		
#############################
############################# Totalitarian national focus ideas
#############################

ideas = {

	country = {

#############################
############################# MINISTRY OF PEACE
#############################
		
		nef_mopeace = {
		
			picture = generic_infantry_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.01
			}
		}
		nef_mopeace2 = {
		
			picture = generic_infantry_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.01
			}
		}
		nef_ocp = {
		
			picture = generic_manpower_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.03
			}
		}
		nef_ocpres = {
		
			picture = generic_manpower_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.03
			}
		}
		nef_defendhomeland = {
		
			picture = generic_wall_line
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.01
			}
		}
		nef_tinytraining = {
		
			picture = generic_army_war_college
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.05
				training_time_army_factor = -0.15
			}
		}
		nef_sheepslaughter = {
		
			picture = generic_reserve_divisions
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.05
				monthly_population = 1.5
				mobilization_speed = 1
			}
		}
			
		nef_equalthanothers = {
		
			picture = generic_neutrality_drift_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription_factor = -0.5
			}
		}
		
		nef_desptimes = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.1
				training_time_army_factor = 0.1
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
			}
		}
		nef_despmeasures = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.15
				training_time_army_factor = 0.3
				industrial_capacity_factory = -0.3
				industrial_capacity_dockyard = -0.3
			}
		}
		
		nef_tinytrainingdesptimes = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.15
				training_time_army_factor = -0.05
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
			}
		}
		
		nef_sheepslaughterdesptimes = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.15
				monthly_population = 1.5
				mobilization_speed = 1
				training_time_army_factor = 0.15
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
			}
		}
		
		
		nef_tinytrainingdespmeasures = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.3
				training_time_army_factor = 0.15
				industrial_capacity_factory = -0.3
				industrial_capacity_dockyard = -0.3
			}
		}
		
		nef_sheepslaughterdespmeasures = {
		
			picture = ENG_the_war_to_end_all_wars
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				conscription = 0.3
				monthly_population = 1.5
				mobilization_speed = 1
				training_time_army_factor = 0.3
				industrial_capacity_factory = -0.3
				industrial_capacity_dockyard = -0.3
			}
		}
		
		nef_sticksstones = {
		
			picture = generic_war_preparation
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		nef_olddogs = {
		
			picture = general_staff
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				military_leader_cost_factor = -0.25
				experience_gain_factor = 0.15
			}
		}
		nef_nogunsnoglory = {
		
			picture = generic_artillery_regiments
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				artillery = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		nef_willypete = {
		
			picture = generic_infantry_equipment_manufacturer_3
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				artillery = {
					soft_attack = 0.15 instant = yes
					hard_attack = 0.1 instant = yes
					breakthrough = 0.1 instant = yes
				}
			}
		}
		nef_instrumentsdeath = {
		
			picture = generic_acquire_tanks
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				armor = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		nef_concentrationforce = {
		
			picture = generic_armor
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				motorized = {
					breakthrough = 0.15 instant = yes
				}
				mechanized = {
					breakthrough = 0.15 instant = yes
				}
				armor = {
					breakthrough = 0.15 instant = yes
				}
			}
		}
		
		nef_ironlegions = {
		
			picture = FRA_motorized_focus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
				mechanized_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		
		nef_maneuverimprover = {
		
			picture = generic_motorized_equipment_manufacturer_2
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				army_speed_factor = 0.1
			}
		}
		nef_longlance = {
		
			picture = the_long_lance
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				naval_torpedo_screen_penetration_factor = 0.25
			}
		}
		nef_runemdown = {
		
			picture = liberty_ships_focus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				naval_speed_factor = 0.05
			}
		}
		nef_fireforeffect = {
		
			picture = generic_artillery_manufacturer_2
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				naval_hit_chance = 0.1
			}
		}
		nef_lifepreservers = {
		
			picture = generic_coastal_navy
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			modifier = { 
				naval_retreat_chance = 0.25
				naval_retreat_speed = 0.1
			}
		}
		
		nef_lowlifeexpectancy = {
		
			picture = generic_fighter_production_diverted
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
			small_plane_airframe = {
				build_cost_ic = -0.1 instant = yes
			}
			}
			
			modifier = {
				air_accidents_factor = 0.25
				air_ace_generation_chance_factor = -0.15
			}
		}
		
