leader_traits = {

	warmonger = {
		random = no
		ai_focus_aggressive_factor = 0.5
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_leader_nightfighter = {
		random = no
		land_night_attack = 0.15
		
		ai_will_do = {
			factor = 1
		}
	}
	nef_leader_repair = {
		random = no
		industry_free_repair_factor = 0.25
		industry_repair_factor = 0.25
		ai_will_do = {
			factor = 1
		}
	}
	nef_leader_attrition = {
		random = no
		attrition = -0.03
		ai_will_do = {
			factor = 1
		}
	}
	nef_leader_partisan = {
		random = no
		#partisan_effect = 0.25
		intel_network_gain = 0.25
		army_core_defence_factor = 0.05
		ai_will_do = {
			factor = 1
		}
	}

	### IDEA TRAITS ###


	nef_drt_rallies_oc = { 
		random = yes
		sprite = 13
		democratic_drift = 0.05
		stability_weekly = 0.002
		industrial_capacity_factory = -0.05
		industrial_capacity_dockyard = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_rallies_eu = { 
		random = yes
		sprite = 13
		communism_drift = 0.05
		stability_weekly = 0.002
		industrial_capacity_factory = -0.05
		industrial_capacity_dockyard = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_rallies_ea = { 
		random = yes
		sprite = 13
		fascism_drift = 0.05
		stability_weekly = 0.002
		industrial_capacity_factory = -0.05
		industrial_capacity_dockyard = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_recycling = { 
		random = yes
		sprite = 13
		local_resources_factor = 0.15
		consumer_goods_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_infiltrate = { 
		random = yes
		sprite = 13
		#enemy_partisan_effect = -0.25
		resistance_damage_to_garrison = -0.25
		political_power_gain = -0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_research = { 
		random = yes
		sprite = 13
		research_speed_factor = 0.075
		neutrality_drift = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_purges = { 
		random = yes
		sprite = 13
		political_power_gain = 1.5
		research_speed_factor = -0.15
		army_org_factor = -0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_fuel = { 
		random = yes
		sprite = 13
		supply_consumption_factor = -0.05
		political_power_gain = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_pow = { 
		random = yes
		sprite = 13
		non_core_manpower = 0.05
		#enemy_partisan_effect = 0.1
		resistance_damage_to_garrison = 0.1
		army_morale_factor = -0.05
		political_power_gain = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_drt_no1 = { 
		random = yes
		sprite = 13
		ai_will_do = {
			factor = 0
		}
	}
	
	nef_drt_no2 = { 
		random = yes
		sprite = 13
		ai_will_do = {
			factor = 0
		}
	}
	
	nef_drt_no3 = { 
		random = yes
		sprite = 13
		ai_will_do = {
			factor = 0
		}
	}
	
