
			
			removal_cost = -1 
			
			modifier = {
				research_speed_factor = 0.05 
				}
			}
		
		generic_no_navy_effort_idea = {
            picture = no_ship
			removal_cost = -1
			
			modifier = {
			political_power_factor = 0.1
			industrial_capacity_dockyard = -9.99
			conscription_factor = 0.1
			industrial_capacity_factory = 0.15
			    }	
	        }
		generic_aa_effort_idea = {
		    picture = anti_air
			removal_cost = -1
			
			modifier = {
		    static_anti_air_damage_factor = 0.30
            static_anti_air_hit_chance_factor = 0.30
			}
			}
			
	    generic_naval_hell_idea = {
		picture = bomb_ships
		removal_cost = -1
		
		modifier = {
		naval_strike_attack_factor = 0.4
     		naval_strike_targetting_factor = 0.4
		}
		}
}
}