		nef_qualitycraftsmanship = {
		
			picture = generic_air_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
				
			equipment_bonus = { 
			small_plane_airframe = {
				build_cost_ic = 0.08 instant = yes
			}
			}
			
			modifier = {
				air_accidents_factor = -0.1
				air_ace_generation_chance_factor = 0.1
			}
		}
		nef_topgun = {
		
			picture = air_war_plans_division_focus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			equipment_bonus = { 
			small_plane_airframe = {
				build_cost_ic = 0.15 instant = yes
			}
			}
			
			modifier = {
				air_accidents_factor = -0.15
				air_superiority_efficiency = 0.1
				air_intercept_efficiency = 0.1
				air_ace_generation_chance_factor = 0.1
			}
		}

#############################
############################# MINISTRY OF PLENTY
#############################
	
		
		nef_moplenty = {
		
			picture = generic_goods_red_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				consumer_goods_factor = -0.10
			}
		}
		
		nef_oneyearplan = {
		
			picture = man_five_year_plan_industry
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				production_speed_buildings_factor = 0.20
			}
		}
		nef_victorygoods = {
		
			picture = generic_goods_red_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				consumer_goods_factor = -0.20
			}
		}
		nef_patrationing = {
		
			picture = generic_goods_red_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				consumer_goods_factor = -0.15
			}
		}
		nef_statecapt = {
		
			picture = generic_goods_red_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				consumer_goods_factor = -0.10
				global_building_slots_factor = 0.20
			}
		}
		nef_statecapt2 = {
		
			picture = generic_goods_red_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				global_building_slots_factor = 0.25
			}
		}
		
		nef_upot = {
		
			picture = generic_production_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
					industrial_capacity_factory = 0.1
					industrial_capacity_dockyard = 0.1
			}
		}
		nef_adaptovercome = {
		
			picture = generic_production_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
					production_factory_efficiency_gain_factor = 0.15
			}
		}
		nef_beansbullets = {
		
			picture = generic_build_infrastructure
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				supply_consumption_factor = -0.10
				army_morale_factor = 0.1
			}
		}
		nef_strengthsacrifice = {
		
			picture = generic_refining_concern_1
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				supply_consumption_factor = -0.10
				army_morale_factor = 0.1
				local_resources_factor = 0.1
			}
		}
		nef_unnaturalresources = {
		
			picture = generic_refining_concern_1
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				supply_consumption_factor = -0.10
				army_morale_factor = 0.1
				production_speed_synthetic_refinery_factor = 0.1
			}
		}
		
#############################
############################# MINISTRY OF TRUTH
#############################

		nef_motruth = {
		
			picture = generic_pp_unity_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
			}
		}
		
		nef_civildefense = {
		
			picture = man_five_year_plan_air
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				static_anti_air_damage_factor = 0.15
			}
		}
		nef_flakboats = {
		
			picture = generic_navy_carrier_bonus
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				navy_anti_air_attack_factor = 0.15
			}
		}
		nef_depura = {
			picture = FRA_scw_intervention_nationalists_focus
			allowed = {
				always = no
				}
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
				}
				equipment_bonus = {
					armor = {
						hard_attack = 0.15
					}
					anti_tank = {
						hard_attack = 0.15
					}
					infantry_equipment = {
						hard_attack = 0.15
					}
					fighter = {
						air_ground_attack = 0.15
					}
					cas = {
						air_ground_attack = 0.15
					}	
					heavy_fighter = {
						air_ground_attack = 0.15
					}
					tactical_bomber = {
						air_ground_attack = 0.15
					}					
				}
		}
		
