ideas = {

	# TECHNOLOGY
	tank_manufacturer = { 
	
		designer = yes
		
		nef_min_tanksfast = {
			
			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				armor = 0.10
			}
			
			traits = { nef_mnt_tanksfast }
		}
		
		nef_min_tanksarmor = {
			
			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				armor = 0.10
			}
			
			traits = { nef_mnt_tanksarmor }
		}
		
		nef_min_tankscheap = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				armor = -0.1
			}
			
			traits = { nef_mnt_tankscheap }
		}
	}
	
	naval_manufacturer = { 
	
		designer = yes
	
		nef_min_navrange = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { nef_mnt_navrange }
		}
		
		nef_min_navarmor = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { nef_mnt_navarmor }
		}
		
		nef_min_navcheap = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { nef_mnt_navcheap }
		}
		
	}

	aircraft_manufacturer = { 
	
		designer = yes
	
		nef_min_airagile = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { nef_mnt_airagile }
		}
		
		nef_min_airrange = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { nef_mnt_airrange }
		}
		
		nef_min_airattack = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { nef_mnt_airattack }
		}
	}

	industrial_concern = {
	
		nef_min_industrial = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				industry = 0.10
			}
			
			traits = { nef_mnt_industrial }
		}

		nef_min_electronic = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				electronics = 0.10
			}
			
			traits = { nef_mnt_electronic }
		}
	}

	materiel_manufacturer = {
	
		designer = yes
	
		nef_min_matresearch = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			research_bonus = {
				infantry_weapons = 0.1
				artillery = 0.1
				motorized_equipment = 0.1
			}
			
			traits = { nef_mnt_matresearch }
		}
		
		nef_min_matbreak = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			traits = { nef_mnt_matbreak }
		}
		
		nef_min_matcheap = {

			allowed = { is_playable_nation = yes }
			
			cost = 150
			removal_cost = 10
			
			traits = { nef_mnt_matcheap }
		}
	}
}