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# COMMENTS HAVE BEEN INCLUDED FOR SAKE OF EXPLANATION, CAN BE REMOVED #
# ID's must not include spaces!
# Decisions MUST be visible for the AI to execute them, if in doubt, switch tag to the AI country and check if they can see/execute the mission.
#####################################################################################################################




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				#### TARGETED DECISIONS WILL PUT THE FLAG OF THE TARGET WITH THE DECISION ICON ####
	#### SCOPING FOR THE TARGET OF THE DECISION IS DONE WITH "FROM" and the country currently being played is ROOT ####
	###################################################################################################################	
operation_valkyrie_with_picture = {
	valkyrie_decision_1 = {		#ID of the decision, must not contain spaces!

		icon = GFX_decision_icon_default		#The left side icon to show for this decision.
		
		# CONDITIONS TO MAKE THIS DECISION/MISSION APPEAR AND EXECUTE
		
		allowed = {tag = GER}
		
		available = {		#Conditions that will allow the player/AI to click the decision and execute its effect.
			GER_adolf_hitler = {is_country_leader = yes}
			has_war_with = ENG
			has_war_with = SOV
			controls_state = 28 
			controls_state = 16	
		}
		
		fire_only_once = yes		#If set to yes, the decision will only appear once, after execution will not appear again.

		visible = {		#Conditions to make this decision visible, can be left blank to make it always appear.
			ROOT = {
				is_ai = no
			}		
		}		

		cost = 100		#The cost to execute the decision, by default its political power.

		# EFFECTS OF THIS DECISION/MISSION

		complete_effect = {	country_event = { 			#The effects to execute once the envelope icon is clicked.
								id = germany.valkyrie.1
								days = 10	
							}
						}
		# AI LOGIC FOR THIS DECISION/MISSION

		ai_will_do = {factor = 0}	#Modifiers for the AI to decide when to execute the decision.
			
		
	}	
}