		nef_unrarm = {
			picture = combined_bomber_offensive
			allowed = {
				always = no
				}
			removal_cost = -1
			allowed_civil_war = {
				always = yes
				}
			equipment_bonus = {
					infantry_equipment = {
						soft_attack = 0.2
						hard_attack = 0.15
					}
					artillery = {
						soft_attack = 0.2
					}
					armor = {
						hard_attack = 0.15
					}
					anti_tank = {
						hard_attack = 0.15
					}
					fighter = {
						air_ground_attack = 0.15
					}
					cas = {
						air_ground_attack = 0.15
					}	
					heavy_fighter = {
						air_ground_attack = 0.15
					}
					tactical_bomber = {
						air_ground_attack = 0.2
						air_bombing = 0.15
					}
					strategic_bomber = { 
						air_bombing = 0.15
					}
					missile = {
						air_bombing = 0.3
					}
				}
		}
		nef_hovio = {
			picture = FRA_army_of_aggression_focus
			allowed = {
				always = no
			}
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			equipment_bonus = {
					armor = {
						hard_attack = 0.15
					}
					anti_tank = {
						hard_attack = 0.15
					}
					infantry_equipment = {
						soft_attack = 0.2
						hard_attack = 0.15
					}
					fighter = {
						air_ground_attack = 0.15
					}
					cas = {
						air_ground_attack = 0.15
					}	
					heavy_fighter = {
						air_ground_attack = 0.15
					}	
					artillery = {
						soft_attack = 0.2
					}
					tactical_bomber = {
						air_ground_attack = 0.2
						air_bombing = 0.15
					}
					strategic_bomber = { 
						air_bombing = 0.15
					}
					missile = {
						air_bombing = 0.3
					}
				}
			modifier = {
				army_attack_factor = 0.3
			}
		}
		nef_unrarm2 = {
			picture = combined_bomber_offensive
			allowed = {
				always = no
				}
			removal_cost = -1
			allowed_civil_war = {
				always = yes
				}
			equipment_bonus = {
					infantry_equipment = {
						soft_attack = 0.2
					}
					artillery = {
						soft_attack = 0.2
					}
					tactical_bomber = {
						air_ground_attack = 0.2
						air_bombing = 0.15
					}
					strategic_bomber = { 
						air_bombing = 0.15
					}
					missile = {
						air_bombing = 0.3
					}
				}
		}
		nef_hovio2 = {
			picture = FRA_army_of_aggression_focus
			allowed = {
				always = no
			}
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_attack_factor = 0.1
				breakthrough_factor = 0.15
			}
		}
		
#############################
############################# MINISTRY OF LOVE
#############################
		
		nef_molove = {
		
			picture = generic_oppression
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
			}
		}
		nef_survstate = {
		
			picture = generic_spy_intel
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				neutrality_drift = -0.05
			}
		}
		nef_assimilation = {
		
			picture = ast_classify_aliens
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				#enemy_partisan_effect = -0.3
				resistance_damage_to_garrison = -0.3
			}
		}
		nef_thoughtpolice = {
		
			picture = generic_secret_police
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				neutrality_drift = -0.1
			}
		}
		
		nef_reprogramming = {
		
			picture = ast_volunteer_defence_corps
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				non_core_manpower = 0.08
			}
		}
		nef_survstatethoughtpolice = {
		
			picture = generic_secret_police
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				neutrality_drift = -0.15
			}
		}
		nef_assimilationthoughtpolice = {
		
			picture = generic_secret_police
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				#enemy_partisan_effect = -0.3
				resistance_damage_to_garrison = -0.3
				neutrality_drift = -0.1
			}
		}
		nef_survstatereprogramming = {
		
			picture = ast_volunteer_defence_corps
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				neutrality_drift = -0.05
				non_core_manpower = 0.08
			}
		}
		nef_assimilationreprogramming = {
		
			picture = ast_volunteer_defence_corps
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				#enemy_partisan_effect = -0.3
				resistance_damage_to_garrison = -0.3
				non_core_manpower = 0.08
			}
		}
		nef_feedmeat = {
		
			picture = chi_war_of_resistance
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
				army_morale_factor = 0.05
			}
		}
		nef_notoneinch = {
		
			picture = chi_war_of_resistance
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.05
			}
		}
		
		
		nef_tmhate = {
		
			picture = chi_war_of_resistance3
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				war_support_weekly = 0.001
				army_morale_factor = 0.05
			}
		}
		nef_feedmeattmh = {
		
			picture = chi_war_of_resistance3
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
				army_morale_factor = 0.1
				war_support_weekly = 0.001
			}
		}
		nef_notoneinchtmh = {
		
			picture = chi_war_of_resistance3
			
			allowed = {
				always = no
			}
			
			removal_cost = -1
			
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				political_power_factor = 0.15
				army_morale_factor = 0.05
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.05
				war_support_weekly = 0.001
			}
		}
	}
}