sub_units = {
	gunner = {
		abbreviation = "HMG"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			support
			infantry
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 10
		max_organisation = 55		#mod update
		default_morale = 0.5
		manpower = 100
		training_time = 180

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.03
		entrenchment  = 1
		breakthrough = 0.1
		can_be_parachuted = yes
		
		soft_attack = 0.5
		
		
		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 60
			support_equipment = 5
		}

		urban = {
			attack = 0.1
			defence = 0.1
		}
	}
}