#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	required_dlc = "Name of the Required DLC"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	icon = gfx_option_token							# Optional icon
#	option = {										# Unless other specified, the first option is the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		allow_achievements = no						# Achievements cannot be earned if one or more game rules are set to an option that has this property set to no.
#													# If not specified, this is set to yes for default options and no for all other options.
#	}
#	default = {										# Specify an option with the "default" token to override the behavior of treating the first option as the default.
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		...
#	}
# }

allow_subject_transfers = {
	name = "RULE_ALLOW_SUBJECT_TRANSFERS"
	group = "State Transfer MP"
	#icon = "GFX_release_nations"
	default = {
		name = "FREE"
		text = "Free"
		desc = "RULE_ALLOW_SUBJECT_TRANSFERS_FREE_DESC"
		allow_achievements = no	
	}
	option = {
		name = "LOW_AUTONOMY_ONLY"
		text = "Low autonomy only"
		desc = "RULE_ALLOW_SUBJECT_TRANSFERS_LOW_AUTONOMY_ONLY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "Blocked"
		desc = "RULE_ALLOW_SUBJECT_TRANSFERS_BLOCKED_DESC"
	}
}

use_new_tool = {
	name = "RULE_USE_NEW_TOOL"
	group = "State Transfer MP"
	#icon = "GFX_release_nations"
	default = {
		name = "NO"
		text = "No"
		allow_achievements = no	
	}
	option = {
		name = "YES"
		text = "Yes"
	}
}