	military_theorist = {
		sprite = 14
		experience_gain_army = 0.05
		
		ai_will_do = {
			factor = 500
		}
	}
	
	air_warfare_theorist = {
		sprite = 14
		experience_gain_air = 0.1
		
		ai_will_do = {
			factor = 500
		}
	}
	
	naval_theorist = {
		sprite = 14
		experience_gain_navy = 0.1
		
		ai_will_do = {
			factor = 100
		}
	}
	
	nef_mnt_airagile = {
		random = no
		equipment_bonus = {
			small_plane_airframe = {
				air_agility = 0.10
			}
			cv_small_plane_airframe = {
				air_agility = 0.10
			}
			small_plane_cas_airframe = {
				air_agility = 0.10
			}
			cv_small_plane_cas_airframe = {
				air_agility = 0.10
			}
			small_plane_naval_bomber_airframe = {
				air_agility = 0.10
			}
			cv_small_plane_naval_bomber_airframe = {
				air_agility = 0.10
			}
			medium_plane_fighter_airframe = {
				air_agility = 0.10
			}
						medium_plane_scout_plane_airframe = {
					air_agility = 0.10
			}
						medium_plane_airframe = {
				air_agility = 0.10
			}
			large_plane_airframe = {
				air_agility = 0.10
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	nef_mnt_airrange = {
		random = no
		equipment_bonus = {
			small_plane_airframe = {
				air_range = 0.15
			}
			cv_small_plane_airframe = {
				air_range = 0.15
			}
			small_plane_cas_airframe = {
				air_range = 0.15
			}
			cv_small_plane_cas_airframe = {
				air_range = 0.15
			}
			small_plane_naval_bomber_airframe = {
				air_range = 0.15
			}
			cv_small_plane_naval_bomber_airframe = {
				air_range = 0.15
			}
			medium_plane_fighter_airframe = {
				air_range = 0.15
			}
						medium_plane_scout_plane_airframe = {
				air_range = 0.15
			}
						medium_plane_airframe = {
				air_range = 0.15
			}
			large_plane_airframe = {
				air_range = 0.15
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	nef_mnt_airattack = {
		random = no
		equipment_bonus = {
			small_plane_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			cv_small_plane_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			small_plane_cas_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			cv_small_plane_cas_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			small_plane_naval_bomber_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			cv_small_plane_naval_bomber_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			medium_plane_fighter_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
						medium_plane_scout_plane_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
						medium_plane_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
			large_plane_airframe = {
				air_attack = 0.05
				air_defence = 0.05
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_tanksfast = {
		random = no
		equipment_bonus = {
			armor = {
				maximum_speed = 0.1
				armor_value = -0.05
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_tanksarmor = {
		random = no
		equipment_bonus = {
			armor = {
				armor_value = 0.1
				maximum_speed = -0.05
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_tankscheap = {
		random = no
		equipment_bonus = {
			armor = {
				reliability = 0.1 build_cost_ic = -0.05
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_navrange = { 
		random = no
		equipment_bonus = {
			carrier = {
				naval_range = 0.25
			}
			capital_ship = {
				naval_range = 0.25
			}
			screen_ship = {
				naval_range = 0.25
			}
			submarine = {
				naval_range = 0.25
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_navarmor = { 
		random = no
		equipment_bonus = {
			carrier = {
				armor_value = 0.25
			}
			capital_ship = {
				armor_value = 0.1 anti_air_attack = 0.1
			}
			screen_ship = {
				armor_value = 0.1 anti_air_attack = 0.1
			}
			submarine = {
				armor_value = 0.1 anti_air_attack = 0.1
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_navcheap = {
		random = no
		equipment_bonus = {
			carrier = {
				build_cost_ic = -0.15 naval_range = -0.2
			}
			capital_ship = {
				build_cost_ic = -0.15 naval_range = -0.2
			}
			screen_ship = {
				build_cost_ic = -0.15 naval_range = -0.2
			}
			submarine = {
				build_cost_ic = -0.15 naval_range = -0.2
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_matresearch = {
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_matbreak = {
		random = no
		equipment_bonus = {
			infantry_equipment = {
				breakthrough = 0.1
			}
			motorized_equipment = {
				breakthrough = 0.1
			}
			mechanized_equipment = {
				breakthrough = 0.1
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}

	nef_mnt_matcheap = {
		random = no
		equipment_bonus = {
			infantry_equipment = {
				reliability = 0.1
			}
			motorized_equipment = {
				reliability = 0.1
			}
			mechanized_equipment = {
				reliability = 0.1
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_industrial = {
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_electronic = {
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}
	
	### Military Minister Traits
	
	nef_mnt_hcsupply = { # 
		sprite = 9
		supply_consumption_factor = -0.15
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_hcdefense = { 
		sprite = 7
		army_core_defence_factor = 0.1
		mobilization_speed = -0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_hcleadercost = { 
		sprite = 5 
		army_leader_start_level = 1
		army_leader_start_attack_level = 1
		army_leader_start_defense_level = 1
		army_leader_start_logistics_level = 1
		#army_leader_start_logistics_level = 1 -- DUPLICATED ABOVE
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_hcnavalinvasion = { 
		sprite = 5
		naval_invasion_capacity = 10
		invasion_preparation = -0.1
		
		ai_will_do = {
			factor = 1
		}
	}	
	
	nef_mnt_hcmobspeed = {
		sprite = 5
		mobilization_speed = 0.3
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_hcsfcap = { 
		sprite = 5
		special_forces_cap = 0.02
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_hcparadrop = {
		sprite = 5
		paradrop_organization_factor = 0.20
		paratrooper_aa_defense = 0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_armyrecon = { 
		sprite = 9
		recon_factor = 0.1
		experience_gain_army = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_armyexp = { 
		sprite = 8
		experience_gain_army_factor = 0.1
		experience_gain_army = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	nef_mnt_armyplan = {
		sprite = 8
		max_planning = 0.15
		army_morale_factor = -0.05
		experience_gain_army = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_armyspeed = { 
		sprite = 5
		planning_speed = 0.15
		land_reinforce_rate = -0.02
	 experience_gain_army = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}	
	
	nef_mnt_afnight = { 
		sprite = 5
		air_night_penalty = -0.25
		experience_gain_air = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_afexp = {  
		sprite = 1
		experience_gain_air_factor = 0.1
		experience_gain_air = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_afcas = {
		sprite = 1
		air_close_air_support_attack_factor = 0.1
		experience_gain_air = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_afnaval = {
		sprite = 1
		naval_strike_attack_factor = 0.1
		experience_gain_air = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_navycapital = {
		sprite = 1
		navy_capital_ship_attack_factor = 0.1
		experience_gain_navy = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	nef_mnt_navyscreen = {
		sprite = 3
		naval_coordination = 0.1
		spotting_chance = 0.15
		navy_submarine_detection_factor = 0.1
		experience_gain_navy = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	nef_mnt_navysortie = {
		sprite = 3
		sortie_efficiency = 0.1
		experience_gain_navy = 0.20
		
		ai_will_do = {
			factor = 3
		}
	}
	
	nef_mnt_navyexp = {
		sprite = 3
		experience_gain_navy_factor = 0.1
		experience_gain_navy = 0.20
		
		ai_will_do = {
			factor = 1
		}
	}
}