equipments = {

	armored_car_chassis = {
		year = 1936
		is_archetype = yes
		is_buildable = no

		#can_be_produced = {
		#	NOT = {
		#		has_idea = BUL_army_restrictions
		#	}
		#}

		picture = archetype_light_tank_equipment
		type = armor
		group_by = archetype
		interface_category = interface_category_armor
		priority = 2000

		

		module_slots = {
			main_armament_slot = {
				required = yes
				allowed_module_categories = {
					car_small_main_armament
					#car_medium_main_armament
				}
			}

			turret_type_slot = {
				required = yes
				allowed_module_categories = {
					car_light_turret_type
					#car_medium_turret_type
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					car_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					car_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					car_engine_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					car_special_module
					tank_radio_module
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					car_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					car_special_module
					tank_radio_module
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					car_special_module
					tank_radio_module
				}
			}

			special_type_slot_5 = {				    # Shell slot
				required = no
				allowed_module_categories = {
					car_hull_mod
				}
			}

			special_type_slot_6 = {					#Turret Mod Slot
				required = no
				allowed_module_categories = {
					car_turret_design_mod
				}
			}
			
		}
		
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			module = car_wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = car_easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = car_auto_loader
			count < 2
		}
		module_count_limit = {
			module = car_vision_ports
			count < 2
		}
		default_modules = {
			main_armament_slot = empty
			turret_type_slot = car_one_man_tank_turret
			car_hull_mod = car_flat_armor
			suspension_type_slot = car_4x4_suspension
			armor_type_slot = car_riveted_armor
			engine_type_slot = car_gasoline_engine
		}

		fuel_consumption = 0
		maximum_speed = 8
		build_cost_ic = 1
		reliability = 1
		hardness 	= 0.65
		defense = 2
		armor_value = 3
		resources = {
			steel = 1
		}

		manpower = 2

	}

	armored_car_chassis_0 = { #
		abbreviation = "ac0"
		derived_variant_name = armored_car_equipment_0
		visual_level = 0
		year = 1936
		archetype = armored_car_chassis
		priority = 2000
		module_slots = inherit
		build_cost_ic = 1
		reliability = 1
		armor_value = 3
		fuel_consumption = 0.8
		resources = {
			steel = 1
		}
		upgrades = {
			tank_nsb_engine_upgrade
			tank_nsb_armor_upgrade
		}
	}

	armored_car_chassis_1 = { #nuts
		abbreviation = "ac1"
		derived_variant_name = armored_car_equipment_1
		visual_level = 0
		year = 1940
		archetype = armored_car_chassis
		priority = 2000
		module_slots = inherit
		build_cost_ic = 1.2
		reliability = 1.15
		armor_value = 8
		fuel_consumption = 1.8
		resources = {
			steel = 1
		}
		upgrades = {
			tank_nsb_engine_upgrade
			tank_nsb_armor_upgrade
		}
	}

	armored_car_chassis_2 = { #there is no at sadge
		abbreviation = "ac2"
		derived_variant_name = armored_car_equipment_2
		visual_level = 0
		year = 1942
		archetype = armored_car_chassis
		priority = 2000
		module_slots = inherit
		build_cost_ic = 1.5
		reliability = 1.3
		armor_value = 14
		fuel_consumption = 1.8
		resources = {
			steel = 2
		}
		upgrades = {
			tank_nsb_engine_upgrade
			tank_nsb_armor_upgrade
		}
	}

	

}
