equipment_modules = {
### Armored Cars

###Engine Types

	car_gasoline_engine = {
		abbreviation = "cgas"
		category = car_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			build_cost_ic = 1
			maximum_speed = 1
		}
		multiply_stats = {
			maximum_speed = 0.15
		}

	}

	car_diesel_engine = {
		abbreviation = "cdie"
		category = car_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
		}
		multiply_stats = {  }
	}

###Armor Types

	car_riveted_armor = {
		abbreviation = "fuck you"
		category = car_armor_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
		}
		xp_cost = 8
		multiply_stats = {
			build_cost_ic = -0.2
			armor_value = -0.3

		}
	}

	car_welded_armor = {
		abbreviation = "xxz"
		category = car_armor_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			defense = 1
			breakthrough = 1
		}
		xp_cost = 8
		multiply_stats = {

		}
	}

	###Suspension Types

	car_4x4_suspension = {
		abbreviation = "4x4"
		category = car_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 0.75
			hardness = -0.2
		}
		multiply_stats =  {
			#maximum_speed = 0.2
			build_cost_ic = -0.05
			maximum_speed = 0.2
			armor_value = -0.1
		}
	}

	car_6x6_suspension = {
		abbreviation = "6x6"
		category = car_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 1.25
			defense = 2
			breakthrough = 2
			suppression = 0.15
		}
		multiply_stats =  {
			soft_attack = 0.1
			reliability = 0.05
			maximum_speed = 0.1
		}
	}

	car_8x8_suspension = {
		abbreviation = "8x8"
		category = car_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 2
			defense = 1
			breakthrough = 1
			reliability = 0.1
			hardness = 0.15
			armor_value = 5
		}
		multiply_stats =  {
			hard_attack = 0.15
			ap_attack = 0.15
		}
		build_cost_resources = {
			rubber = 1
		}
	}
	###Hull Mod ### Shell type

	car_flat_armor = {     
		abbreviation = "cflat"
		category = car_hull_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		xp_cost = 1
		add_stats = {
			defense = 1
			breakthrough = 1
		}
		multiply_stats = {
		}
	}

	car_semi-flat_armor = {      
		abbreviation = "csfla"
		category = car_hull_mod
		sfx = sfx_ui_sd_module_turret

		xp_cost = 1
		add_stats = {
			build_cost_ic = 0.25
			defense = 1
			armor_value = 1.5
		}
		multiply_stats = {
		}
	}

	car_sloped_armor = {       
		abbreviation = "cslop"
		category = car_hull_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		xp_cost = 1
		multiply_stats = {
			armor_value = 0.15
			build_cost_ic = 0.075
		}
	}

	###Turret Mods 

	car_oscillating_turret = {
		abbreviation = "ctm1"
		category = car_turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 2
			defense = 2
			build_cost_ic = 0.5
		}
		xp_cost = 6
		multiply_stats = {
			armor_value = -0.05
		}

	}

	car_open_top_turret = {
		abbreviation = "ctm2"
		category = car_turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = -1.5
			defense = -1.2
			maximum_speed = 0.5
			hardness = -0.15
		}
		xp_cost = 6
		multiply_stats = {
			armor_value = -0.1
			build_cost_ic = -0.1
		}

	}

	###Turret Types - light fully traversable turrets (How do you spell traversable?)

	car_one_man_tank_turret = {
		abbreviation = "cl1m"
		category = car_light_turret_type
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.25
			breakthrough = 4
		}
		xp_cost = 2
		multiply_stats = {
			#breakthrough = -0.5
		}

	}

	car_two_man_tank_turret = {
		abbreviation = "cl2m"
		category = car_light_turret_type
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.5
			breakthrough = 7
		}
		xp_cost = 2
		multiply_stats = {
			#breakthrough = -0.5
		}

	}

	car_three_man_tank_turret = {
		abbreviation = "cl3m"
		category = car_light_turret_type
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			breakthrough = 10
		}
		xp_cost = 2
		multiply_stats = {
			#breakthrough = -0.5
		}
	}

	### Non-fully traversable turrets

	car_nft_two_man_tank_turret = {
		abbreviation = "nft2"
		category = car_light_turret_type
		sfx = sfx_ui_sd_module_turret

		allowed_module_categories = {
			main_armament_slot = {
				car_medium_main_armament
			}
		}

		xp_cost = 2
		add_stats = {
			build_cost_ic = 0.5
			breakthrough = 5
		}

		multiply_stats = {
			#breakthrough = -0.5
		}
	}

	###Weapons

	car_machine_gun = {
		abbreviation = "mg"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 6
			hard_attack = 2
			ap_attack = 6
			build_cost_ic = 0.5
		}
		xp_cost = 1
	}

	car_flamethrower = { #Hans, hol den Flammenwerfer!
		abbreviation = "flt"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = flame

		add_stats = {
			soft_attack = 8
			build_cost_ic = 0.5
			reliability = -0.05
		}
		xp_cost = 1
	}

