	political_actions = {
	
	war_propaganda_casualties = { 

		icon = generic_prepare_civil_war

		available = {
			#NOT = { has_country_flag = war_propaganda_campaign_running }
			has_casualties_war_support < 0
		}

		visible = {
			# has_war = yes
			has_war_with_non_exiled_country = yes
		}

		fire_only_once = no

		days_remove = 180
		
		remove_trigger = {
			has_war = no
        }
		
		cost = 100

		modifier = {
			weekly_casualties_war_support = 0.006
		}

		#complete_effect = {
		#	set_country_flag = war_propaganda_campaign_running
		#}
		#remove_effect = {
		#	clr_country_flag = war_propaganda_campaign_running
		#}

		ai_will_do = {
			base = 0
			modifier = {
				add = 10 #AI should probably just choose this one for general purposes.
				has_war = yes
				has_war_support < 0.7
			}
			modifier = {
				add = 20
				has_war = yes
				has_war_support < 0.5
			}
			modifier = {
				add = 30
				has_war = yes
				has_war_support < 0.3
			}
			modifier = {
				add = 201 #ie; consider prio idea
				has_war = yes
				has_casualties_war_support < -0.25
			}
			modifier = {
				factor = 0
				has_manpower < 100000
				has_political_power < 250
				OR = {
					has_idea = volunteer_only
					has_idea = limited_conscription
					has_idea = extensive_conscription
				}
			}
		}
	}
	
	war_propaganda_convoys = { 

		icon = GFX_decision_generic_naval

		available = {
			#NOT = { has_country_flag = war_propaganda_campaign_running }
			has_convoys_war_support < 0
		}

		visible = {
			# has_war = yes
			has_war_with_non_exiled_country = yes
		}

		fire_only_once = no

		days_remove = 180
		
		remove_trigger = {
			has_war = no
        }
		
		cost = 100

		modifier = {
			weekly_convoys_war_support = 0.006
		}

		#complete_effect = {
		#	set_country_flag = war_propaganda_campaign_running
		#}
		#remove_effect = {
		#	clr_country_flag = war_propaganda_campaign_running
		#}

		ai_will_do = {
			base = 0
			modifier = {
				add = 201 #ie; consider prio idea
				has_war = yes
				has_convoys_war_support < -0.29
			}
			modifier = {
				factor = 0
				has_manpower < 100000
				has_political_power < 250
				OR = {
					has_idea = volunteer_only
					has_idea = limited_conscription
					has_idea = extensive_conscription
				}
			}
		}
	}
	
	war_propaganda_bombing = { 

		icon = GFX_decision_generic_air

		available = {
		#	NOT = { has_country_flag = war_propaganda_campaign_running }
			has_bombing_war_support < 0
		}

		visible = {
			# has_war = yes
			has_war_with_non_exiled_country = yes
		}

		fire_only_once = no

		days_remove = 180
		
		remove_trigger = {
			has_war = no
        }
		
		cost = 100

		modifier = {
			weekly_bombing_war_support = 0.006
		}

		#complete_effect = {
		#	set_country_flag = war_propaganda_campaign_running
		#}
		#remove_effect = {
		#	clr_country_flag = war_propaganda_campaign_running
		#}

		ai_will_do = {
			base = 0
			modifier = {
				add = 10 #AI should probably just choose this one for general purposes.
				has_war = yes
				has_war_support < 0.65
			}
			modifier = {
				add = 20
				has_war = yes
				has_war_support < 0.50
			}
			modifier = {
				add = 30
				has_war = yes
				has_war_support < 0.35
			}
			modifier = {
				add = 201 #ie; consider prio idea
				has_war = yes
				has_bombing_war_support < -0.20
			}
			modifier = {
				factor = 0
				has_manpower < 100000
				has_political_power < 250
				OR = {
					has_idea = volunteer_only
					has_idea = limited_conscription
					has_idea = extensive_conscription
				}
			}
		}
	}
	}