##### Division Templates #####
division_template = {
	name = "Infantry Division"  	# Standard formation for frontline divisions

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
}

division_template = {
	name = "Garrison Brigade" 

	regiments = {						
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
	priority = 0
}

division_template = {
	name = "Cavalry Brigade"

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
	}
}

division_template = {
	name = "Motorised Division"

	regiments = {
		motorized = { x = 0 y = 0 }
		motorized = { x = 0 y = 1 }
        motorized = { x = 0 y = 2 }
        motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
        motorized = { x = 1 y = 2 }
	}
}

division_template = {
	name = "Marine Division"
	
	regiments = {
		marine = { x = 0 y = 0 }
		marine = { x = 0 y = 1 }
		marine = { x = 0 y = 2 }
		marine = { x = 0 y = 3 }
		marine = { x = 1 y = 0 }
		marine = { x = 1 y = 1 }
		marine = { x = 1 y = 2 }
		marine = { x = 1 y = 3 }
	}
	priority = 2
}

###### OOB ######
units = {
	division = {			
		name = "1. Infantry Division"
		location = 6287
		division_template = "Infantry Division"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "2. Infantry Division"
		location = 6287
		division_template = "Infantry Division"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "3. Infantry Division"
		location = 6287
		division_template = "Infantry Division"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "4. Infantry Division"
		location = 6287
		division_template = "Infantry Division"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "5. Infantry Division"
		location = 6287
		division_template = "Infantry Division"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "1. Garrison Brigade"
		location = 3325
		division_template = "Garrison Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "2. Garrison Brigade"
		location = 9296
		division_template = "Garrison Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "3. Garrison Brigade"
		location = 6176
		division_template = "Garrison Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "4. Garrison Brigade"
		location = 394
		division_template = "Garrison Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "5. Garrison Brigade"
		location = 12674
		division_template = "Garrison Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 1.0

	}	
	division = {			
		name = "1. Marine Division"
		location = 6287
		division_template = "Marine Division"
		start_experience_factor = 1.0
		start_equipment_factor = 1.0

	}	

	##### NAVAL UNITS #####
#	navy = {					
#		name = "Task Force Kraken"				
#		base = 6287
#		location = 6287 
#		ship = { definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#		ship = { definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = DEN } } }		
#	}					
#	navy = {					
#		name = "1. Wolf Pack"				
#		base = 394
#		location = 394				
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#	}			
#	navy = {					
#		name = "2. Wolf Pack"				
#		base = 12674
#		location = 12674				
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#		ship = { definition = submarine equipment = { submarine_1 = { amount = 1 owner = DEN } } }
#	}			

}

#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
		
					if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
				add_equipment_to_stockpile = { 
					type = small_plane_airframe_0
					amount = 200
					producer = DEN
					variant_name = "I-15"
				}
								add_equipment_to_stockpile = { 
					type = small_plane_cas_airframe_0
					amount = 100
					producer = DEN
					variant_name = "LBSh" 
				}
		}
			if = {
		limit = {
			NOT = { has_dlc = "By Blood Alone" }
		}
	add_equipment_to_stockpile = {
		type = fighter_equipment_0
		amount = 200
		producer = DEN
		}
	add_equipment_to_stockpile = {
		type = CAS_equipment_1
		amount = 100
		producer = DEN
		}
		}
		
	add_equipment_to_stockpile = {
		type = infantry_equipment_0
		amount = 12167
		producer = DEN
		}
	add_equipment_to_stockpile = {
		type = support_equipment_1
		amount = 913
		producer = DEN
		}
	add_equipment_to_stockpile = {
		type = artillery_equipment_1
		amount = 1043
		producer = DEN
		}
	add_equipment_to_stockpile = {
		type = motorized_equipment_1
		amount = 500
		producer = DEN
		}
	add_equipment_to_stockpile = {
		type = gw_tank_equipment
		amount = 150
		producer = DEN
		}
	37 = { add_building_construction = {
		type = naval_base
		province = 6287
		level = 1
		instant_build = yes
				} }
}
#####################