	car_auto_cannon = {
		abbreviation = "cac1"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 11
			hard_attack = 3
			ap_attack = 14
			build_cost_ic = 1.25
			reliability = -0.1
		}
		xp_cost = 1
	}

	car_auto_cannon_2 = {
		abbreviation = "cac2"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = car_auto_cannon
		add_stats = {
			soft_attack = 16
			hard_attack = 4.5
			ap_attack = 20
			build_cost_ic = 1.5
			reliability = -0.1
		}
		xp_cost = 1
	}

	car_small_cannon = {
		abbreviation = "csc1"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 8
			hard_attack = 4
			ap_attack = 25
			build_cost_ic = 1.5
			maximum_speed = -0.5
			reliability = -0.1
		}
		xp_cost = 1
	}

	car_small_cannon_2 = {
		abbreviation = "csc2"
		category = car_small_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = car_small_cannon
		add_stats = {
			soft_attack = 13
			hard_attack = 6
			ap_attack = 36
			build_cost_ic = 1.75
			maximum_speed = -1
			reliability = -0.1
		}
		xp_cost = 1
	}

	car_infantry_support_gun = {
		abbreviation = "ccs"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = artillery
		add_stats = {
			soft_attack = 17
			hard_attack = 2
			ap_attack = 9
			build_cost_ic = 2
			maximum_speed = -1.5
			reliability = -0.2
		}
		xp_cost = 1
	}

	car_medium_cannon = {
		abbreviation = "cmc1"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 12
			hard_attack = 9
			ap_attack = 35
			build_cost_ic = 2.25
			maximum_speed = -1.5
			reliability = -0.2
		}
		xp_cost = 1
	}

	car_medium_cannon_2 = {
		abbreviation = "cmc2"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank
		parent = car_medium_cannon

		add_stats = {
			soft_attack = 16
			hard_attack = 14
			ap_attack = 50
			build_cost_ic = 2.5
			maximum_speed = -2
			reliability = -0.2
		}
		xp_cost = 1
		build_cost_resources = {
			tungsten = 1
		}
	}

	car_medium_howitzer = {
		abbreviation = "cmh1"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 25
			hard_attack = 4
			ap_attack = 27
			build_cost_ic = 3.25
			maximum_speed = -3
			reliability = -0.25
		}
		xp_cost = 1
		build_cost_resources = {
			tungsten = 1
		}
	}

	car_high_velocity_cannon = {
		abbreviation = "chv1"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 4
			hard_attack = 20
			ap_attack = 95
			build_cost_ic = 2.5
			maximum_speed = -1
			reliability = -0.15
		}
		xp_cost = 1
		build_cost_resources = {
			tungsten = 1
		}
	}

	car_high_velocity_cannon_2 = {
		abbreviation = "chv2"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 8
			hard_attack = 24
			ap_attack = 125
			build_cost_ic = 3
			maximum_speed = -1.5
			reliability = -0.2
		}
		xp_cost = 1
		build_cost_resources = {
			tungsten = 2
		}
	}

	car_rocket_launcher = {
		abbreviation = "crl1"
		category = car_medium_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 25
			build_cost_ic = 2.5
			maximum_speed = -3
			reliability = -0.25
		}
		xp_cost = 1
		build_cost_resources = {
			tungsten = 1
		}
	}

	###Special Modules

	car_vision_ports = {
		abbreviation = "cvp"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.75
			recon = 0.15
		}
		xp_cost = 1

	}

	car_stabilizer = {
		abbreviation = "cstab"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.5
			breakthrough = 2.5
			reliability = -0.1
		}
		xp_cost = 1

	}

	car_smoke_launchers = {
		abbreviation = "csmok"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.35
			defense = 1
			breakthrough = 1
			reliability = -0.05
		}
		xp_cost = 1
		multiply_stats = {

		}
	}

	car_extra_ammo_storage = {
		abbreviation = "cextra"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = -0.15
			breakthrough = 1.5
			defense = 3
		}
		xp_cost = 1
	}

	car_wet_ammo_storage = {
		abbreviation = "cwet"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.1
			build_cost_ic = 0.5
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}

	car_wide = {
		abbreviation = "cost"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.1
			build_cost_ic = 1
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}

	car_auto_loader = {
		abbreviation = "auto"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1.5
			breakthrough = 3
			defense = 4.5
		}
		xp_cost = 1
		
	}

	car_easy_maintenance = {
		abbreviation = "ceasy"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.1
		}
		xp_cost = 10
		multiply_stats = {
			
		}
	}

	car_additional_machine_guns = {
		abbreviation = "cmg"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 1
			air_attack = 0.5
			build_cost_ic = 0.25
			reliability = -0.02
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}

	car_internal_machine_gun = {
		abbreviation = "mgi"
		category = car_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 2
			defense = 1
			build_cost_ic = 0.35
			reliability = -0.04
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}
}
